52 lines
1.1 KiB
Go
52 lines
1.1 KiB
Go
// Code generated by "enumer -type=Colour"; DO NOT EDIT.
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//
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package main
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import (
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"fmt"
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)
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const _ColourName = "RedBlueNoColour"
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var _ColourIndex = [...]uint8{0, 3, 7, 15}
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func (i Colour) String() string {
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if i < 0 || i >= Colour(len(_ColourIndex)-1) {
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return fmt.Sprintf("Colour(%d)", i)
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}
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return _ColourName[_ColourIndex[i]:_ColourIndex[i+1]]
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}
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var _ColourValues = []Colour{0, 1, 2}
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var _ColourNameToValueMap = map[string]Colour{
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_ColourName[0:3]: 0,
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_ColourName[3:7]: 1,
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_ColourName[7:15]: 2,
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}
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// ColourString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func ColourString(s string) (Colour, error) {
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if val, ok := _ColourNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to Colour values", s)
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}
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// ColourValues returns all values of the enum
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func ColourValues() []Colour {
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return _ColourValues
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}
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// IsAColour returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i Colour) IsAColour() bool {
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for _, v := range _ColourValues {
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if i == v {
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return true
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}
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}
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return false
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}
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