// Code generated by "enumer -type=GameState"; DO NOT EDIT. // package freego import ( "fmt" ) const _GameStateName = "gameLobbygameSetupgameTurnRedgameTurnBluegameWinRedgameWinBlue" var _GameStateIndex = [...]uint8{0, 9, 18, 29, 41, 51, 62} func (i GameState) String() string { if i < 0 || i >= GameState(len(_GameStateIndex)-1) { return fmt.Sprintf("GameState(%d)", i) } return _GameStateName[_GameStateIndex[i]:_GameStateIndex[i+1]] } var _GameStateValues = []GameState{0, 1, 2, 3, 4, 5} var _GameStateNameToValueMap = map[string]GameState{ _GameStateName[0:9]: 0, _GameStateName[9:18]: 1, _GameStateName[18:29]: 2, _GameStateName[29:41]: 3, _GameStateName[41:51]: 4, _GameStateName[51:62]: 5, } // GameStateString retrieves an enum value from the enum constants string name. // Throws an error if the param is not part of the enum. func GameStateString(s string) (GameState, error) { if val, ok := _GameStateNameToValueMap[s]; ok { return val, nil } return 0, fmt.Errorf("%s does not belong to GameState values", s) } // GameStateValues returns all values of the enum func GameStateValues() []GameState { return _GameStateValues } // IsAGameState returns "true" if the value is listed in the enum definition. "false" otherwise func (i GameState) IsAGameState() bool { for _, v := range _GameStateValues { if i == v { return true } } return false }