package main import ( "log" "strings" "time" "github.com/bwmarrin/discordgo" ) func ready(s *discordgo.Session, event *discordgo.Ready) { log.Println("READY event registered") } func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) { // Ignore all messages created by the bot itself // This isn't required in this specific example but it's a good practice. log.Println("Checking message") if m.Author.ID == s.State.User.ID { return } prefix := "!" + BridgeConf.Command if strings.HasPrefix(m.Content, prefix+" link") { // Find the channel that the message came from. c, err := s.State.Channel(m.ChannelID) if err != nil { // Could not find channel. return } // Find the guild for that channel. g, err := s.State.Guild(c.GuildID) if err != nil { // Could not find guild. return } // Look for the message sender in that guild's current voice states. for _, vs := range g.VoiceStates { if vs.UserID == m.Author.ID { log.Printf("Trying to join GID %v and VID %v\n", g.ID, vs.ChannelID) die := make(chan bool) Bridge.ActiveConn = die go startBridge(s, g.ID, vs.ChannelID, BridgeConf.Config, BridgeConf.MumbleAddr, BridgeConf.MumbleInsecure, die) return } } } if strings.HasPrefix(m.Content, prefix+" unlink") { // Find the channel that the message came from. c, err := s.State.Channel(m.ChannelID) if err != nil { // Could not find channel. return } // Find the guild for that channel. g, err := s.State.Guild(c.GuildID) if err != nil { // Could not find guild. return } // Look for the message sender in that guild's current voice states. for _, vs := range g.VoiceStates { if vs.UserID == m.Author.ID { log.Printf("Trying to leave GID %v and VID %v\n", g.ID, vs.ChannelID) Bridge.ActiveConn <- true Bridge.ActiveConn = nil MumbleReset() DiscordReset() return } } } if strings.HasPrefix(m.Content, prefix+" refresh") { // Find the channel that the message came from. c, err := s.State.Channel(m.ChannelID) if err != nil { // Could not find channel. return } // Find the guild for that channel. g, err := s.State.Guild(c.GuildID) if err != nil { // Could not find guild. return } // Look for the message sender in that guild's current voice states. for _, vs := range g.VoiceStates { if vs.UserID == m.Author.ID { log.Printf("Trying to refresh GID %v and VID %v\n", g.ID, vs.ChannelID) Bridge.ActiveConn <- true MumbleReset() DiscordReset() time.Sleep(5 * time.Second) Bridge.ActiveConn = make(chan bool) go startBridge(s, g.ID, vs.ChannelID, BridgeConf.Config, BridgeConf.MumbleAddr, BridgeConf.MumbleInsecure, Bridge.ActiveConn) return } } } if strings.HasPrefix(m.Content, prefix+" auto") { if BridgeConf.Auto == false { BridgeConf.Auto = true Bridge.AutoChan = make(chan bool) go AutoBridge(s) } else { Bridge.AutoChan <- true BridgeConf.Auto = false } } } func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) { if event.Guild.Unavailable { return } for _, channel := range event.Guild.Channels { if channel.ID == event.Guild.ID { log.Println("Mumble-Discord bridge is active in new guild") return } } } func voiceUpdate(s *discordgo.Session, event *discordgo.VoiceStateUpdate) { if event.GuildID == BridgeConf.GID { if event.ChannelID == BridgeConf.CID { log.Println("user joined watched discord channel") Bridge.DiscordUserCount = Bridge.DiscordUserCount + 1 } if event.ChannelID == "" { //leave event, trigger recount of active users //TODO when next version of discordgo comes out, switch to PreviousState g, err := s.State.Guild(event.GuildID) if err != nil { // Could not find guild. return } // Look for current voice states in watched channel count := 0 for _, vs := range g.VoiceStates { if vs.ChannelID == BridgeConf.CID { count = count + 1 } } if Bridge.DiscordUserCount > count { log.Println("user left watched discord channel") Bridge.DiscordUserCount = count } } } return }