mirror of
https://github.com/stryan/mumble-discord-bridge.git
synced 2024-11-14 11:45:40 -05:00
Merge pull request #9 from stryan/main
swap GuildCreate and Ready, fix auto-mode
This commit is contained in:
commit
2fe2080bcf
@ -139,6 +139,8 @@ It is a known issue with a dependency of this project.
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Audio leveling from Discord needs to be improved.
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Delays in connecting to Mumble (such as from external authentication plugins) may result in extra error messages on initial connection.
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## License
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Distributed under the MIT License. See LICENSE for more information.
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35
bridge.go
35
bridge.go
@ -50,6 +50,9 @@ type BridgeState struct {
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MumbleUsers map[string]bool
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MumbleUsersMutex sync.Mutex
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// Total Number of Mumble users
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MumbleUserCount int
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// Kill the auto connect routine
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AutoChanDie chan bool
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@ -95,6 +98,7 @@ func (b *BridgeState) startBridge() {
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if err != nil {
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log.Println(err)
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b.DiscordVoice.Disconnect()
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return
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}
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defer b.MumbleClient.Disconnect()
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@ -129,14 +133,21 @@ func (b *BridgeState) startBridge() {
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ticker := time.NewTicker(500 * time.Millisecond)
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for {
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<-ticker.C
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if b.MumbleClient.State() != 2 {
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log.Println("Lost mumble connection " + strconv.Itoa(int(b.MumbleClient.State())))
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if b.MumbleClient == nil || b.MumbleClient.State() != 2 {
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if b.MumbleClient != nil {
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log.Println("Lost mumble connection " + strconv.Itoa(int(b.MumbleClient.State())))
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} else {
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log.Println("Lost mumble connection due to bridge dieing")
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return
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}
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select {
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default:
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close(b.BridgeDie)
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case <-b.BridgeDie:
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//die is already closed
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default:
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close(b.BridgeDie)
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}
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}
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}
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}()
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@ -150,6 +161,7 @@ func (b *BridgeState) startBridge() {
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det.Detach()
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close(toDiscord)
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close(toMumble)
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close(b.BridgeDie)
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b.Connected = false
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b.DiscordVoice = nil
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b.MumbleClient = nil
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@ -170,17 +182,17 @@ func (b *BridgeState) discordStatusUpdate() {
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b.DiscordSession.UpdateListeningStatus("an error pinging mumble")
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} else {
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b.MumbleUsersMutex.Lock()
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userCount := resp.ConnectedUsers
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b.MumbleUserCount = resp.ConnectedUsers
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if b.Connected {
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userCount = userCount - 1
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b.MumbleUserCount = b.MumbleUserCount - 1
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}
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if userCount == 0 {
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if b.MumbleUserCount == 0 {
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status = "No users in Mumble"
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} else {
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if len(b.MumbleUsers) > 0 {
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status = fmt.Sprintf("%v/%v users in Mumble\n", len(b.MumbleUsers), userCount)
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status = fmt.Sprintf("%v/%v users in Mumble\n", len(b.MumbleUsers), b.MumbleUserCount)
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} else {
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status = fmt.Sprintf("%v users in Mumble\n", userCount)
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status = fmt.Sprintf("%v users in Mumble\n", b.MumbleUserCount)
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}
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}
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b.MumbleUsersMutex.Unlock()
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@ -207,14 +219,13 @@ func (b *BridgeState) AutoBridge() {
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b.MumbleUsersMutex.Lock()
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b.DiscordUsersMutex.Lock()
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if !b.Connected && len(b.MumbleUsers) > 0 && len(b.DiscordUsers) > 0 {
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if !b.Connected && b.MumbleUserCount > 0 && len(b.DiscordUsers) > 0 {
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log.Println("users detected in mumble and discord, bridging")
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go b.startBridge()
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}
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if b.Connected && len(b.MumbleUsers) == 0 && len(b.DiscordUsers) <= 1 {
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if b.Connected && b.MumbleUserCount == 0 && len(b.DiscordUsers) <= 1 {
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log.Println("no one online, killing bridge")
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b.BridgeDie <- true
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b.BridgeDie = nil
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}
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b.MumbleUsersMutex.Unlock()
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@ -15,25 +15,15 @@ type DiscordListener struct {
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Bridge *BridgeState
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}
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func (l *DiscordListener) ready(s *discordgo.Session, event *discordgo.Ready) {
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log.Println("READY event registered")
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func (l *DiscordListener) guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
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log.Println("CREATE event registered")
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//Setup initial discord state
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var g *discordgo.Guild
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g = nil
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for _, i := range event.Guilds {
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if i.ID == l.Bridge.BridgeConfig.GID {
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g = i
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}
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}
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if g == nil {
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log.Println("bad guild on READY")
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if event.ID != l.Bridge.BridgeConfig.GID {
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log.Println("received GuildCreate from a guild not in config")
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return
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}
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for _, vs := range g.VoiceStates {
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for _, vs := range event.VoiceStates {
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if vs.ChannelID == l.Bridge.BridgeConfig.CID {
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if s.State.User.ID == vs.UserID {
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// Ignore bot
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@ -143,20 +133,6 @@ func (l *DiscordListener) messageCreate(s *discordgo.Session, m *discordgo.Messa
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}
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}
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func (l *DiscordListener) guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
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if event.Guild.Unavailable {
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return
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}
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for _, channel := range event.Guild.Channels {
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if channel.ID == event.Guild.ID {
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log.Println("Mumble-Discord bridge is active in new guild")
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return
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}
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}
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}
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func (l *DiscordListener) voiceUpdate(s *discordgo.Session, event *discordgo.VoiceStateUpdate) {
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l.Bridge.DiscordUsersMutex.Lock()
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defer l.Bridge.DiscordUsersMutex.Unlock()
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1
main.go
1
main.go
@ -144,7 +144,6 @@ func main() {
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Bridge.DiscordListener = &DiscordListener{
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Bridge: Bridge,
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}
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Bridge.DiscordSession.AddHandler(Bridge.DiscordListener.ready)
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Bridge.DiscordSession.AddHandler(Bridge.DiscordListener.messageCreate)
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Bridge.DiscordSession.AddHandler(Bridge.DiscordListener.guildCreate)
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Bridge.DiscordSession.AddHandler(Bridge.DiscordListener.voiceUpdate)
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