fix game output
This commit is contained in:
parent
48ea6e62a1
commit
677a6e9e4d
16
api.go
16
api.go
@ -49,7 +49,7 @@ func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
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}
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}
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log.Printf("creating new game %v", a.nextInt)
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a.games[a.nextInt] = NewSession()
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a.games[a.nextInt] = NewSession(8)
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a.games[a.nextInt].redPlayer.Ready = true
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respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
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a.nextInt = a.nextInt + 1
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@ -81,18 +81,16 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
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}
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log.Println("sending game state")
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rotatedBoard := s.getBoard(p)
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board := s.getBoard(p)
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rotate := req.Header.Get("Rotate")
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if rotate == "true" {
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i := 0
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temp := rotatedBoard[0]
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for ; i < len(rotatedBoard)-1; i++ {
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rotatedBoard[i] = rotatedBoard[i+1]
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}
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log.Println("rotating output")
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//rotateBoard(board)
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//rotateBoard(board)
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//rotateBoard(board)
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rotatedBoard[i] = temp
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}
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respondWithJSON(res, http.StatusOK, gameResp{rotatedBoard})
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respondWithJSON(res, http.StatusOK, gameResp{board})
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return
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}
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@ -23,7 +23,7 @@ func TestNewAPI(t *testing.T) {
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func dummyGame(a *API) int {
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i := a.nextInt
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a.games[i] = NewSession()
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a.games[i] = NewSession(8)
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a.games[i].redPlayer.Ready = true
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a.games[i].bluePlayer.Ready = true
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a.games[i].simulator.Setup()
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@ -107,7 +107,7 @@ func TestGetGame(t *testing.T) {
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}
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for j := range respStruct.GameBoard {
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for i, vt := range respStruct.GameBoard[j] {
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curr, err := a.games[gid].simulator.Board.GetPiece(j, i)
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curr, err := a.games[gid].simulator.Board.GetPiece(i, j)
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if err != nil {
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t.Fatalf("Strange board position: %v", err)
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}
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@ -10,7 +10,7 @@ type newGameResp struct {
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}
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type gameResp struct {
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GameBoard [8][8]*ViewTile `json:"board"`
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GameBoard [][]*ViewTile `json:"board"`
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}
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type gameStatusResp struct {
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17
session.go
17
session.go
@ -15,6 +15,7 @@ type Session struct {
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bluePlayer *Player
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moveNum int
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moveList []freego.ParsedCommand
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boardSize int
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}
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//Player is a player in a match
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@ -34,7 +35,7 @@ func (p *Player) Colour() freego.Colour {
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}
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//NewSession creates a new game session
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func NewSession() *Session {
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func NewSession(size int) *Session {
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sim := freego.NewGame()
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return &Session{
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simulator: sim,
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@ -42,6 +43,7 @@ func NewSession() *Session {
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bluePlayer: &Player{false, freego.Blue},
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moveNum: 1,
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moveList: make([]freego.ParsedCommand, 20),
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boardSize: size,
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}
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}
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@ -78,10 +80,13 @@ func (s *Session) getMove(p *Player, num int) (string, error) {
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return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
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}
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func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
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var res [8][8]*ViewTile
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for i := 0; i < 8; i++ {
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for j := 0; j < 8; j++ {
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func (s *Session) getBoard(p *Player) [][]*ViewTile {
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res := make([][]*ViewTile, s.boardSize)
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for i := range res {
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res[i] = make([]*ViewTile, s.boardSize)
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}
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for i := 0; i < s.boardSize; i++ {
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for j := 0; j < s.boardSize; j++ {
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cur := NewViewTile()
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terrain, err := s.simulator.Board.IsTerrain(i, j)
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if err != nil {
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@ -109,7 +114,7 @@ func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
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cur.Empty = true
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}
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}
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res[i][j] = cur
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res[j][i] = cur
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}
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}
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return res
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10
util.go
10
util.go
@ -21,6 +21,16 @@ func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) {
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res.Write(response)
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}
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func rotateBoard(board [][]*ViewTile) {
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i := 0
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temp := board[0]
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for ; i < len(board)-1; i++ {
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board[i] = board[i+1]
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}
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board[i] = temp
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}
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//TODO remove this when you can actually setup a game
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func initDummy(g *freego.Game) {
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//Setup terrain
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13
view_tile.go
13
view_tile.go
@ -12,3 +12,16 @@ type ViewTile struct {
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func NewViewTile() *ViewTile {
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return &ViewTile{}
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}
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func (vt *ViewTile) String() string {
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if vt.Piece != "" {
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return vt.Piece
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}
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if vt.Hidden {
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return "?"
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}
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if vt.Terrain {
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return "X"
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}
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return " "
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}
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