mumble-discord-bridge/internal/bridge/discord.go

372 lines
9.6 KiB
Go

package bridge
import (
"context"
"fmt"
"log"
"sync"
"time"
"github.com/bwmarrin/discordgo"
"github.com/stieneee/gopus"
"github.com/stieneee/gumble/gumble"
"github.com/stieneee/mumble-discord-bridge/pkg/sleepct"
)
type fromDiscord struct {
decoder *gopus.Decoder
pcm chan []int16
receiving bool // is used to to track the assumption that we are streaming a continuos stream form discord
streaming bool // The buffer streaming is streaming out
lastSequence uint16
lastTimeStamp uint32
}
// DiscordDuplex Handle discord voice stream
type DiscordDuplex struct {
Bridge *BridgeState
discordMutex sync.Mutex
fromDiscordMap map[uint32]fromDiscord
}
// OnError gets called by dgvoice when an error is encountered.
// By default logs to STDERR
var OnError = func(str string, err error) {
prefix := "dgVoice: " + str
if err != nil {
log.Println(prefix + ": " + err.Error())
} else {
log.Println(prefix)
}
}
// SendPCM will receive on the provied channel encode
// received PCM data into Opus then send that to Discordgo
func (dd *DiscordDuplex) discordSendPCM(ctx context.Context, wg *sync.WaitGroup, cancel context.CancelFunc, pcm <-chan []int16) {
const channels int = 1
const frameRate int = 48000 // audio sampling rate
const frameSize int = 960 // uint16 size of each audio frame
const maxBytes int = (frameSize * 2) * 2 // max size of opus data
streaming := false
opusEncoder, err := gopus.NewEncoder(frameRate, channels, gopus.Audio)
if err != nil {
OnError("NewEncoder Error", err)
panic(err)
}
// Generate Opus Silence Frame
opusSilence := []byte{0xf8, 0xff, 0xfe}
sleepTick := sleepct.SleepCT{}
sleepTick.Start(20 * time.Millisecond)
lastReady := true
var readyTimeout *time.Timer
var speakingStart time.Time
wg.Add(1)
internalSend := func(opus []byte) {
dd.Bridge.DiscordVoice.RWMutex.RLock()
if !dd.Bridge.DiscordVoice.Ready || dd.Bridge.DiscordVoice.OpusSend == nil {
if lastReady {
OnError(fmt.Sprintf("Discordgo not ready for opus packets. %+v : %+v", dd.Bridge.DiscordVoice.Ready, dd.Bridge.DiscordVoice.OpusSend), nil)
readyTimeout = time.AfterFunc(30*time.Second, func() {
log.Println("Debug: Set ready timeout")
cancel()
})
lastReady = false
}
} else if !lastReady {
fmt.Println("Discordgo ready to send opus packets")
lastReady = true
readyTimeout.Stop()
} else {
dd.Bridge.DiscordVoice.OpusSend <- opus
}
dd.Bridge.DiscordVoice.RWMutex.RUnlock()
}
for {
select {
case <-ctx.Done():
wg.Done()
return
default:
}
sleepTick.SleepNextTarget()
if (len(pcm) > 1 && streaming) || (len(pcm) > dd.Bridge.BridgeConfig.DiscordStartStreamingCount && !streaming) {
if !streaming {
speakingStart = time.Now()
dd.Bridge.DiscordVoice.Speaking(true)
streaming = true
}
r1 := <-pcm
r2 := <-pcm
// try encoding pcm frame with Opus
opus, err := opusEncoder.Encode(append(r1, r2...), frameSize, maxBytes)
if err != nil {
OnError("Encoding Error", err)
continue
}
internalSend(opus)
} else {
if streaming {
// Check to see if there is a short speaking cycle.
// It is possible that short speaking cycle is the result of a short input to mumble (Not a problem). ie a quick tap of push to talk button.
// Or when timing delays are introduced via network, hardware or kernel delays (Problem).
// The problem delays result in choppy or stuttering sounds, especially when the silence frames are introduced into the opus frames below.
// Multiple short cycle delays can result in a Discrod rate limiter being trigger due to of multiple JSON speaking/not-speaking state changes
if time.Since(speakingStart).Milliseconds() < 100 {
log.Println("Warning: Short Mumble to Discord speaking cycle. Consider increaseing the size of the to Discord jitter buffer.")
}
// Send silence as suggested by Discord Documentation.
// We want to do this after alerting the user of possible short speaking cycles
for i := 0; i < 5; i++ {
internalSend(opusSilence)
sleepTick.SleepNextTarget()
}
dd.Bridge.DiscordVoice.Speaking(false)
streaming = false
}
}
}
}
// ReceivePCM will receive on the the Discordgo OpusRecv channel and decode
// the opus audio into PCM then send it on the provided channel.
func (dd *DiscordDuplex) discordReceivePCM(ctx context.Context, wg *sync.WaitGroup, cancel context.CancelFunc) {
var err error
lastReady := true
var readyTimeout *time.Timer
wg.Add(1)
for {
dd.Bridge.DiscordVoice.RWMutex.RLock()
if !dd.Bridge.DiscordVoice.Ready || dd.Bridge.DiscordVoice.OpusRecv == nil {
if lastReady {
OnError(fmt.Sprintf("Discordgo not to receive opus packets. %+v : %+v", dd.Bridge.DiscordVoice.Ready, dd.Bridge.DiscordVoice.OpusSend), nil)
readyTimeout = time.AfterFunc(30*time.Second, func() {
log.Println("Debug: Set ready timeout")
cancel()
})
lastReady = false
}
continue
} else if !lastReady {
fmt.Println("Discordgo ready to receive packets")
lastReady = true
readyTimeout.Stop()
}
dd.Bridge.DiscordVoice.RWMutex.RUnlock()
var ok bool
var p *discordgo.Packet
select {
case <-ctx.Done():
wg.Done()
return
case p, ok = <-dd.Bridge.DiscordVoice.OpusRecv:
}
if !ok {
log.Println("Opus not ok")
continue
}
dd.discordMutex.Lock()
_, ok = dd.fromDiscordMap[p.SSRC]
if !ok {
newStream := fromDiscord{}
newStream.pcm = make(chan []int16, 100)
newStream.receiving = false
newStream.streaming = false
newStream.decoder, err = gopus.NewDecoder(48000, 1) // Decode into mono
if err != nil {
OnError("error creating opus decoder", err)
dd.discordMutex.Unlock()
continue
}
dd.fromDiscordMap[p.SSRC] = newStream
}
s := dd.fromDiscordMap[p.SSRC]
deltaT := int(p.Timestamp - s.lastTimeStamp)
if p.Sequence-s.lastSequence != 1 {
s.decoder.ResetState()
}
// oldReceiving := s.receiving
if !s.receiving || deltaT < 1 || deltaT > 960*25 {
// First packet assume deltaT
fmt.Println("replacing", deltaT, deltaT, 960)
deltaT = 960
s.receiving = true
}
s.lastTimeStamp = p.Timestamp
s.lastSequence = p.Sequence
dd.fromDiscordMap[p.SSRC] = s
dd.discordMutex.Unlock()
p.PCM, err = s.decoder.Decode(p.Opus, deltaT*5, false)
if err != nil {
OnError("Error decoding opus data", err)
continue
}
// fmt.Println(p.SSRC, p.Type, deltaT, p.Sequence, p.Sequence-s.lastSequence, oldReceiving, s.streaming, len(p.Opus), len(p.PCM))
// Stereo to Mono - Testing
// if len(p.PCM) != 0 {
// mono := make([]int16, len(p.PCM)/2)
// x := 0
// for i := 0; i < len(p.PCM); i = i + 2 {
// mono[x] = (p.PCM[i] / 2) + (p.PCM[i+1] / 2)
// x++
// }
// p.PCM = mono[:]
// // fmt.Println("mono resample", len(p.PCM))
// } else if len(p.PCM) == 0 {
// p.PCM = zeros[:]
// }
// Push data into pcm channel in 10ms chunks of mono pcm data
dd.discordMutex.Lock()
for l := 0; l < deltaT; l = l + 480 {
var next []int16
u := l + 480
next = p.PCM[l:u]
select {
case dd.fromDiscordMap[p.SSRC].pcm <- next:
default:
log.Println("From Discord buffer full. Dropping packet")
}
}
dd.discordMutex.Unlock()
}
}
func (dd *DiscordDuplex) fromDiscordMixer(ctx context.Context, wg *sync.WaitGroup, toMumble chan<- gumble.AudioBuffer) {
mumbleSilence := gumble.AudioBuffer{}
for i := 3; i < 480; i++ {
mumbleSilence = append(mumbleSilence, 0x00)
}
var speakingStart time.Time
sleepTick := sleepct.SleepCT{}
sleepTick.Start(10 * time.Millisecond)
sendAudio := false
toMumbleStreaming := false
wg.Add(1)
for {
select {
case <-ctx.Done():
wg.Done()
return
default:
}
sleepTick.SleepNextTarget()
dd.discordMutex.Lock()
sendAudio = false
internalMixerArr := make([][]int16, 0)
// Work through each channel
for i := range dd.fromDiscordMap {
bufferLength := len(dd.fromDiscordMap[i].pcm)
isStreaming := dd.fromDiscordMap[i].streaming
if (bufferLength > 0 && isStreaming) || (bufferLength > dd.Bridge.BridgeConfig.MumbleStartStreamCount && !isStreaming) {
if !toMumbleStreaming {
speakingStart = time.Now()
toMumbleStreaming = true
}
sendAudio = true
if !isStreaming {
x := dd.fromDiscordMap[i]
x.streaming = true
dd.fromDiscordMap[i] = x
}
x1 := (<-dd.fromDiscordMap[i].pcm)
internalMixerArr = append(internalMixerArr, x1)
} else {
if dd.fromDiscordMap[i].streaming {
x := dd.fromDiscordMap[i]
x.streaming = false
x.receiving = false // toggle this here is not optimal but there is no better location atm.
dd.fromDiscordMap[i] = x
}
}
}
dd.discordMutex.Unlock()
mumbleTimeoutSend := func(outBuf []int16) {
timeout := make(chan bool, 1)
go func() {
time.Sleep(10 * time.Millisecond)
timeout <- true
}()
select {
case toMumble <- outBuf:
case <-timeout:
log.Println("To Mumble timeout. Dropping packet")
}
}
if sendAudio {
// Regular send mixed audio
outBuf := make([]int16, 480)
for j := 0; j < len(internalMixerArr); j++ {
for i := 0; i < len(internalMixerArr[j]); i++ {
outBuf[i] += (internalMixerArr[j])[i]
}
}
mumbleTimeoutSend(outBuf)
} else if !sendAudio && toMumbleStreaming {
// Send opus silence to mumble
// See note above about jitter buffer warning
if time.Since(speakingStart).Milliseconds() < 100 {
log.Println("Warning: Short Discord to Mumble speaking cycle. Consider increaseing the size of the to Mumble jitter buffer.")
}
for i := 0; i < 5; i++ {
mumbleTimeoutSend(mumbleSilence)
sleepTick.SleepNextTarget()
}
toMumbleStreaming = false
}
}
}