Compare commits
8 Commits
7b924ffa06
...
master
Author | SHA1 | Date | |
---|---|---|---|
677a6e9e4d | |||
48ea6e62a1 | |||
7558da5c8e | |||
209a4f5caf | |||
74ee26c8d6 | |||
a17107379c | |||
877edb34f5 | |||
56e561c91e |
@ -14,3 +14,6 @@ Currently stores no state and has no user authentication, so using it should jus
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POST /game/{id}/move
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GET /game/{id}/move/{movenum}
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```
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## Authorization headers
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Requests should contain header "Player-id"="red|blue"
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89
api.go
89
api.go
@ -49,7 +49,7 @@ func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
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}
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}
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log.Printf("creating new game %v", a.nextInt)
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a.games[a.nextInt] = NewSession()
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a.games[a.nextInt] = NewSession(8)
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a.games[a.nextInt].redPlayer.Ready = true
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respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
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a.nextInt = a.nextInt + 1
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@ -63,18 +63,7 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "Invalid game ID")
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return
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}
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var gr gameReq
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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log.Println(err)
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respondWithError(res, http.StatusBadRequest, "Invalid request payload")
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return
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}
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defer req.Body.Close()
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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pid := req.Header.Get("Player-id")
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var p *Player
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s, isset := a.games[id]
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@ -82,14 +71,26 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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}
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if gr.PlayerID == "red" {
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if pid == "red" {
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p = s.redPlayer
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} else {
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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log.Println("sending game state")
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respondWithJSON(res, http.StatusOK, gameResp{s.getBoard(p)})
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board := s.getBoard(p)
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rotate := req.Header.Get("Rotate")
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if rotate == "true" {
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log.Println("rotating output")
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//rotateBoard(board)
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//rotateBoard(board)
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//rotateBoard(board)
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}
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respondWithJSON(res, http.StatusOK, gameResp{board})
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return
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}
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@ -101,23 +102,22 @@ func (a *API) GetGameStatus(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "Invalid game ID")
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return
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}
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var gr gameReq
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
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return
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}
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defer req.Body.Close()
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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s, isset := a.games[id]
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if !isset {
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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}
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log.Println("sending game status")
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pid := req.Header.Get("Player-id")
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var p *Player
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if pid == "red" {
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p = s.redPlayer
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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log.Printf("sending game status to player %v", p.Team)
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respondWithJSON(res, http.StatusOK, gameStatusResp{s.simulator.State, s.moveNum})
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}
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@ -132,14 +132,11 @@ func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
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var gr gameMovePostReq
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
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respondWithError(res, http.StatusBadRequest, "Invalid request payload")
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return
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}
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defer req.Body.Close()
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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pid := req.Header.Get("Player-id")
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var p *Player
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s, isset := a.games[id]
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@ -147,10 +144,13 @@ func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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}
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if gr.PlayerID == "red" {
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if pid == "red" {
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p = s.redPlayer
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} else {
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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parsed, err := s.tryMove(p, gr.Move)
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if err != nil {
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@ -180,17 +180,6 @@ func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "Invalid move number")
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return
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}
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var gr gameMoveReq
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
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return
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}
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defer req.Body.Close()
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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var p *Player
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s, isset := a.games[id]
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@ -198,10 +187,14 @@ func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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}
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if gr.PlayerID == "red" {
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pid := req.Header.Get("Player-id")
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if pid == "red" {
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p = s.redPlayer
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} else {
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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moveRes, err := s.getMove(p, move)
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if err != nil {
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122
api_test.go
Normal file
122
api_test.go
Normal file
@ -0,0 +1,122 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"net/http/httptest"
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"strconv"
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"testing"
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"github.com/gorilla/mux"
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)
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func TestNewAPI(t *testing.T) {
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a := NewAPI()
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if len(a.games) != 0 {
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t.Fatalf("games list not empty")
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}
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if a.nextInt != 1 {
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t.Fatalf("nextInt somehow already implemented")
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}
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}
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func dummyGame(a *API) int {
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i := a.nextInt
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a.games[i] = NewSession(8)
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a.games[i].redPlayer.Ready = true
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a.games[i].bluePlayer.Ready = true
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a.games[i].simulator.Setup()
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initDummy(a.games[i].simulator)
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return i
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}
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func TestNewGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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var tests = []struct {
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gid int
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pid string
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}{
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{1, "red"},
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{1, "blue"},
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{2, "red"},
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}
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for i, tt := range tests {
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tname := fmt.Sprintf("/game %v", i)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("POST", "/game", nil)
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w := httptest.NewRecorder()
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a.NewGame(w, r)
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resp := w.Result()
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if resp.StatusCode != http.StatusOK {
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t.Fatal("failed to create new game")
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}
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_, ok := a.games[tt.gid]
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if !ok {
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t.Fatalf("API thinks it created a game but it didn't")
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}
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var respStruct newGameResp
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
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if err != nil {
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t.Errorf("/game returned bad response body: %v", err)
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}
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if respStruct.GameID != tt.gid {
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t.Errorf("Expected game %v, got %v", tt.gid, respStruct.GameID)
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}
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if respStruct.PlayerID != tt.pid {
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t.Errorf("wrong playerID returned")
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}
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})
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}
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}
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func TestGetGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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gid := dummyGame(a)
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var tests = []struct {
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pid string
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code int
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}{
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{"red", http.StatusOK},
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{"blue", http.StatusOK},
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{"green", http.StatusBadRequest},
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}
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for _, tt := range tests {
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tname := fmt.Sprintf("/game from player %v", tt.pid)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("GET", "/game", nil)
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w := httptest.NewRecorder()
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r = mux.SetURLVars(r, map[string]string{"id": strconv.Itoa(gid)})
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r.Header.Add("Player-id", tt.pid)
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r.Header.Add("Rotate", "false")
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a.GetGame(w, r)
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resp := w.Result()
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if resp.StatusCode != tt.code {
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t.Fatalf("failed to get game: %v", resp.Status)
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}
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if resp.StatusCode == http.StatusOK {
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var respStruct gameResp
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
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if err != nil {
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t.Fatalf("/game returned bad response body: %v", err)
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}
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if len(respStruct.GameBoard) == 0 {
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t.Errorf("bad game board returned")
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}
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for j := range respStruct.GameBoard {
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for i, vt := range respStruct.GameBoard[j] {
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curr, err := a.games[gid].simulator.Board.GetPiece(i, j)
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if err != nil {
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t.Fatalf("Strange board position: %v", err)
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}
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if curr != nil && !vt.Hidden && curr.Owner.String() != tt.pid && curr.Hidden {
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t.Errorf("/game returned a piece that should be hidden but isn't")
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}
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}
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}
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}
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})
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}
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}
|
17
api_types.go
17
api_types.go
@ -9,16 +9,8 @@ type newGameResp struct {
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PlayerID string `json:"player_id"`
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}
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type gameReq struct {
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PlayerID string `json:"player_id"`
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}
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type gameResp struct {
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GameBoard [8][8]*ViewTile `json:"board"`
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}
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type gameStatusReq struct {
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PlayerID string `json:"player_id"`
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GameBoard [][]*ViewTile `json:"board"`
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}
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type gameStatusResp struct {
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@ -27,8 +19,7 @@ type gameStatusResp struct {
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}
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type gameMovePostReq struct {
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PlayerID string `json:"player_id"`
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Move string `json:"move"`
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Move string `json:"move"`
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}
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type gameMovePostRes struct {
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@ -38,10 +29,6 @@ type gameMovePostRes struct {
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Error error `json:"error"`
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}
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|
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type gameMoveReq struct {
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PlayerID string `json:"player_id"`
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}
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type gameMoveRes struct {
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Move string `json:"move"`
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}
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|
@ -7,3 +7,7 @@ services:
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build: .
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ports:
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- 1379:1379
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web:
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build: nginx
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ports:
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- 80:80
|
3
nginx/Dockerfile
Normal file
3
nginx/Dockerfile
Normal file
@ -0,0 +1,3 @@
|
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FROM nginx:latest AS base
|
||||
|
||||
COPY ./nginx.conf /etc/nginx/conf.d/default.conf
|
17
nginx/nginx.conf
Normal file
17
nginx/nginx.conf
Normal file
@ -0,0 +1,17 @@
|
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server {
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listen 80;
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server_name steve;
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|
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location / {
|
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proxy_set_header Host $host;
|
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proxy_set_header X-Real-IP $remote_addr;
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proxy_pass http://ui:3000;
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}
|
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|
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location /api/ {
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rewrite ^/api(/.*)$ $1 break;
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_pass http://api:1379;
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}
|
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}
|
17
session.go
17
session.go
@ -15,6 +15,7 @@ type Session struct {
|
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bluePlayer *Player
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moveNum int
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moveList []freego.ParsedCommand
|
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boardSize int
|
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}
|
||||
|
||||
//Player is a player in a match
|
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@ -34,7 +35,7 @@ func (p *Player) Colour() freego.Colour {
|
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}
|
||||
|
||||
//NewSession creates a new game session
|
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func NewSession() *Session {
|
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func NewSession(size int) *Session {
|
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sim := freego.NewGame()
|
||||
return &Session{
|
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simulator: sim,
|
||||
@ -42,6 +43,7 @@ func NewSession() *Session {
|
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bluePlayer: &Player{false, freego.Blue},
|
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moveNum: 1,
|
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moveList: make([]freego.ParsedCommand, 20),
|
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boardSize: size,
|
||||
}
|
||||
}
|
||||
|
||||
@ -78,10 +80,13 @@ func (s *Session) getMove(p *Player, num int) (string, error) {
|
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return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
|
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}
|
||||
|
||||
func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
|
||||
var res [8][8]*ViewTile
|
||||
for i := 0; i < 8; i++ {
|
||||
for j := 0; j < 8; j++ {
|
||||
func (s *Session) getBoard(p *Player) [][]*ViewTile {
|
||||
res := make([][]*ViewTile, s.boardSize)
|
||||
for i := range res {
|
||||
res[i] = make([]*ViewTile, s.boardSize)
|
||||
}
|
||||
for i := 0; i < s.boardSize; i++ {
|
||||
for j := 0; j < s.boardSize; j++ {
|
||||
cur := NewViewTile()
|
||||
terrain, err := s.simulator.Board.IsTerrain(i, j)
|
||||
if err != nil {
|
||||
@ -109,7 +114,7 @@ func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
|
||||
cur.Empty = true
|
||||
}
|
||||
}
|
||||
res[i][j] = cur
|
||||
res[j][i] = cur
|
||||
}
|
||||
}
|
||||
return res
|
||||
|
5
ui/.prettierrc
Normal file
5
ui/.prettierrc
Normal file
@ -0,0 +1,5 @@
|
||||
{
|
||||
"tabWidth": 2,
|
||||
"useTabs": false,
|
||||
"semi": true
|
||||
}
|
@ -8,9 +8,11 @@ FROM base as dependencies
|
||||
COPY pages /pages
|
||||
COPY public /public
|
||||
COPY styles /styles
|
||||
COPY api /api
|
||||
COPY components /components
|
||||
COPY next* /
|
||||
COPY tsconfig.json /
|
||||
COPY types.ts /
|
||||
|
||||
EXPOSE 3000
|
||||
RUN npm run build
|
||||
|
20
ui/api/game.api.ts
Normal file
20
ui/api/game.api.ts
Normal file
@ -0,0 +1,20 @@
|
||||
import wretch from "wretch";
|
||||
import { Cell } from "../types";
|
||||
|
||||
const USER_ID_HEADER = "Player-id";
|
||||
|
||||
export const fetchGameState = async (
|
||||
playerId: string,
|
||||
gameId: number
|
||||
): Promise<{ cells: Cell[]; cellWidth: number }> => {
|
||||
const response: { board: Cell[][] } = await wretch(`/api/game/${gameId}`)
|
||||
.headers({
|
||||
[USER_ID_HEADER]: playerId,
|
||||
})
|
||||
.get()
|
||||
.json();
|
||||
return {
|
||||
cells: response.board.flat(),
|
||||
cellWidth: response.board[0].length,
|
||||
};
|
||||
};
|
@ -1,7 +1,25 @@
|
||||
import React from 'react'
|
||||
import React from "react";
|
||||
import { Cell } from "../types";
|
||||
import styles from "../styles/board.module.css";
|
||||
|
||||
const Board = () => (
|
||||
<input/>
|
||||
)
|
||||
interface BoardProps {
|
||||
cells: Cell[];
|
||||
cellWidth: number;
|
||||
}
|
||||
|
||||
const Board = (props: BoardProps) => {
|
||||
return (
|
||||
<div
|
||||
className={styles.gridContainer}
|
||||
style={{
|
||||
gridTemplateColumns: `repeat(${props.cellWidth}, 1fr)`,
|
||||
}}
|
||||
>
|
||||
{props.cells.map((cell) => (
|
||||
<div className={styles.gridCell}>{cell.piece}</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default Board;
|
28
ui/components/game.tsx
Normal file
28
ui/components/game.tsx
Normal file
@ -0,0 +1,28 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import { fetchGameState } from "../api/game.api";
|
||||
import { Cell } from "../types";
|
||||
import Board from "./board";
|
||||
|
||||
interface GameProps {
|
||||
gameId: number;
|
||||
}
|
||||
|
||||
const Game = (props: GameProps) => {
|
||||
const [isLoading, setLoading] = useState(false);
|
||||
const [cellWidth, setCellWidth] = useState(4);
|
||||
const [cells, setCells] = useState([] as Cell[]);
|
||||
useEffect(() => {
|
||||
setLoading(true);
|
||||
fetchGameState("red", props.gameId).then(
|
||||
({ cells: cellList, cellWidth: width }) => {
|
||||
setCellWidth(width);
|
||||
setCells(cellList);
|
||||
setLoading(false);
|
||||
}
|
||||
);
|
||||
}, [props.gameId]);
|
||||
|
||||
return <Board cellWidth={cellWidth} cells={cells} />;
|
||||
};
|
||||
|
||||
export default Game;
|
13
ui/package-lock.json
generated
13
ui/package-lock.json
generated
@ -10,7 +10,8 @@
|
||||
"dependencies": {
|
||||
"next": "12.1.0",
|
||||
"react": "17.0.2",
|
||||
"react-dom": "17.0.2"
|
||||
"react-dom": "17.0.2",
|
||||
"wretch": "^1.7.9"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "17.0.21",
|
||||
@ -2527,6 +2528,11 @@
|
||||
"dev": true,
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/wretch": {
|
||||
"version": "1.7.9",
|
||||
"resolved": "https://registry.npmjs.org/wretch/-/wretch-1.7.9.tgz",
|
||||
"integrity": "sha512-uUSze1Z72RiQjyoqr7r1KW+05WDNeqqKOeyJDPhw6EVEaOgp9RQNrr8AQt3OF7qylQbh2iVtT9r0nXIHlbJgqQ=="
|
||||
},
|
||||
"node_modules/yallist": {
|
||||
"version": "4.0.0",
|
||||
"dev": true,
|
||||
@ -4060,6 +4066,11 @@
|
||||
"version": "1.0.2",
|
||||
"dev": true
|
||||
},
|
||||
"wretch": {
|
||||
"version": "1.7.9",
|
||||
"resolved": "https://registry.npmjs.org/wretch/-/wretch-1.7.9.tgz",
|
||||
"integrity": "sha512-uUSze1Z72RiQjyoqr7r1KW+05WDNeqqKOeyJDPhw6EVEaOgp9RQNrr8AQt3OF7qylQbh2iVtT9r0nXIHlbJgqQ=="
|
||||
},
|
||||
"yallist": {
|
||||
"version": "4.0.0",
|
||||
"dev": true
|
||||
|
@ -11,7 +11,8 @@
|
||||
"dependencies": {
|
||||
"next": "12.1.0",
|
||||
"react": "17.0.2",
|
||||
"react-dom": "17.0.2"
|
||||
"react-dom": "17.0.2",
|
||||
"wretch": "^1.7.9"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "17.0.21",
|
||||
|
@ -1,19 +1,19 @@
|
||||
import type { NextPage } from 'next'
|
||||
import Head from 'next/head'
|
||||
import Image from 'next/image'
|
||||
import Board from '../components/board'
|
||||
import styles from '../styles/Home.module.css'
|
||||
import type { NextPage } from "next";
|
||||
import Head from "next/head";
|
||||
import Image from "next/image";
|
||||
import Game from "../components/game";
|
||||
import styles from "../styles/BoardPage.module.css";
|
||||
|
||||
const Home: NextPage = () => (
|
||||
<>
|
||||
<div className={styles.main}>
|
||||
<Head>
|
||||
<title>Free Go Game</title>
|
||||
<link rel="icon" href="/favicon.ico" />
|
||||
</Head>
|
||||
<main>
|
||||
<Board />
|
||||
<Game gameId={1} />
|
||||
</main>
|
||||
</>
|
||||
)
|
||||
</div>
|
||||
);
|
||||
|
||||
export default Home
|
||||
export default Home;
|
||||
|
4
ui/styles/BoardPage.module.css
Normal file
4
ui/styles/BoardPage.module.css
Normal file
@ -0,0 +1,4 @@
|
||||
.main {
|
||||
max-width: 900px;
|
||||
margin: auto;
|
||||
}
|
8
ui/styles/board.module.css
Normal file
8
ui/styles/board.module.css
Normal file
@ -0,0 +1,8 @@
|
||||
.gridContainer {
|
||||
display: grid;
|
||||
}
|
||||
|
||||
.gridCell {
|
||||
border: 1px solid black;
|
||||
padding-top: 100%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
|
||||
}
|
6
ui/types.ts
Normal file
6
ui/types.ts
Normal file
@ -0,0 +1,6 @@
|
||||
export interface Cell {
|
||||
piece?: string;
|
||||
terrain: boolean;
|
||||
hidden: boolean;
|
||||
empty: boolean;
|
||||
}
|
10
util.go
10
util.go
@ -21,6 +21,16 @@ func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) {
|
||||
res.Write(response)
|
||||
}
|
||||
|
||||
func rotateBoard(board [][]*ViewTile) {
|
||||
i := 0
|
||||
temp := board[0]
|
||||
for ; i < len(board)-1; i++ {
|
||||
board[i] = board[i+1]
|
||||
}
|
||||
|
||||
board[i] = temp
|
||||
}
|
||||
|
||||
//TODO remove this when you can actually setup a game
|
||||
func initDummy(g *freego.Game) {
|
||||
//Setup terrain
|
||||
|
13
view_tile.go
13
view_tile.go
@ -12,3 +12,16 @@ type ViewTile struct {
|
||||
func NewViewTile() *ViewTile {
|
||||
return &ViewTile{}
|
||||
}
|
||||
|
||||
func (vt *ViewTile) String() string {
|
||||
if vt.Piece != "" {
|
||||
return vt.Piece
|
||||
}
|
||||
if vt.Hidden {
|
||||
return "?"
|
||||
}
|
||||
if vt.Terrain {
|
||||
return "X"
|
||||
}
|
||||
return " "
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user