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3 Commits
master
...
7b924ffa06
Author | SHA1 | Date | |
---|---|---|---|
7b924ffa06 | |||
9969775f9d | |||
37476d853d |
@ -14,6 +14,3 @@ Currently stores no state and has no user authentication, so using it should jus
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POST /game/{id}/move
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POST /game/{id}/move
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GET /game/{id}/move/{movenum}
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GET /game/{id}/move/{movenum}
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```
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```
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## Authorization headers
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Requests should contain header "Player-id"="red|blue"
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89
api.go
89
api.go
@ -49,7 +49,7 @@ func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
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}
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}
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}
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}
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log.Printf("creating new game %v", a.nextInt)
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log.Printf("creating new game %v", a.nextInt)
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a.games[a.nextInt] = NewSession(8)
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a.games[a.nextInt] = NewSession()
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a.games[a.nextInt].redPlayer.Ready = true
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a.games[a.nextInt].redPlayer.Ready = true
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respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
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respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
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a.nextInt = a.nextInt + 1
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a.nextInt = a.nextInt + 1
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@ -63,7 +63,18 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "Invalid game ID")
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respondWithError(res, http.StatusBadRequest, "Invalid game ID")
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return
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return
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}
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}
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pid := req.Header.Get("Player-id")
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var gr gameReq
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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log.Println(err)
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respondWithError(res, http.StatusBadRequest, "Invalid request payload")
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return
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}
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defer req.Body.Close()
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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var p *Player
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var p *Player
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s, isset := a.games[id]
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s, isset := a.games[id]
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@ -71,26 +82,14 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "No such game")
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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return
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}
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}
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if pid == "red" {
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if gr.PlayerID == "red" {
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p = s.redPlayer
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p = s.redPlayer
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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p = s.bluePlayer
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return
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}
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}
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log.Println("sending game state")
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log.Println("sending game state")
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board := s.getBoard(p)
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respondWithJSON(res, http.StatusOK, gameResp{s.getBoard(p)})
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rotate := req.Header.Get("Rotate")
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if rotate == "true" {
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log.Println("rotating output")
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//rotateBoard(board)
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//rotateBoard(board)
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//rotateBoard(board)
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}
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respondWithJSON(res, http.StatusOK, gameResp{board})
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return
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return
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}
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}
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@ -102,22 +101,23 @@ func (a *API) GetGameStatus(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "Invalid game ID")
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respondWithError(res, http.StatusBadRequest, "Invalid game ID")
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return
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return
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}
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}
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var gr gameReq
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
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return
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}
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defer req.Body.Close()
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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s, isset := a.games[id]
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s, isset := a.games[id]
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if !isset {
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if !isset {
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respondWithError(res, http.StatusBadRequest, "No such game")
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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return
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}
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}
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pid := req.Header.Get("Player-id")
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log.Println("sending game status")
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var p *Player
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if pid == "red" {
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p = s.redPlayer
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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log.Printf("sending game status to player %v", p.Team)
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respondWithJSON(res, http.StatusOK, gameStatusResp{s.simulator.State, s.moveNum})
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respondWithJSON(res, http.StatusOK, gameStatusResp{s.simulator.State, s.moveNum})
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}
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}
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@ -132,11 +132,14 @@ func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
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var gr gameMovePostReq
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var gr gameMovePostReq
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decoder := json.NewDecoder(req.Body)
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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if err := decoder.Decode(&gr); err != nil {
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respondWithError(res, http.StatusBadRequest, "Invalid request payload")
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respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
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return
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return
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}
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}
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defer req.Body.Close()
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defer req.Body.Close()
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pid := req.Header.Get("Player-id")
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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var p *Player
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var p *Player
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s, isset := a.games[id]
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s, isset := a.games[id]
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@ -144,13 +147,10 @@ func (a *API) PostMove(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "No such game")
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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return
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}
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}
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if pid == "red" {
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if gr.PlayerID == "red" {
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p = s.redPlayer
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p = s.redPlayer
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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p = s.bluePlayer
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return
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}
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}
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parsed, err := s.tryMove(p, gr.Move)
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parsed, err := s.tryMove(p, gr.Move)
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if err != nil {
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if err != nil {
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@ -180,6 +180,17 @@ func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "Invalid move number")
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respondWithError(res, http.StatusBadRequest, "Invalid move number")
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return
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return
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}
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}
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var gr gameMoveReq
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decoder := json.NewDecoder(req.Body)
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if err := decoder.Decode(&gr); err != nil {
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respondWithError(res, http.StatusBadRequest, "Invalid resquest payload")
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return
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}
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defer req.Body.Close()
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if gr.PlayerID != "red" && gr.PlayerID != "blue" {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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return
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}
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var p *Player
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var p *Player
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s, isset := a.games[id]
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s, isset := a.games[id]
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@ -187,14 +198,10 @@ func (a *API) GetMove(res http.ResponseWriter, req *http.Request) {
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respondWithError(res, http.StatusBadRequest, "No such game")
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respondWithError(res, http.StatusBadRequest, "No such game")
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return
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return
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}
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}
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pid := req.Header.Get("Player-id")
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if gr.PlayerID == "red" {
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if pid == "red" {
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p = s.redPlayer
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p = s.redPlayer
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} else if pid == "blue" {
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p = s.bluePlayer
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} else {
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} else {
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respondWithError(res, http.StatusBadRequest, "Bad player ID")
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p = s.bluePlayer
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return
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}
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}
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moveRes, err := s.getMove(p, move)
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moveRes, err := s.getMove(p, move)
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if err != nil {
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if err != nil {
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122
api_test.go
122
api_test.go
@ -1,122 +0,0 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"net/http/httptest"
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"strconv"
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"testing"
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"github.com/gorilla/mux"
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)
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func TestNewAPI(t *testing.T) {
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a := NewAPI()
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if len(a.games) != 0 {
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t.Fatalf("games list not empty")
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}
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if a.nextInt != 1 {
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t.Fatalf("nextInt somehow already implemented")
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}
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}
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func dummyGame(a *API) int {
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i := a.nextInt
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a.games[i] = NewSession(8)
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a.games[i].redPlayer.Ready = true
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a.games[i].bluePlayer.Ready = true
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a.games[i].simulator.Setup()
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initDummy(a.games[i].simulator)
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return i
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}
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func TestNewGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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var tests = []struct {
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gid int
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pid string
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}{
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{1, "red"},
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{1, "blue"},
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{2, "red"},
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}
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for i, tt := range tests {
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tname := fmt.Sprintf("/game %v", i)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("POST", "/game", nil)
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w := httptest.NewRecorder()
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a.NewGame(w, r)
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resp := w.Result()
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if resp.StatusCode != http.StatusOK {
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t.Fatal("failed to create new game")
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}
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_, ok := a.games[tt.gid]
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if !ok {
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t.Fatalf("API thinks it created a game but it didn't")
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}
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var respStruct newGameResp
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
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if err != nil {
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t.Errorf("/game returned bad response body: %v", err)
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}
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if respStruct.GameID != tt.gid {
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t.Errorf("Expected game %v, got %v", tt.gid, respStruct.GameID)
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}
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if respStruct.PlayerID != tt.pid {
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t.Errorf("wrong playerID returned")
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}
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})
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}
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}
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func TestGetGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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gid := dummyGame(a)
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var tests = []struct {
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pid string
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code int
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}{
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{"red", http.StatusOK},
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{"blue", http.StatusOK},
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{"green", http.StatusBadRequest},
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}
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for _, tt := range tests {
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tname := fmt.Sprintf("/game from player %v", tt.pid)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("GET", "/game", nil)
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w := httptest.NewRecorder()
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r = mux.SetURLVars(r, map[string]string{"id": strconv.Itoa(gid)})
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r.Header.Add("Player-id", tt.pid)
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r.Header.Add("Rotate", "false")
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a.GetGame(w, r)
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|
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resp := w.Result()
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|
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if resp.StatusCode != tt.code {
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t.Fatalf("failed to get game: %v", resp.Status)
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}
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|
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if resp.StatusCode == http.StatusOK {
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|
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var respStruct gameResp
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|
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
|
|
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if err != nil {
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|
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t.Fatalf("/game returned bad response body: %v", err)
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|
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}
|
|
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if len(respStruct.GameBoard) == 0 {
|
|
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t.Errorf("bad game board returned")
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|
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}
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|
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for j := range respStruct.GameBoard {
|
|
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for i, vt := range respStruct.GameBoard[j] {
|
|
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curr, err := a.games[gid].simulator.Board.GetPiece(i, j)
|
|
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if err != nil {
|
|
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t.Fatalf("Strange board position: %v", err)
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|
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}
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|
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if curr != nil && !vt.Hidden && curr.Owner.String() != tt.pid && curr.Hidden {
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|
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t.Errorf("/game returned a piece that should be hidden but isn't")
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|
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}
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|
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}
|
|
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}
|
|
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}
|
|
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})
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|
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}
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|
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}
|
|
15
api_types.go
15
api_types.go
@ -9,8 +9,16 @@ type newGameResp struct {
|
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PlayerID string `json:"player_id"`
|
PlayerID string `json:"player_id"`
|
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}
|
}
|
||||||
|
|
||||||
|
type gameReq struct {
|
||||||
|
PlayerID string `json:"player_id"`
|
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|
}
|
||||||
|
|
||||||
type gameResp struct {
|
type gameResp struct {
|
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GameBoard [][]*ViewTile `json:"board"`
|
GameBoard [8][8]*ViewTile `json:"board"`
|
||||||
|
}
|
||||||
|
|
||||||
|
type gameStatusReq struct {
|
||||||
|
PlayerID string `json:"player_id"`
|
||||||
}
|
}
|
||||||
|
|
||||||
type gameStatusResp struct {
|
type gameStatusResp struct {
|
||||||
@ -19,6 +27,7 @@ type gameStatusResp struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
type gameMovePostReq struct {
|
type gameMovePostReq struct {
|
||||||
|
PlayerID string `json:"player_id"`
|
||||||
Move string `json:"move"`
|
Move string `json:"move"`
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -29,6 +38,10 @@ type gameMovePostRes struct {
|
|||||||
Error error `json:"error"`
|
Error error `json:"error"`
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type gameMoveReq struct {
|
||||||
|
PlayerID string `json:"player_id"`
|
||||||
|
}
|
||||||
|
|
||||||
type gameMoveRes struct {
|
type gameMoveRes struct {
|
||||||
Move string `json:"move"`
|
Move string `json:"move"`
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,3 @@ services:
|
|||||||
build: .
|
build: .
|
||||||
ports:
|
ports:
|
||||||
- 1379:1379
|
- 1379:1379
|
||||||
web:
|
|
||||||
build: nginx
|
|
||||||
ports:
|
|
||||||
- 80:80
|
|
@ -1,3 +0,0 @@
|
|||||||
FROM nginx:latest AS base
|
|
||||||
|
|
||||||
COPY ./nginx.conf /etc/nginx/conf.d/default.conf
|
|
@ -1,17 +0,0 @@
|
|||||||
server {
|
|
||||||
listen 80;
|
|
||||||
server_name steve;
|
|
||||||
|
|
||||||
location / {
|
|
||||||
proxy_set_header Host $host;
|
|
||||||
proxy_set_header X-Real-IP $remote_addr;
|
|
||||||
proxy_pass http://ui:3000;
|
|
||||||
}
|
|
||||||
|
|
||||||
location /api/ {
|
|
||||||
rewrite ^/api(/.*)$ $1 break;
|
|
||||||
proxy_set_header Host $host;
|
|
||||||
proxy_set_header X-Real-IP $remote_addr;
|
|
||||||
proxy_pass http://api:1379;
|
|
||||||
}
|
|
||||||
}
|
|
17
session.go
17
session.go
@ -15,7 +15,6 @@ type Session struct {
|
|||||||
bluePlayer *Player
|
bluePlayer *Player
|
||||||
moveNum int
|
moveNum int
|
||||||
moveList []freego.ParsedCommand
|
moveList []freego.ParsedCommand
|
||||||
boardSize int
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Player is a player in a match
|
//Player is a player in a match
|
||||||
@ -35,7 +34,7 @@ func (p *Player) Colour() freego.Colour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//NewSession creates a new game session
|
//NewSession creates a new game session
|
||||||
func NewSession(size int) *Session {
|
func NewSession() *Session {
|
||||||
sim := freego.NewGame()
|
sim := freego.NewGame()
|
||||||
return &Session{
|
return &Session{
|
||||||
simulator: sim,
|
simulator: sim,
|
||||||
@ -43,7 +42,6 @@ func NewSession(size int) *Session {
|
|||||||
bluePlayer: &Player{false, freego.Blue},
|
bluePlayer: &Player{false, freego.Blue},
|
||||||
moveNum: 1,
|
moveNum: 1,
|
||||||
moveList: make([]freego.ParsedCommand, 20),
|
moveList: make([]freego.ParsedCommand, 20),
|
||||||
boardSize: size,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -80,13 +78,10 @@ func (s *Session) getMove(p *Player, num int) (string, error) {
|
|||||||
return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
|
return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *Session) getBoard(p *Player) [][]*ViewTile {
|
func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
|
||||||
res := make([][]*ViewTile, s.boardSize)
|
var res [8][8]*ViewTile
|
||||||
for i := range res {
|
for i := 0; i < 8; i++ {
|
||||||
res[i] = make([]*ViewTile, s.boardSize)
|
for j := 0; j < 8; j++ {
|
||||||
}
|
|
||||||
for i := 0; i < s.boardSize; i++ {
|
|
||||||
for j := 0; j < s.boardSize; j++ {
|
|
||||||
cur := NewViewTile()
|
cur := NewViewTile()
|
||||||
terrain, err := s.simulator.Board.IsTerrain(i, j)
|
terrain, err := s.simulator.Board.IsTerrain(i, j)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@ -114,7 +109,7 @@ func (s *Session) getBoard(p *Player) [][]*ViewTile {
|
|||||||
cur.Empty = true
|
cur.Empty = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
res[j][i] = cur
|
res[i][j] = cur
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return res
|
return res
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
{
|
|
||||||
"tabWidth": 2,
|
|
||||||
"useTabs": false,
|
|
||||||
"semi": true
|
|
||||||
}
|
|
@ -8,11 +8,9 @@ FROM base as dependencies
|
|||||||
COPY pages /pages
|
COPY pages /pages
|
||||||
COPY public /public
|
COPY public /public
|
||||||
COPY styles /styles
|
COPY styles /styles
|
||||||
COPY api /api
|
|
||||||
COPY components /components
|
COPY components /components
|
||||||
COPY next* /
|
COPY next* /
|
||||||
COPY tsconfig.json /
|
COPY tsconfig.json /
|
||||||
COPY types.ts /
|
|
||||||
|
|
||||||
EXPOSE 3000
|
EXPOSE 3000
|
||||||
RUN npm run build
|
RUN npm run build
|
||||||
|
@ -1,20 +0,0 @@
|
|||||||
import wretch from "wretch";
|
|
||||||
import { Cell } from "../types";
|
|
||||||
|
|
||||||
const USER_ID_HEADER = "Player-id";
|
|
||||||
|
|
||||||
export const fetchGameState = async (
|
|
||||||
playerId: string,
|
|
||||||
gameId: number
|
|
||||||
): Promise<{ cells: Cell[]; cellWidth: number }> => {
|
|
||||||
const response: { board: Cell[][] } = await wretch(`/api/game/${gameId}`)
|
|
||||||
.headers({
|
|
||||||
[USER_ID_HEADER]: playerId,
|
|
||||||
})
|
|
||||||
.get()
|
|
||||||
.json();
|
|
||||||
return {
|
|
||||||
cells: response.board.flat(),
|
|
||||||
cellWidth: response.board[0].length,
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,25 +1,7 @@
|
|||||||
import React from "react";
|
import React from 'react'
|
||||||
import { Cell } from "../types";
|
|
||||||
import styles from "../styles/board.module.css";
|
|
||||||
|
|
||||||
interface BoardProps {
|
const Board = () => (
|
||||||
cells: Cell[];
|
<input/>
|
||||||
cellWidth: number;
|
)
|
||||||
}
|
|
||||||
|
|
||||||
const Board = (props: BoardProps) => {
|
|
||||||
return (
|
|
||||||
<div
|
|
||||||
className={styles.gridContainer}
|
|
||||||
style={{
|
|
||||||
gridTemplateColumns: `repeat(${props.cellWidth}, 1fr)`,
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
{props.cells.map((cell) => (
|
|
||||||
<div className={styles.gridCell}>{cell.piece}</div>
|
|
||||||
))}
|
|
||||||
</div>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
export default Board;
|
export default Board;
|
@ -1,28 +0,0 @@
|
|||||||
import React, { useState, useEffect } from "react";
|
|
||||||
import { fetchGameState } from "../api/game.api";
|
|
||||||
import { Cell } from "../types";
|
|
||||||
import Board from "./board";
|
|
||||||
|
|
||||||
interface GameProps {
|
|
||||||
gameId: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Game = (props: GameProps) => {
|
|
||||||
const [isLoading, setLoading] = useState(false);
|
|
||||||
const [cellWidth, setCellWidth] = useState(4);
|
|
||||||
const [cells, setCells] = useState([] as Cell[]);
|
|
||||||
useEffect(() => {
|
|
||||||
setLoading(true);
|
|
||||||
fetchGameState("red", props.gameId).then(
|
|
||||||
({ cells: cellList, cellWidth: width }) => {
|
|
||||||
setCellWidth(width);
|
|
||||||
setCells(cellList);
|
|
||||||
setLoading(false);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}, [props.gameId]);
|
|
||||||
|
|
||||||
return <Board cellWidth={cellWidth} cells={cells} />;
|
|
||||||
};
|
|
||||||
|
|
||||||
export default Game;
|
|
13
ui/package-lock.json
generated
13
ui/package-lock.json
generated
@ -10,8 +10,7 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"next": "12.1.0",
|
"next": "12.1.0",
|
||||||
"react": "17.0.2",
|
"react": "17.0.2",
|
||||||
"react-dom": "17.0.2",
|
"react-dom": "17.0.2"
|
||||||
"wretch": "^1.7.9"
|
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@types/node": "17.0.21",
|
"@types/node": "17.0.21",
|
||||||
@ -2528,11 +2527,6 @@
|
|||||||
"dev": true,
|
"dev": true,
|
||||||
"license": "ISC"
|
"license": "ISC"
|
||||||
},
|
},
|
||||||
"node_modules/wretch": {
|
|
||||||
"version": "1.7.9",
|
|
||||||
"resolved": "https://registry.npmjs.org/wretch/-/wretch-1.7.9.tgz",
|
|
||||||
"integrity": "sha512-uUSze1Z72RiQjyoqr7r1KW+05WDNeqqKOeyJDPhw6EVEaOgp9RQNrr8AQt3OF7qylQbh2iVtT9r0nXIHlbJgqQ=="
|
|
||||||
},
|
|
||||||
"node_modules/yallist": {
|
"node_modules/yallist": {
|
||||||
"version": "4.0.0",
|
"version": "4.0.0",
|
||||||
"dev": true,
|
"dev": true,
|
||||||
@ -4066,11 +4060,6 @@
|
|||||||
"version": "1.0.2",
|
"version": "1.0.2",
|
||||||
"dev": true
|
"dev": true
|
||||||
},
|
},
|
||||||
"wretch": {
|
|
||||||
"version": "1.7.9",
|
|
||||||
"resolved": "https://registry.npmjs.org/wretch/-/wretch-1.7.9.tgz",
|
|
||||||
"integrity": "sha512-uUSze1Z72RiQjyoqr7r1KW+05WDNeqqKOeyJDPhw6EVEaOgp9RQNrr8AQt3OF7qylQbh2iVtT9r0nXIHlbJgqQ=="
|
|
||||||
},
|
|
||||||
"yallist": {
|
"yallist": {
|
||||||
"version": "4.0.0",
|
"version": "4.0.0",
|
||||||
"dev": true
|
"dev": true
|
||||||
|
@ -11,8 +11,7 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"next": "12.1.0",
|
"next": "12.1.0",
|
||||||
"react": "17.0.2",
|
"react": "17.0.2",
|
||||||
"react-dom": "17.0.2",
|
"react-dom": "17.0.2"
|
||||||
"wretch": "^1.7.9"
|
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@types/node": "17.0.21",
|
"@types/node": "17.0.21",
|
||||||
|
@ -1,19 +1,19 @@
|
|||||||
import type { NextPage } from "next";
|
import type { NextPage } from 'next'
|
||||||
import Head from "next/head";
|
import Head from 'next/head'
|
||||||
import Image from "next/image";
|
import Image from 'next/image'
|
||||||
import Game from "../components/game";
|
import Board from '../components/board'
|
||||||
import styles from "../styles/BoardPage.module.css";
|
import styles from '../styles/Home.module.css'
|
||||||
|
|
||||||
const Home: NextPage = () => (
|
const Home: NextPage = () => (
|
||||||
<div className={styles.main}>
|
<>
|
||||||
<Head>
|
<Head>
|
||||||
<title>Free Go Game</title>
|
<title>Free Go Game</title>
|
||||||
<link rel="icon" href="/favicon.ico" />
|
<link rel="icon" href="/favicon.ico" />
|
||||||
</Head>
|
</Head>
|
||||||
<main>
|
<main>
|
||||||
<Game gameId={1} />
|
<Board />
|
||||||
</main>
|
</main>
|
||||||
</div>
|
</>
|
||||||
);
|
)
|
||||||
|
|
||||||
export default Home;
|
export default Home
|
@ -1,4 +0,0 @@
|
|||||||
.main {
|
|
||||||
max-width: 900px;
|
|
||||||
margin: auto;
|
|
||||||
}
|
|
@ -1,8 +0,0 @@
|
|||||||
.gridContainer {
|
|
||||||
display: grid;
|
|
||||||
}
|
|
||||||
|
|
||||||
.gridCell {
|
|
||||||
border: 1px solid black;
|
|
||||||
padding-top: 100%; /* 100% is supposed to be 1:1 aspect ratio but it doesn't look like it */
|
|
||||||
}
|
|
@ -1,6 +0,0 @@
|
|||||||
export interface Cell {
|
|
||||||
piece?: string;
|
|
||||||
terrain: boolean;
|
|
||||||
hidden: boolean;
|
|
||||||
empty: boolean;
|
|
||||||
}
|
|
10
util.go
10
util.go
@ -21,16 +21,6 @@ func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) {
|
|||||||
res.Write(response)
|
res.Write(response)
|
||||||
}
|
}
|
||||||
|
|
||||||
func rotateBoard(board [][]*ViewTile) {
|
|
||||||
i := 0
|
|
||||||
temp := board[0]
|
|
||||||
for ; i < len(board)-1; i++ {
|
|
||||||
board[i] = board[i+1]
|
|
||||||
}
|
|
||||||
|
|
||||||
board[i] = temp
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO remove this when you can actually setup a game
|
//TODO remove this when you can actually setup a game
|
||||||
func initDummy(g *freego.Game) {
|
func initDummy(g *freego.Game) {
|
||||||
//Setup terrain
|
//Setup terrain
|
||||||
|
13
view_tile.go
13
view_tile.go
@ -12,16 +12,3 @@ type ViewTile struct {
|
|||||||
func NewViewTile() *ViewTile {
|
func NewViewTile() *ViewTile {
|
||||||
return &ViewTile{}
|
return &ViewTile{}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (vt *ViewTile) String() string {
|
|
||||||
if vt.Piece != "" {
|
|
||||||
return vt.Piece
|
|
||||||
}
|
|
||||||
if vt.Hidden {
|
|
||||||
return "?"
|
|
||||||
}
|
|
||||||
if vt.Terrain {
|
|
||||||
return "X"
|
|
||||||
}
|
|
||||||
return " "
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user