package bridge import ( "log" "strings" "github.com/stieneee/gumble/gumble" ) // MumbleListener Handle mumble events type MumbleListener struct { Bridge *BridgeState } func (l *MumbleListener) MumbleConnect(e *gumble.ConnectEvent) { //join specified channel startingChannel := e.Client.Channels.Find(l.Bridge.BridgeConfig.MumbleChannel...) if startingChannel != nil { e.Client.Self.Move(startingChannel) } } func (l *MumbleListener) MumbleUserChange(e *gumble.UserChangeEvent) { l.Bridge.MumbleUsersMutex.Lock() if e.Type.Has(gumble.UserChangeConnected) || e.Type.Has(gumble.UserChangeChannel) || e.Type.Has(gumble.UserChangeDisconnected) { l.Bridge.MumbleUsers = make(map[string]bool) for _, user := range l.Bridge.MumbleClient.Self.Channel.Users { //note, this might be too slow for really really big channels? //event listeners block while processing //also probably bad to rebuild the set every user change. if user.Name != l.Bridge.MumbleClient.Self.Name { l.Bridge.MumbleUsers[user.Name] = true } } } l.Bridge.MumbleUsersMutex.Unlock() if e.Type.Has(gumble.UserChangeConnected) { log.Println("User connected to mumble " + e.User.Name) if !l.Bridge.BridgeConfig.MumbleDisableText { e.User.Send("Mumble-Discord-Bridge v" + l.Bridge.BridgeConfig.Version) // Tell the user who is connected to discord l.Bridge.DiscordUsersMutex.Lock() if len(l.Bridge.DiscordUsers) == 0 { e.User.Send("No users connected to Discord") } else { s := "Connected to Discord: " arr := []string{} for u := range l.Bridge.DiscordUsers { arr = append(arr, l.Bridge.DiscordUsers[u].username) } s = s + strings.Join(arr[:], ",") e.User.Send(s) } l.Bridge.DiscordUsersMutex.Unlock() } // Send discord a notice l.Bridge.discordSendMessageAll(e.User.Name + " has joined mumble") } if e.Type.Has(gumble.UserChangeDisconnected) { l.Bridge.discordSendMessageAll(e.User.Name + " has left mumble") log.Println("User disconnected from mumble " + e.User.Name) } }