package main import "testing" func TestNewBoard(t *testing.T) { b := NewBoard(2) if b != nil { t.Error("Able to create too small board") } for size := 4; size < 9; size = size + 2 { b = NewBoard(size) if len(b.board[0]) != size { t.Errorf("board col is not size specified: %v != %v", 8, len(b.board[0])) } if len(b.board) != size { t.Errorf("board row is not size specified: %v != %v", 8, len(b.board[0])) } rTiles := 0 bTiles := 0 for i := 0; i < size; i++ { for j := 0; j < size; j++ { ti := b.board[i][j] if ti == nil { t.Errorf("no tile at pos %v,%v", i, j) } if ti.entity != nil { t.Errorf("new board but %v,%v has a piece", i, j) } if !ti.passable { t.Errorf("New board but %v %v is inpassible", i, j) } if ti.colour == Red { rTiles++ } else if ti.colour == Blue { bTiles++ } else { t.Errorf("Tile %v,%v has invalid color %v", i, j, ti.colour) } } } if rTiles != bTiles { t.Errorf("Inequal number of coloured tiles: red tiles %v x blue tiles %v", rTiles, bTiles) } } } func TestGetPiece(t *testing.T) { b := NewBoard(4) p := NewPieceFromInt(2, Red) b.board[0][0].entity = p np, err := b.GetPiece(9, 9) if err == nil { t.Error("able to get piece from invalid location") } np, err = b.GetPiece(0, 0) if err != nil { t.Fatalf("GetPiece failed when it shouldn't: %v", err) } if np == nil { t.Errorf("Failed to get piece") } if np != p { t.Errorf("Got different piece from one placed") } } func TestPlace(t *testing.T) { b := NewBoard(4) p := NewPieceFromInt(2, Red) res, err := b.Place(8, 9, p) if err == nil { t.Errorf("able to place in invalid location") } res, err = b.Place(0, 0, p) if err != nil { t.Fatal(err) } if !res { t.Errorf("Failed to place piece") } p2, err := b.GetPiece(0, 0) if err != nil { t.Fatal(err) } if p2 == nil { t.Errorf("failed to get placed piece") } if p2 != p { t.Errorf("got different piece from one placed") } } func TestRemove(t *testing.T) { b := NewBoard(4) p := NewPieceFromInt(2, Red) res, err := b.Place(0, 0, p) if err != nil { t.Fatal(err) } if !res { t.Errorf("Failed to place piece") } p2, err := b.GetPiece(0, 0) if err != nil { t.Fatal(err) } if p2 == nil { t.Errorf("failed to get placed piece") } if p2 != p { t.Errorf("got different piece from one placed") } err = b.Remove(-1, 9) if err == nil { t.Errorf("able to remove from invalid location") } err = b.Remove(0, 0) if err != nil { t.Fatal(err) } if b.board[0][0].entity != nil { t.Fatalf("Ran remove but piece remained") } } func TestGetColor(t *testing.T) { b := NewBoard(4) if b.GetColor(0, 0) != Blue { t.Errorf("got wrong color for tile: %v", b.GetColor(0, 0)) } } func TestAddTerrain(t *testing.T) { b := NewBoard(4) res, err := b.AddTerrain(5, 6, 1) if err == nil { t.Errorf("added terrain to invalid location") } res, err = b.AddTerrain(0, 0, 1) if err != nil { t.Fatal(err) } if !res { t.Errorf("unable to add terrain") } if b.board[0][0].passable { t.Errorf("tile still passable even when there's terrain") } }