2022-02-18 18:36:18 -05:00
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package main
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import "fmt"
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func main() {
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2022-02-20 18:36:52 -05:00
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//red := NewDummyPlayer(Red)
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//blue := NewDummyPlayer(Blue)
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g := NewGame()
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g.state = gameSetup
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printboardcolours(g)
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2022-02-18 18:36:18 -05:00
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return
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}
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func addpiece(game *Game, rank int, c Colour, x int, y int) {
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2022-02-20 18:36:52 -05:00
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res, err := game.SetupPiece(x, y, NewPieceFromInt(rank, c))
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2022-02-18 18:36:18 -05:00
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if err != nil {
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panic(err)
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}
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if !res {
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panic("can't setup")
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}
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}
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func addriver(game *Game, x int, y int) {
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2022-02-20 16:07:20 -05:00
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res, err := game.board.AddTerrain(x, y, 1)
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2022-02-18 18:36:18 -05:00
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if err != nil {
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panic(err)
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}
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if !res {
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panic("can't river")
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}
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}
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2022-02-20 18:36:52 -05:00
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func printboardcolours(g *Game) {
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for i := range g.board.board {
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for j := range g.board.board[i] {
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c := "X"
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if g.board.board[i][j].colour == Red {
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c = "R"
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} else if g.board.board[i][j].colour == Blue {
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c = "B"
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}
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fmt.Printf("%v", c)
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}
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fmt.Println("")
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}
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}
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