add board tests

This commit is contained in:
stryan 2022-02-20 16:07:20 -05:00
parent bd149c3d5d
commit 7f46f2560e
5 changed files with 165 additions and 7 deletions

View File

@ -10,14 +10,17 @@ type Board struct {
//NewBoard creates a new board instance
func NewBoard(size int) *Board {
if size < 4 || size%2 != 0 {
return nil
}
b := make([][]*Tile, size)
var colour Colour
for i := 0; i < size; i++ {
b[i] = make([]*Tile, size)
if i < size/2 {
colour = Blue
} else {
colour = Red
} else {
colour = Blue
}
for j := 0; j < size; j++ {
b[i][j] = &Tile{i, j, true, nil, colour}
@ -76,11 +79,11 @@ func (b *Board) GetColor(x, y int) Colour {
return b.board[x][y].Colour()
}
//AddRiver puts a river tile at specified location
func (b *Board) AddRiver(x, y int) (bool, error) {
//AddTerrain puts a river tile at specified location
func (b *Board) AddTerrain(x, y, t int) (bool, error) {
if !b.validatePoint(x, y) {
return false, errors.New("River invalid location")
}
b.board[x][y].AddTerrain()
b.board[x][y].AddTerrain(t)
return true, nil
}

152
board_test.go Normal file
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@ -0,0 +1,152 @@
package main
import "testing"
func TestNewBoard(t *testing.T) {
b := NewBoard(2)
if b != nil {
t.Error("Able to create too small board")
}
for size := 4; size < 9; size = size + 2 {
b = NewBoard(size)
if len(b.board[0]) != size {
t.Errorf("board col is not size specified: %v != %v", 8, len(b.board[0]))
}
if len(b.board) != size {
t.Errorf("board row is not size specified: %v != %v", 8, len(b.board[0]))
}
rTiles := 0
bTiles := 0
for i := 0; i < size; i++ {
for j := 0; j < size; j++ {
ti := b.board[i][j]
if ti == nil {
t.Errorf("no tile at pos %v,%v", i, j)
}
if ti.entity != nil {
t.Errorf("new board but %v,%v has a piece", i, j)
}
if !ti.passable {
t.Errorf("New board but %v %v is inpassible", i, j)
}
if ti.colour == Red {
rTiles++
} else if ti.colour == Blue {
bTiles++
} else {
t.Errorf("Tile %v,%v has invalid color %v", i, j, ti.colour)
}
}
}
if rTiles != bTiles {
t.Errorf("Inequal number of coloured tiles: red tiles %v x blue tiles %v", rTiles, bTiles)
}
}
}
func TestGetPiece(t *testing.T) {
b := NewBoard(4)
p := NewPiece(2, Red)
b.board[0][0].entity = p
np, err := b.GetPiece(9, 9)
if err == nil {
t.Error("able to get piece from invalid location")
}
np, err = b.GetPiece(0, 0)
if err != nil {
t.Fatalf("GetPiece failed when it shouldn't: %v", err)
}
if np == nil {
t.Errorf("Failed to get piece")
}
if np != p {
t.Errorf("Got different piece from one placed")
}
}
func TestPlace(t *testing.T) {
b := NewBoard(4)
p := NewPiece(2, Red)
res, err := b.Place(8, 9, p)
if err == nil {
t.Errorf("able to place in invalid location")
}
res, err = b.Place(0, 0, p)
if err != nil {
t.Fatal(err)
}
if !res {
t.Errorf("Failed to place piece")
}
p2, err := b.GetPiece(0, 0)
if err != nil {
t.Fatal(err)
}
if p2 == nil {
t.Errorf("failed to get placed piece")
}
if p2 != p {
t.Errorf("got different piece from one placed")
}
}
func TestRemove(t *testing.T) {
b := NewBoard(4)
p := NewPiece(2, Red)
res, err := b.Place(0, 0, p)
if err != nil {
t.Fatal(err)
}
if !res {
t.Errorf("Failed to place piece")
}
p2, err := b.GetPiece(0, 0)
if err != nil {
t.Fatal(err)
}
if p2 == nil {
t.Errorf("failed to get placed piece")
}
if p2 != p {
t.Errorf("got different piece from one placed")
}
err = b.Remove(-1, 9)
if err == nil {
t.Errorf("able to remove from invalid location")
}
err = b.Remove(0, 0)
if err != nil {
t.Fatal(err)
}
if b.board[0][0].entity != nil {
t.Fatalf("Ran remove but piece remained")
}
}
func TestGetColor(t *testing.T) {
b := NewBoard(4)
if b.GetColor(0, 0) != Red {
t.Errorf("got wrong color for tile: %v", b.GetColor(0, 0))
}
}
func TestAddTerrain(t *testing.T) {
b := NewBoard(4)
res, err := b.AddTerrain(5, 6, 1)
if err == nil {
t.Errorf("added terrain to invalid location")
}
res, err = b.AddTerrain(0, 0, 1)
if err != nil {
t.Fatal(err)
}
if !res {
t.Errorf("unable to add terrain")
}
if b.board[0][0].passable {
t.Errorf("tile still passable even when there's terrain")
}
}

3
go.mod Normal file
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@ -0,0 +1,3 @@
module git.saintnet.tech/freego
go 1.17

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@ -49,7 +49,7 @@ func addpiece(game *Game, rank int, c Colour, x int, y int) {
}
func addriver(game *Game, x int, y int) {
res, err := game.board.AddRiver(x, y)
res, err := game.board.AddTerrain(x, y, 1)
if err != nil {
panic(err)
}

View File

@ -94,7 +94,7 @@ func (t *Tile) Y() int {
}
//AddTerrain adds specified terrain to position
func (t *Tile) AddTerrain() bool {
func (t *Tile) AddTerrain(ter int) bool {
if t.entity != nil {
return false
}