freego_api/api.go

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package main
import (
"encoding/json"
"net/http"
"strconv"
"github.com/gorilla/mux"
)
//API represents the api
type API struct {
games map[int]*Session
nextInt int
}
//NewAPI creates new API instance
func NewAPI() *API {
return &API{
games: make(map[int]*Session),
nextInt: 1,
}
}
//NewGame takes a POST and creates a new game
func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
a.games[a.nextInt] = NewSession()
respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
a.nextInt = a.nextInt + 1
}
//GetGame returns current state of game, filtered accordingly
func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
var gr gameReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
return
}
defer req.Body.Close()
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
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//TODO filter based off player info
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respondWithJSON(res, http.StatusOK, gameResp{s.simulator})
return
}
//GetGameStatus returns current game status and turn number
func (a *API) GetGameStatus(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
var gr gameReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
return
}
defer req.Body.Close()
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
respondWithJSON(res, http.StatusOK, gameStatusResp{s.simulator.State, s.moveNum})
}
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//PostMove attempts to make a game move
func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
var gr gameMovePostReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
return
}
defer req.Body.Close()
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
var p *Player
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
if gr.PlayerID == "red" {
p = s.redPlayer
} else {
p = s.bluePlayer
}
parsed, err := s.tryMove(p, gr.Move)
if err != nil {
respondWithJSON(res, http.StatusOK, gameMovePostRes{false, false, parsed.String(), err})
}
}
//GetMove returns the move made at turn X
func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
vars := mux.Vars(req)
id, err := strconv.Atoi(vars["id"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid game ID")
return
}
move, err := strconv.Atoi(vars["move_number"])
if err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid move number")
return
}
var gr gameMoveReq
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&gr); err != nil {
respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
return
}
defer req.Body.Close()
if gr.PlayerID != "red" && gr.PlayerID != "blue" {
respondWithError(res, http.StatusBadRequest, "Bad player ID")
return
}
var p *Player
s, isset := a.games[id]
if !isset {
respondWithError(res, http.StatusBadRequest, "No such game")
return
}
if gr.PlayerID == "red" {
p = s.redPlayer
} else {
p = s.bluePlayer
}
moveRes, err := s.getMove(p, move)
if err != nil {
respondWithError(res, http.StatusBadRequest, "No such move")
return
}
respondWithJSON(res, http.StatusOK, gameMoveRes{moveRes})
}