78 lines
1.6 KiB
Go
78 lines
1.6 KiB
Go
|
package main
|
||
|
|
||
|
import "testing"
|
||
|
|
||
|
func dummyMiniGame() *Game {
|
||
|
g := &Game{
|
||
|
board: NewBoard(4),
|
||
|
state: gameSetup,
|
||
|
}
|
||
|
//Setup terrain
|
||
|
g.board.AddTerrain(1, 1, 1)
|
||
|
g.board.AddTerrain(2, 2, 1)
|
||
|
//Setup blue (5 pieces)
|
||
|
g.SetupPiece(0, 0, NewPiece(0, Blue))
|
||
|
g.SetupPiece(0, 1, NewPiece(1, Blue))
|
||
|
g.SetupPiece(0, 2, NewPiece(2, Blue))
|
||
|
g.SetupPiece(0, 3, NewPiece(3, Blue))
|
||
|
g.SetupPiece(1, 3, NewPiece(4, Blue))
|
||
|
//Setup red (5 pieces)
|
||
|
g.SetupPiece(3, 0, NewPiece(0, Red))
|
||
|
g.SetupPiece(3, 1, NewPiece(1, Red))
|
||
|
g.SetupPiece(3, 2, NewPiece(2, Red))
|
||
|
g.SetupPiece(3, 3, NewPiece(3, Red))
|
||
|
g.SetupPiece(2, 1, NewPiece(4, Red))
|
||
|
|
||
|
return g
|
||
|
}
|
||
|
|
||
|
func TestNewGame(t *testing.T) {
|
||
|
g := NewGame()
|
||
|
if g == nil {
|
||
|
t.Fatal("couldn't create game")
|
||
|
}
|
||
|
if g.state != gameLobby {
|
||
|
t.Error("Game created with weird state")
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func TestSetupPiece(t *testing.T) {
|
||
|
g := NewGame()
|
||
|
p1 := NewPiece(0, Blue)
|
||
|
p2 := NewPiece(0, Red)
|
||
|
res, err := g.SetupPiece(0, 0, p1)
|
||
|
if err == nil || res == true {
|
||
|
t.Errorf("Expected to fail setup piece but didn't")
|
||
|
}
|
||
|
g.state = gameSetup
|
||
|
res, err = g.SetupPiece(0, 0, p2)
|
||
|
if err == nil || res == true {
|
||
|
t.Error("Expected to fail putting red piece on blue board")
|
||
|
}
|
||
|
res, err = g.SetupPiece(0, 0, p1)
|
||
|
if err != nil {
|
||
|
t.Fatal(err)
|
||
|
}
|
||
|
res, err = g.SetupPiece(9, 9, p2)
|
||
|
if err == nil {
|
||
|
t.Error("expected to fail setting up piece in invalid spot")
|
||
|
}
|
||
|
res, err = g.SetupPiece(4, 0, p2)
|
||
|
if err != nil {
|
||
|
t.Fatal(err)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func TestStart(t *testing.T) {
|
||
|
g := NewGame()
|
||
|
res := g.Start()
|
||
|
if res {
|
||
|
t.Fatal("expected to fail starting game due to state")
|
||
|
}
|
||
|
g.state = gameSetup
|
||
|
res = g.Start()
|
||
|
if !res {
|
||
|
t.Fatal("expected game to start")
|
||
|
}
|
||
|
}
|