// Code generated by "enumer -type=Colour"; DO NOT EDIT. // package main import ( "fmt" ) const _ColourName = "RedBlueNoColour" var _ColourIndex = [...]uint8{0, 3, 7, 15} func (i Colour) String() string { if i < 0 || i >= Colour(len(_ColourIndex)-1) { return fmt.Sprintf("Colour(%d)", i) } return _ColourName[_ColourIndex[i]:_ColourIndex[i+1]] } var _ColourValues = []Colour{0, 1, 2} var _ColourNameToValueMap = map[string]Colour{ _ColourName[0:3]: 0, _ColourName[3:7]: 1, _ColourName[7:15]: 2, } // ColourString retrieves an enum value from the enum constants string name. // Throws an error if the param is not part of the enum. func ColourString(s string) (Colour, error) { if val, ok := _ColourNameToValueMap[s]; ok { return val, nil } return 0, fmt.Errorf("%s does not belong to Colour values", s) } // ColourValues returns all values of the enum func ColourValues() []Colour { return _ColourValues } // IsAColour returns "true" if the value is listed in the enum definition. "false" otherwise func (i Colour) IsAColour() bool { for _, v := range _ColourValues { if i == v { return true } } return false }