package main import "fmt" func main() { red := NewDummyPlayer(Red) blue := NewDummyPlayer(Blue) game := NewGame() game.state = gameSetup addpiece(game, 0, Blue, 0, 0) addpiece(game, 1, Blue, 0, 1) addpiece(game, 2, Blue, 1, 2) addpiece(game, 3, Blue, 2, 4) addpiece(game, 3, Blue, 1, 3) addpiece(game, 4, Blue, 2, 6) addpiece(game, 5, Blue, 3, 3) addpiece(game, 9, Blue, 0, 6) addpiece(game, 9, Blue, 0, 7) addpiece(game, 0, Blue, 3, 5) addriver(game, 3, 2) addriver(game, 4, 2) addriver(game, 3, 6) addriver(game, 4, 6) addpiece(game, 0, Red, 4, 0) addpiece(game, 1, Red, 4, 1) addpiece(game, 2, Red, 5, 2) addpiece(game, 3, Red, 6, 4) addpiece(game, 3, Red, 5, 3) addpiece(game, 4, Red, 6, 6) addpiece(game, 5, Red, 7, 3) addpiece(game, 9, Red, 4, 5) addpiece(game, 9, Red, 4, 7) addpiece(game, 0, Red, 7, 5) fmt.Printf("%v %v\n%v\n", red, blue, game) game.Start() return } func addpiece(game *Game, rank int, c Colour, x int, y int) { res, err := game.SetupPiece(x, y, NewPiece(rank, c)) if err != nil { panic(err) } if !res { panic("can't setup") } } func addriver(game *Game, x int, y int) { res, err := game.board.AddTerrain(x, y, 1) if err != nil { panic(err) } if !res { panic("can't river") } }