Compare commits
3 Commits
create-mov
...
master
Author | SHA1 | Date | |
---|---|---|---|
677a6e9e4d | |||
48ea6e62a1 | |||
7558da5c8e |
13
api.go
13
api.go
@ -49,7 +49,7 @@ func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
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}
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}
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log.Printf("creating new game %v", a.nextInt)
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a.games[a.nextInt] = NewSession()
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a.games[a.nextInt] = NewSession(8)
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a.games[a.nextInt].redPlayer.Ready = true
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respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
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a.nextInt = a.nextInt + 1
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@ -81,7 +81,16 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
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}
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log.Println("sending game state")
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respondWithJSON(res, http.StatusOK, gameResp{s.getBoard(p)})
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board := s.getBoard(p)
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rotate := req.Header.Get("Rotate")
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if rotate == "true" {
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log.Println("rotating output")
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//rotateBoard(board)
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//rotateBoard(board)
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//rotateBoard(board)
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}
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respondWithJSON(res, http.StatusOK, gameResp{board})
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return
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}
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122
api_test.go
Normal file
122
api_test.go
Normal file
@ -0,0 +1,122 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"net/http/httptest"
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"strconv"
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"testing"
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"github.com/gorilla/mux"
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)
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func TestNewAPI(t *testing.T) {
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a := NewAPI()
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if len(a.games) != 0 {
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t.Fatalf("games list not empty")
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}
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if a.nextInt != 1 {
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t.Fatalf("nextInt somehow already implemented")
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}
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}
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func dummyGame(a *API) int {
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i := a.nextInt
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a.games[i] = NewSession(8)
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a.games[i].redPlayer.Ready = true
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a.games[i].bluePlayer.Ready = true
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a.games[i].simulator.Setup()
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initDummy(a.games[i].simulator)
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return i
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}
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func TestNewGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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var tests = []struct {
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gid int
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pid string
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}{
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{1, "red"},
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{1, "blue"},
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{2, "red"},
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}
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for i, tt := range tests {
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tname := fmt.Sprintf("/game %v", i)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("POST", "/game", nil)
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w := httptest.NewRecorder()
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a.NewGame(w, r)
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resp := w.Result()
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if resp.StatusCode != http.StatusOK {
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t.Fatal("failed to create new game")
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}
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_, ok := a.games[tt.gid]
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if !ok {
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t.Fatalf("API thinks it created a game but it didn't")
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}
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var respStruct newGameResp
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
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if err != nil {
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t.Errorf("/game returned bad response body: %v", err)
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}
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if respStruct.GameID != tt.gid {
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t.Errorf("Expected game %v, got %v", tt.gid, respStruct.GameID)
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}
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if respStruct.PlayerID != tt.pid {
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t.Errorf("wrong playerID returned")
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}
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})
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}
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}
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func TestGetGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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gid := dummyGame(a)
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var tests = []struct {
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pid string
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code int
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}{
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{"red", http.StatusOK},
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{"blue", http.StatusOK},
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{"green", http.StatusBadRequest},
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}
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for _, tt := range tests {
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tname := fmt.Sprintf("/game from player %v", tt.pid)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("GET", "/game", nil)
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w := httptest.NewRecorder()
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r = mux.SetURLVars(r, map[string]string{"id": strconv.Itoa(gid)})
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r.Header.Add("Player-id", tt.pid)
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r.Header.Add("Rotate", "false")
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a.GetGame(w, r)
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resp := w.Result()
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if resp.StatusCode != tt.code {
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t.Fatalf("failed to get game: %v", resp.Status)
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}
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if resp.StatusCode == http.StatusOK {
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var respStruct gameResp
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
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if err != nil {
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t.Fatalf("/game returned bad response body: %v", err)
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}
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if len(respStruct.GameBoard) == 0 {
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t.Errorf("bad game board returned")
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}
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for j := range respStruct.GameBoard {
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for i, vt := range respStruct.GameBoard[j] {
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curr, err := a.games[gid].simulator.Board.GetPiece(i, j)
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if err != nil {
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t.Fatalf("Strange board position: %v", err)
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}
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if curr != nil && !vt.Hidden && curr.Owner.String() != tt.pid && curr.Hidden {
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t.Errorf("/game returned a piece that should be hidden but isn't")
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}
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}
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}
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}
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})
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}
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}
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@ -10,7 +10,7 @@ type newGameResp struct {
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}
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type gameResp struct {
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GameBoard [8][8]*ViewTile `json:"board"`
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GameBoard [][]*ViewTile `json:"board"`
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}
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type gameStatusResp struct {
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17
session.go
17
session.go
@ -15,6 +15,7 @@ type Session struct {
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bluePlayer *Player
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moveNum int
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moveList []freego.ParsedCommand
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boardSize int
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}
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//Player is a player in a match
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@ -34,7 +35,7 @@ func (p *Player) Colour() freego.Colour {
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}
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//NewSession creates a new game session
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func NewSession() *Session {
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func NewSession(size int) *Session {
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sim := freego.NewGame()
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return &Session{
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simulator: sim,
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@ -42,6 +43,7 @@ func NewSession() *Session {
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bluePlayer: &Player{false, freego.Blue},
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moveNum: 1,
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moveList: make([]freego.ParsedCommand, 20),
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boardSize: size,
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}
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}
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@ -78,10 +80,13 @@ func (s *Session) getMove(p *Player, num int) (string, error) {
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return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
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}
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func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
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var res [8][8]*ViewTile
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for i := 0; i < 8; i++ {
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for j := 0; j < 8; j++ {
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func (s *Session) getBoard(p *Player) [][]*ViewTile {
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res := make([][]*ViewTile, s.boardSize)
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for i := range res {
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res[i] = make([]*ViewTile, s.boardSize)
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}
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for i := 0; i < s.boardSize; i++ {
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for j := 0; j < s.boardSize; j++ {
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cur := NewViewTile()
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terrain, err := s.simulator.Board.IsTerrain(i, j)
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if err != nil {
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@ -109,7 +114,7 @@ func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
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cur.Empty = true
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}
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}
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res[i][j] = cur
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res[j][i] = cur
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}
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}
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return res
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@ -5,7 +5,6 @@ COPY package-lock.json .
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RUN npm install
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FROM base as dependencies
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COPY utils /utils
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COPY pages /pages
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COPY public /public
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COPY styles /styles
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@ -1,5 +1,5 @@
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import wretch from "wretch";
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import { Cell, Position } from "../types";
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import { Cell } from "../types";
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const USER_ID_HEADER = "Player-id";
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@ -18,27 +18,3 @@ export const fetchGameState = async (
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cellWidth: response.board[0].length,
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};
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};
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export const submitMove = async (
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playerId: string,
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gameId: number,
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piecePosition: Position,
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movePosition: Position
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): Promise<{ cells: Cell[] }> => {
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console.log(piecePosition, movePosition);
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const response: { board: Cell[][] } = await wretch(`/api/game/${gameId}/move`)
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.headers({
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[USER_ID_HEADER]: playerId,
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})
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.body({
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pieceRow: piecePosition.row,
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pieceColumn: piecePosition.column,
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moveRow: movePosition.row,
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moveColumn: movePosition.column,
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})
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.post()
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.json();
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return {
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cells: response.board.flat(),
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};
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};
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@ -1,33 +1,25 @@
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import React, { useState } from "react";
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import cn from "classnames";
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import React from "react";
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import { Cell } from "../types";
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import styles from "../styles/board.module.css";
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interface BoardProps {
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cells: Cell[];
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cellWidth: number;
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focusedCellIndex?: number;
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onCellClick: (index: number) => void;
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}
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const Board = (props: BoardProps) => (
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<div
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className={styles.gridContainer}
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style={{
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gridTemplateColumns: `repeat(${props.cellWidth}, 1fr)`,
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}}
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>
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{props.cells.map((cell, i) => (
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<button
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className={cn(styles.gridCell, {
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[styles.cellClicked]: i === props.focusedCellIndex,
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})}
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onClick={() => props.onCellClick(i)}
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>
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{cell.piece}
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</button>
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))}
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</div>
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);
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const Board = (props: BoardProps) => {
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return (
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<div
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className={styles.gridContainer}
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style={{
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gridTemplateColumns: `repeat(${props.cellWidth}, 1fr)`,
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}}
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>
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{props.cells.map((cell) => (
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<div className={styles.gridCell}>{cell.piece}</div>
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))}
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</div>
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);
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};
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export default Board;
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@ -1,42 +1,19 @@
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import React, { useState, useEffect } from "react";
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import { fetchGameState, submitMove } from "../api/game.api";
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import { convertIndexToPosition } from "../utils/position";
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import { fetchGameState } from "../api/game.api";
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import { Cell } from "../types";
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import Board from "./board";
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const DEFAULT_CLICKED_CELL = -1;
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interface GameProps {
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gameId: number;
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playerId: string;
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}
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const Game = (props: GameProps) => {
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const [isLoading, setLoading] = useState(false);
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const [cellWidth, setCellWidth] = useState(0);
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const [cellWidth, setCellWidth] = useState(4);
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const [cells, setCells] = useState([] as Cell[]);
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const [focusedCellIndex, setFocusedCellIndex] =
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useState(DEFAULT_CLICKED_CELL);
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const onCellClicked = (cellIndex: number): void => {
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if (cellIndex === focusedCellIndex) {
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setFocusedCellIndex(DEFAULT_CLICKED_CELL);
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return;
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} else if (focusedCellIndex === DEFAULT_CLICKED_CELL) {
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setFocusedCellIndex(cellIndex);
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return;
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}
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submitMove(
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props.playerId,
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props.gameId,
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convertIndexToPosition(focusedCellIndex, cellWidth),
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convertIndexToPosition(cellIndex, cellWidth)
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);
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};
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useEffect(() => {
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setLoading(true);
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fetchGameState(props.playerId, props.gameId).then(
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fetchGameState("red", props.gameId).then(
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({ cells: cellList, cellWidth: width }) => {
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setCellWidth(width);
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setCells(cellList);
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@ -45,14 +22,7 @@ const Game = (props: GameProps) => {
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);
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}, [props.gameId]);
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return (
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<Board
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cellWidth={cellWidth}
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cells={cells}
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focusedCellIndex={focusedCellIndex}
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onCellClick={onCellClicked}
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/>
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);
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return <Board cellWidth={cellWidth} cells={cells} />;
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};
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export default Game;
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|
11
ui/package-lock.json
generated
11
ui/package-lock.json
generated
@ -8,7 +8,6 @@
|
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"name": "ui",
|
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"version": "0.1.0",
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"dependencies": {
|
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"classnames": "^2.3.1",
|
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"next": "12.1.0",
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"react": "17.0.2",
|
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"react-dom": "17.0.2",
|
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@ -529,11 +528,6 @@
|
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"url": "https://github.com/chalk/chalk?sponsor=1"
|
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}
|
||||
},
|
||||
"node_modules/classnames": {
|
||||
"version": "2.3.1",
|
||||
"resolved": "https://registry.npmjs.org/classnames/-/classnames-2.3.1.tgz",
|
||||
"integrity": "sha512-OlQdbZ7gLfGarSqxesMesDa5uz7KFbID8Kpq/SxIoNGDqY8lSYs0D+hhtBXhcdB3rcbXArFr7vlHheLk1voeNA=="
|
||||
},
|
||||
"node_modules/color-convert": {
|
||||
"version": "2.0.1",
|
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"dev": true,
|
||||
@ -2848,11 +2842,6 @@
|
||||
"supports-color": "^7.1.0"
|
||||
}
|
||||
},
|
||||
"classnames": {
|
||||
"version": "2.3.1",
|
||||
"resolved": "https://registry.npmjs.org/classnames/-/classnames-2.3.1.tgz",
|
||||
"integrity": "sha512-OlQdbZ7gLfGarSqxesMesDa5uz7KFbID8Kpq/SxIoNGDqY8lSYs0D+hhtBXhcdB3rcbXArFr7vlHheLk1voeNA=="
|
||||
},
|
||||
"color-convert": {
|
||||
"version": "2.0.1",
|
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"dev": true,
|
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|
@ -9,7 +9,6 @@
|
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"lint": "next lint"
|
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},
|
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"dependencies": {
|
||||
"classnames": "^2.3.1",
|
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"next": "12.1.0",
|
||||
"react": "17.0.2",
|
||||
"react-dom": "17.0.2",
|
||||
|
@ -11,7 +11,7 @@ const Home: NextPage = () => (
|
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<link rel="icon" href="/favicon.ico" />
|
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</Head>
|
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<main>
|
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<Game gameId={1} playerId="red" />
|
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<Game gameId={1} />
|
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</main>
|
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</div>
|
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);
|
||||
|
@ -5,9 +5,4 @@
|
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.gridCell {
|
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border: 1px solid black;
|
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padding-top: 100%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
|
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background: 0;
|
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}
|
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|
||||
.cellClicked {
|
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border: 1px solid red;
|
||||
}
|
@ -3,9 +3,4 @@ export interface Cell {
|
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terrain: boolean;
|
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hidden: boolean;
|
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empty: boolean;
|
||||
}
|
||||
|
||||
export interface Position {
|
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row: number;
|
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column: number;
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
import { Position } from "../types";
|
||||
|
||||
export const convertIndexToPosition = (
|
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index: number,
|
||||
cellWidth: number
|
||||
): Position => ({
|
||||
row: Math.floor(index / cellWidth),
|
||||
column: index % cellWidth,
|
||||
});
|
10
util.go
10
util.go
@ -21,6 +21,16 @@ func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) {
|
||||
res.Write(response)
|
||||
}
|
||||
|
||||
func rotateBoard(board [][]*ViewTile) {
|
||||
i := 0
|
||||
temp := board[0]
|
||||
for ; i < len(board)-1; i++ {
|
||||
board[i] = board[i+1]
|
||||
}
|
||||
|
||||
board[i] = temp
|
||||
}
|
||||
|
||||
//TODO remove this when you can actually setup a game
|
||||
func initDummy(g *freego.Game) {
|
||||
//Setup terrain
|
||||
|
13
view_tile.go
13
view_tile.go
@ -12,3 +12,16 @@ type ViewTile struct {
|
||||
func NewViewTile() *ViewTile {
|
||||
return &ViewTile{}
|
||||
}
|
||||
|
||||
func (vt *ViewTile) String() string {
|
||||
if vt.Piece != "" {
|
||||
return vt.Piece
|
||||
}
|
||||
if vt.Hidden {
|
||||
return "?"
|
||||
}
|
||||
if vt.Terrain {
|
||||
return "X"
|
||||
}
|
||||
return " "
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user