package main import ( "encoding/json" "errors" "fmt" "net/http" "git.saintnet.tech/stryan/freego" ) func respondWithError(res http.ResponseWriter, code int, message string) { respondWithJSON(res, code, map[string]string{"error": message}) } func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) { response, _ := json.Marshal(payload) res.Header().Set("Content-Type", "application/json") res.WriteHeader(code) res.Write(response) } func rotateBoard(board [][]*ViewTile) { i := 0 temp := board[0] for ; i < len(board)-1; i++ { board[i] = board[i+1] } board[i] = temp } //TODO remove this when you can actually setup a game func initDummy(g *freego.Game) { //Setup terrain terrain := []struct { x, y, t int }{ {1, 1, 1}, {2, 2, 1}, } for _, tt := range terrain { res, err := g.Board.AddTerrain(tt.x, tt.y, tt.t) if err != nil { panic(err) } if !res { panic(errors.New("Error creating terrain")) } } pieces := []struct { x, y int p *freego.Piece }{ {0, 0, freego.NewPiece(freego.Flag, freego.Blue)}, {3, 0, freego.NewPiece(freego.Spy, freego.Blue)}, {2, 0, freego.NewPiece(freego.Captain, freego.Blue)}, {3, 1, freego.NewPiece(freego.Marshal, freego.Blue)}, {0, 1, freego.NewPiece(freego.Bomb, freego.Blue)}, {1, 6, freego.NewPiece(freego.Flag, freego.Red)}, {3, 6, freego.NewPiece(freego.Spy, freego.Red)}, {2, 7, freego.NewPiece(freego.Captain, freego.Red)}, {0, 6, freego.NewPiece(freego.Marshal, freego.Red)}, {0, 7, freego.NewPiece(freego.Bomb, freego.Red)}, } for _, tt := range pieces { res, err := g.SetupPiece(tt.x, tt.y, tt.p) if err != nil { panic(fmt.Errorf("Piece %v,%v:%v", tt.x, tt.y, err)) } if !res { panic(errors.New("error placing dummy piece")) } } g.Start() }