add IsTerrain

This commit is contained in:
stryan 2022-03-07 15:51:25 -05:00
parent dd8dce8869
commit 093ef4caf2

View File

@ -87,3 +87,11 @@ func (b *Board) AddTerrain(x, y, t int) (bool, error) {
b.board[y][x].AddTerrain(t)
return true, nil
}
//IsTerrain checks if tile is terrain
func (b *Board) IsTerrain(x, y int) (bool, error) {
if !b.validatePoint(x, y) {
return false, errors.New("River check invalid location")
}
return b.board[y][x].passable, nil
}