package main import ( "errors" "image/color" "log" "github.com/hajimehoshi/ebiten/v2" ) var errorTaskTerminated = errors.New("freego: task terminated") type task func() error // ViewBoard represents the game board. type ViewBoard struct { size int tiles map[*ViewTile]struct{} tasks []task } // NewViewBoard generates a new ViewBoard with giving a size. func NewViewBoard(g *Game) (*ViewBoard, error) { size := g.board.size b := &ViewBoard{ size: size, tiles: map[*ViewTile]struct{}{}, } for i := 0; i < size; i++ { for j := 0; j < size; j++ { b.tiles[NewViewTile(i, j, g.board.board[i][j])] = struct{}{} } } return b, nil } //func (b *ViewBoard) tileAt(x, y int) *Tile { // return tileAt(b.tiles, x, y) //} // Update updates the board state. func (b *ViewBoard) Update(input *Input) error { for t := range b.tiles { if err := t.Update(); err != nil { return err } } if 0 < len(b.tasks) { t := b.tasks[0] if err := t(); err == errorTaskTerminated { b.tasks = b.tasks[1:] } else if err != nil { return err } return nil } if dir, ok := input.Dir(); ok { //if err := b.Move(dir); err != nil { // return err //} log.Println(dir) } return nil } // Draw draws the board to the given boardImage. func (b *ViewBoard) Draw(boardImage *ebiten.Image) { boardImage.Fill(color.RGBA{0xbb, 0xad, 0xa0, 0xff}) for j := 0; j < b.size; j++ { for i := 0; i < b.size; i++ { //v := 0 op := &ebiten.DrawImageOptions{} x := i*tileSize + (i+1)*tileMargin y := j*tileSize + (j+1)*tileMargin op.GeoM.Translate(float64(x), float64(y)) //op.ColorM.ScaleWithColor(tileBackgroundColor(v)) boardImage.DrawImage(tileImage, op) } } for t := range b.tiles { t.Draw(boardImage) } } // Size returns the board size. func (b *ViewBoard) Size() (int, int) { x := b.size*tileSize + (b.size+1)*tileMargin y := x return x, y }