Board renders meaningful stuff
This commit is contained in:
parent
20fc6cf9ed
commit
abdca1984b
@ -1,18 +1,20 @@
|
|||||||
import wretch from "wretch";
|
import wretch from "wretch";
|
||||||
import { Cell } from "../types";
|
import { Cell } from "../types";
|
||||||
|
|
||||||
const USER_ID_HEADER = 'Player-id';
|
const USER_ID_HEADER = "Player-id";
|
||||||
|
|
||||||
export const fetchGameState = async (
|
export const fetchGameState = async (
|
||||||
playerId: string,
|
playerId: string,
|
||||||
gameId: number
|
gameId: number
|
||||||
): Promise<Cell[]> => {
|
): Promise<{ cells: Cell[]; cellWidth: number }> => {
|
||||||
const response = await wretch(`/game/${gameId}`)
|
const response: { board: Cell[][] } = await wretch(`/api/game/${gameId}`)
|
||||||
.headers({
|
.headers({
|
||||||
USER_ID_HEADER: playerId
|
[USER_ID_HEADER]: playerId,
|
||||||
})
|
})
|
||||||
.get()
|
.get()
|
||||||
.json();
|
.json();
|
||||||
console.log(response);
|
return {
|
||||||
return [];
|
cells: response.board.flat(),
|
||||||
|
cellWidth: response.board[0].length,
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
@ -16,7 +16,7 @@ const Board = (props: BoardProps) => {
|
|||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
{props.cells.map((cell) => (
|
{props.cells.map((cell) => (
|
||||||
<div className={styles.gridCell}>{cell.terrainType}</div>
|
<div className={styles.gridCell}>{cell.piece}</div>
|
||||||
))}
|
))}
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
@ -1,32 +1,26 @@
|
|||||||
import React, { useState, useEffect } from "react";
|
import React, { useState, useEffect } from "react";
|
||||||
import { fetchGameState } from "../api/game.api";
|
import { fetchGameState } from "../api/game.api";
|
||||||
|
import { Cell } from "../types";
|
||||||
import Board from "./board";
|
import Board from "./board";
|
||||||
|
|
||||||
const Game = () => {
|
interface GameProps {
|
||||||
|
gameId: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Game = (props: GameProps) => {
|
||||||
const [isLoading, setLoading] = useState(false);
|
const [isLoading, setLoading] = useState(false);
|
||||||
const [cellWidth, setCellWidth] = useState(4);
|
const [cellWidth, setCellWidth] = useState(4);
|
||||||
const [cells, setCells] = useState([
|
const [cells, setCells] = useState([] as Cell[]);
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
{ terrainType: 1 },
|
|
||||||
]);
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
setLoading(true);
|
setLoading(true);
|
||||||
fetchGameState("red", 1).then(console.log);
|
fetchGameState("red", props.gameId).then(
|
||||||
});
|
({ cells: cellList, cellWidth: width }) => {
|
||||||
|
setCellWidth(width);
|
||||||
|
setCells(cellList);
|
||||||
|
setLoading(false);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}, [props.gameId]);
|
||||||
|
|
||||||
return <Board cellWidth={cellWidth} cells={cells} />;
|
return <Board cellWidth={cellWidth} cells={cells} />;
|
||||||
};
|
};
|
||||||
|
@ -11,7 +11,7 @@ const Home: NextPage = () => (
|
|||||||
<link rel="icon" href="/favicon.ico" />
|
<link rel="icon" href="/favicon.ico" />
|
||||||
</Head>
|
</Head>
|
||||||
<main>
|
<main>
|
||||||
<Game />
|
<Game gameId={1} />
|
||||||
</main>
|
</main>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
@ -4,5 +4,5 @@
|
|||||||
|
|
||||||
.gridCell {
|
.gridCell {
|
||||||
border: 1px solid black;
|
border: 1px solid black;
|
||||||
padding-top: 91%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
|
padding-top: 100%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
|
||||||
}
|
}
|
11
ui/types.ts
11
ui/types.ts
@ -1,9 +1,6 @@
|
|||||||
export interface Piece {
|
|
||||||
rank: number;
|
|
||||||
owner: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface Cell {
|
export interface Cell {
|
||||||
piece?: Piece;
|
piece?: string;
|
||||||
terrainType: number;
|
terrain: boolean;
|
||||||
|
hidden: boolean;
|
||||||
|
empty: boolean;
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user