stubbed out move api
This commit is contained in:
parent
209a4f5caf
commit
52523fccdc
@ -5,6 +5,7 @@ COPY package-lock.json .
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RUN npm install
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RUN npm install
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FROM base as dependencies
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FROM base as dependencies
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COPY utils /utils
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COPY pages /pages
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COPY pages /pages
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COPY public /public
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COPY public /public
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COPY styles /styles
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COPY styles /styles
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@ -1,5 +1,5 @@
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import wretch from "wretch";
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import wretch from "wretch";
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import { Cell } from "../types";
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import { Cell, Position } from "../types";
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const USER_ID_HEADER = "Player-id";
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const USER_ID_HEADER = "Player-id";
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@ -18,3 +18,27 @@ export const fetchGameState = async (
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cellWidth: response.board[0].length,
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cellWidth: response.board[0].length,
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};
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};
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};
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};
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export const submitMove = async (
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playerId: string,
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gameId: number,
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piecePosition: Position,
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movePosition: Position
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): Promise<{ cells: Cell[] }> => {
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console.log(piecePosition, movePosition);
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const response: { board: Cell[][] } = await wretch(`/api/game/${gameId}/move`)
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.headers({
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[USER_ID_HEADER]: playerId,
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})
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.body({
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pieceRow: piecePosition.row,
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pieceColumn: piecePosition.column,
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moveRow: movePosition.row,
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moveColumn: movePosition.column,
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})
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.post()
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.json();
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return {
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cells: response.board.flat(),
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};
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};
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@ -1,25 +1,33 @@
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import React from "react";
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import React, { useState } from "react";
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import cn from "classnames";
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import { Cell } from "../types";
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import { Cell } from "../types";
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import styles from "../styles/board.module.css";
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import styles from "../styles/board.module.css";
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interface BoardProps {
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interface BoardProps {
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cells: Cell[];
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cells: Cell[];
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cellWidth: number;
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cellWidth: number;
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focusedCellIndex?: number;
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onCellClick: (index: number) => void;
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}
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}
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const Board = (props: BoardProps) => {
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const Board = (props: BoardProps) => (
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return (
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<div
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<div
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className={styles.gridContainer}
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className={styles.gridContainer}
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style={{
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style={{
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gridTemplateColumns: `repeat(${props.cellWidth}, 1fr)`,
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gridTemplateColumns: `repeat(${props.cellWidth}, 1fr)`,
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}}
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}}
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>
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>
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{props.cells.map((cell) => (
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{props.cells.map((cell, i) => (
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<div className={styles.gridCell}>{cell.piece}</div>
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<button
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className={cn(styles.gridCell, {
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[styles.cellClicked]: i === props.focusedCellIndex,
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})}
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onClick={() => props.onCellClick(i)}
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>
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{cell.piece}
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</button>
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))}
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))}
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</div>
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</div>
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);
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);
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};
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export default Board;
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export default Board;
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@ -1,19 +1,42 @@
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import React, { useState, useEffect } from "react";
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import React, { useState, useEffect } from "react";
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import { fetchGameState } from "../api/game.api";
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import { fetchGameState, submitMove } from "../api/game.api";
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import { convertIndexToPosition } from "../utils/position";
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import { Cell } from "../types";
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import { Cell } from "../types";
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import Board from "./board";
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import Board from "./board";
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const DEFAULT_CLICKED_CELL = -1;
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interface GameProps {
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interface GameProps {
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gameId: number;
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gameId: number;
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playerId: string;
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}
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}
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const Game = (props: GameProps) => {
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const Game = (props: GameProps) => {
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const [isLoading, setLoading] = useState(false);
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const [isLoading, setLoading] = useState(false);
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const [cellWidth, setCellWidth] = useState(4);
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const [cellWidth, setCellWidth] = useState(0);
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const [cells, setCells] = useState([] as Cell[]);
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const [cells, setCells] = useState([] as Cell[]);
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const [focusedCellIndex, setFocusedCellIndex] =
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useState(DEFAULT_CLICKED_CELL);
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const onCellClicked = (cellIndex: number): void => {
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if (cellIndex === focusedCellIndex) {
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setFocusedCellIndex(DEFAULT_CLICKED_CELL);
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return;
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} else if (focusedCellIndex === DEFAULT_CLICKED_CELL) {
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setFocusedCellIndex(cellIndex);
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return;
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}
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submitMove(
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props.playerId,
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props.gameId,
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convertIndexToPosition(focusedCellIndex, cellWidth),
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convertIndexToPosition(cellIndex, cellWidth)
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);
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};
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useEffect(() => {
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useEffect(() => {
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setLoading(true);
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setLoading(true);
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fetchGameState("red", props.gameId).then(
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fetchGameState(props.playerId, props.gameId).then(
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({ cells: cellList, cellWidth: width }) => {
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({ cells: cellList, cellWidth: width }) => {
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setCellWidth(width);
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setCellWidth(width);
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setCells(cellList);
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setCells(cellList);
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@ -22,7 +45,14 @@ const Game = (props: GameProps) => {
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);
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);
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}, [props.gameId]);
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}, [props.gameId]);
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return <Board cellWidth={cellWidth} cells={cells} />;
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return (
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<Board
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cellWidth={cellWidth}
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cells={cells}
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focusedCellIndex={focusedCellIndex}
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onCellClick={onCellClicked}
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/>
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);
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};
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};
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export default Game;
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export default Game;
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11
ui/package-lock.json
generated
11
ui/package-lock.json
generated
@ -8,6 +8,7 @@
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"name": "ui",
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"name": "ui",
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"version": "0.1.0",
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"version": "0.1.0",
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"dependencies": {
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"dependencies": {
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"classnames": "^2.3.1",
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"next": "12.1.0",
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"next": "12.1.0",
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"react": "17.0.2",
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"react": "17.0.2",
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"react-dom": "17.0.2",
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"react-dom": "17.0.2",
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@ -528,6 +529,11 @@
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"url": "https://github.com/chalk/chalk?sponsor=1"
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"url": "https://github.com/chalk/chalk?sponsor=1"
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}
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}
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},
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},
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"node_modules/classnames": {
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"version": "2.3.1",
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"resolved": "https://registry.npmjs.org/classnames/-/classnames-2.3.1.tgz",
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"integrity": "sha512-OlQdbZ7gLfGarSqxesMesDa5uz7KFbID8Kpq/SxIoNGDqY8lSYs0D+hhtBXhcdB3rcbXArFr7vlHheLk1voeNA=="
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},
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"node_modules/color-convert": {
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"node_modules/color-convert": {
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"version": "2.0.1",
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"version": "2.0.1",
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"dev": true,
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"dev": true,
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@ -2842,6 +2848,11 @@
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"supports-color": "^7.1.0"
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"supports-color": "^7.1.0"
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}
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}
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},
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},
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"classnames": {
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"version": "2.3.1",
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"resolved": "https://registry.npmjs.org/classnames/-/classnames-2.3.1.tgz",
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"integrity": "sha512-OlQdbZ7gLfGarSqxesMesDa5uz7KFbID8Kpq/SxIoNGDqY8lSYs0D+hhtBXhcdB3rcbXArFr7vlHheLk1voeNA=="
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},
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"color-convert": {
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"color-convert": {
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"version": "2.0.1",
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"version": "2.0.1",
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"dev": true,
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"dev": true,
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@ -9,6 +9,7 @@
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"lint": "next lint"
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"lint": "next lint"
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},
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},
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"dependencies": {
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"dependencies": {
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"classnames": "^2.3.1",
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"next": "12.1.0",
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"next": "12.1.0",
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"react": "17.0.2",
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"react": "17.0.2",
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"react-dom": "17.0.2",
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"react-dom": "17.0.2",
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@ -11,7 +11,7 @@ const Home: NextPage = () => (
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<link rel="icon" href="/favicon.ico" />
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<link rel="icon" href="/favicon.ico" />
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</Head>
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</Head>
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<main>
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<main>
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<Game gameId={1} />
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<Game gameId={1} playerId="red" />
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</main>
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</main>
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</div>
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</div>
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);
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);
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@ -5,4 +5,9 @@
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.gridCell {
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.gridCell {
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border: 1px solid black;
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border: 1px solid black;
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padding-top: 100%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
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padding-top: 100%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
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background: 0;
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}
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.cellClicked {
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border: 1px solid red;
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}
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}
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@ -4,3 +4,8 @@ export interface Cell {
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hidden: boolean;
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hidden: boolean;
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empty: boolean;
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empty: boolean;
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}
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}
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export interface Position {
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row: number;
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column: number;
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}
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9
ui/utils/position.ts
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9
ui/utils/position.ts
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import { Position } from "../types";
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export const convertIndexToPosition = (
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index: number,
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cellWidth: number
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): Position => ({
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row: Math.floor(index / cellWidth),
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column: index % cellWidth,
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});
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