snengame/internal/game/player.go

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package game
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type Player struct {
Name string `json:"name"`
Id int `json:"id"`
Hand []Card `json:"hand"`
Life int `json:"life"`
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}
func NewPlayer(name string, id int) *Player {
return &Player{
Name: name,
Id: id,
Hand: []Card{},
Life: 3,
}
}