package main import "strconv" //Rank represents the rank of a piece type Rank int func (r Rank) String() string { return strconv.Itoa(int(r)) } //Piece :game piece type Piece struct { Rank Rank Owner Colour Hidden bool } //NewPiece creates a new piece func NewPiece(r int, o Colour) *Piece { return &Piece{ Rank: Rank(r), Owner: o, Hidden: false, } } //NewHiddenPiece creates a new hidden piece func NewHiddenPiece(o Colour) *Piece { return &Piece{ Owner: o, Hidden: true, } }