2021-07-15 19:26:57 -04:00
|
|
|
package main
|
|
|
|
|
|
|
|
import (
|
2021-07-16 14:53:45 -04:00
|
|
|
"fmt"
|
2021-07-15 19:26:57 -04:00
|
|
|
"strconv"
|
|
|
|
"strings"
|
|
|
|
)
|
|
|
|
|
2021-07-16 14:53:45 -04:00
|
|
|
type GameStatus int
|
|
|
|
|
|
|
|
const (
|
|
|
|
StatusLobby = iota
|
|
|
|
StatusReady
|
|
|
|
StatusPlaying
|
|
|
|
StatusStop
|
|
|
|
)
|
|
|
|
|
|
|
|
func (g GameStatus) String() string {
|
|
|
|
return []string{"Lobby", "Ready", "Playing", "Stopped"}[g]
|
|
|
|
}
|
|
|
|
|
2021-07-15 19:26:57 -04:00
|
|
|
type Game struct {
|
|
|
|
GameBoard *Board
|
|
|
|
SentinalPlayer *Player
|
|
|
|
ScourgePlayer *Player
|
2021-07-16 14:53:45 -04:00
|
|
|
SentinalDeck *Deck
|
|
|
|
ScourgeDeck *Deck
|
2021-07-15 19:26:57 -04:00
|
|
|
CurrentTurn int
|
2021-07-16 14:53:45 -04:00
|
|
|
CardBuffer []Card
|
2021-07-15 19:26:57 -04:00
|
|
|
CanDraw bool
|
2021-07-16 14:53:45 -04:00
|
|
|
Status GameStatus
|
2021-07-15 19:26:57 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
func NewGame() *Game {
|
|
|
|
deckA := NewDeck()
|
|
|
|
deckB := NewDeck()
|
|
|
|
deckA.Shuffle()
|
|
|
|
deckB.Shuffle()
|
|
|
|
return &Game{
|
|
|
|
GameBoard: NewBoard(),
|
|
|
|
SentinalPlayer: NewPlayer("Sentinal", 1),
|
|
|
|
ScourgePlayer: NewPlayer("Scourge", 2),
|
2021-07-16 14:53:45 -04:00
|
|
|
SentinalDeck: deckA,
|
|
|
|
ScourgeDeck: deckB,
|
2021-07-15 19:26:57 -04:00
|
|
|
CurrentTurn: 0, //start with no turn
|
2021-07-16 14:53:45 -04:00
|
|
|
CardBuffer: []Card{},
|
2021-07-15 19:26:57 -04:00
|
|
|
CanDraw: false,
|
2021-07-16 14:53:45 -04:00
|
|
|
Status: StatusLobby,
|
2021-07-15 19:26:57 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-07-16 14:53:45 -04:00
|
|
|
func (g *Game) String() string {
|
2021-07-16 15:35:29 -04:00
|
|
|
return fmt.Sprintf("Sen(%v): %v\n\n%v\n\nSco(%v): %v\nStatus:%v Draw:%v Turn:%v\n%v\n", g.SentinalPlayer.Life, g.SentinalPlayer.Hand, g.GameBoard, g.ScourgePlayer.Life, g.ScourgePlayer.Hand, g.Status, g.CanDraw, g.CurrentTurn, g.CardBuffer)
|
2021-07-16 14:53:45 -04:00
|
|
|
}
|
|
|
|
|
2021-07-15 20:58:21 -04:00
|
|
|
func (g *Game) PlayerStateAct(id int, cmd string) *Game {
|
|
|
|
switch cmd {
|
2021-07-16 14:53:45 -04:00
|
|
|
case "d":
|
|
|
|
//debug game state
|
2021-07-15 20:58:21 -04:00
|
|
|
return g
|
2021-07-16 14:53:45 -04:00
|
|
|
case "g":
|
|
|
|
//game state
|
|
|
|
if id == 1 {
|
|
|
|
return &Game{
|
|
|
|
GameBoard: g.GameBoard,
|
|
|
|
SentinalPlayer: g.SentinalPlayer,
|
|
|
|
ScourgePlayer: nil,
|
|
|
|
SentinalDeck: g.SentinalDeck,
|
|
|
|
ScourgeDeck: nil,
|
|
|
|
CurrentTurn: g.CurrentTurn,
|
|
|
|
CardBuffer: nil,
|
|
|
|
CanDraw: g.CanDraw,
|
|
|
|
Status: g.Status,
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
return &Game{
|
|
|
|
GameBoard: g.GameBoard,
|
|
|
|
SentinalPlayer: nil,
|
|
|
|
ScourgePlayer: g.ScourgePlayer,
|
|
|
|
SentinalDeck: nil,
|
|
|
|
ScourgeDeck: g.ScourgeDeck,
|
|
|
|
CurrentTurn: g.CurrentTurn,
|
|
|
|
CardBuffer: nil,
|
|
|
|
CanDraw: g.CanDraw,
|
|
|
|
Status: g.Status,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
case "b":
|
|
|
|
//begin game
|
|
|
|
g.Status = StatusReady
|
|
|
|
//TODO check for ready on both accounts first
|
|
|
|
g.SentinalPlayer.Hand = g.SentinalDeck.Cards[len(g.SentinalDeck.Cards)-5 : len(g.SentinalDeck.Cards)]
|
|
|
|
g.SentinalDeck.Cards = g.SentinalDeck.Cards[0 : len(g.SentinalDeck.Cards)-5]
|
|
|
|
g.ScourgePlayer.Hand = g.ScourgeDeck.Cards[len(g.ScourgeDeck.Cards)-5 : len(g.ScourgeDeck.Cards)]
|
|
|
|
g.SentinalDeck.Cards = g.ScourgeDeck.Cards[0 : len(g.ScourgeDeck.Cards)-5]
|
2021-07-16 15:35:29 -04:00
|
|
|
return g
|
2021-07-16 14:53:45 -04:00
|
|
|
|
2021-07-15 20:58:21 -04:00
|
|
|
case "s":
|
|
|
|
//start turn
|
2021-07-16 14:53:45 -04:00
|
|
|
if g.Status == StatusReady {
|
|
|
|
g.Status = StatusPlaying
|
|
|
|
g.CurrentTurn = id
|
|
|
|
g.CanDraw = false
|
2021-07-16 15:53:02 -04:00
|
|
|
} else {
|
|
|
|
g.CanDraw = true
|
2021-07-16 14:53:45 -04:00
|
|
|
}
|
2021-07-15 20:58:21 -04:00
|
|
|
if id != g.CurrentTurn {
|
|
|
|
return nil
|
|
|
|
}
|
2021-07-15 21:44:45 -04:00
|
|
|
if id == 1 {
|
|
|
|
for _, v := range g.GameBoard.Sentinal {
|
|
|
|
v.Upkeep(g)
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for _, v := range g.GameBoard.Scourge {
|
|
|
|
v.Upkeep(g)
|
|
|
|
}
|
|
|
|
}
|
2021-07-15 20:58:21 -04:00
|
|
|
return g
|
|
|
|
case "e":
|
|
|
|
//end turn and clean up
|
2021-07-15 21:44:45 -04:00
|
|
|
if id != g.CurrentTurn {
|
|
|
|
return nil
|
|
|
|
}
|
2021-07-16 14:53:45 -04:00
|
|
|
g.CardBuffer = []Card{}
|
2021-07-15 21:44:45 -04:00
|
|
|
if id == 1 {
|
|
|
|
for _, v := range g.GameBoard.Sentinal {
|
|
|
|
v.Endstep(g)
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for _, v := range g.GameBoard.Scourge {
|
|
|
|
v.Endstep(g)
|
|
|
|
}
|
|
|
|
}
|
2021-07-15 20:58:21 -04:00
|
|
|
if g.CurrentTurn == 1 {
|
|
|
|
g.CurrentTurn = 2
|
|
|
|
} else {
|
|
|
|
g.CurrentTurn = 1
|
|
|
|
}
|
|
|
|
return g
|
|
|
|
}
|
2021-07-16 15:35:29 -04:00
|
|
|
fmt.Println("invalid state command")
|
2021-07-15 20:58:21 -04:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2021-07-15 19:26:57 -04:00
|
|
|
func (g *Game) PlayerAct(id int, cmd string) []Card {
|
|
|
|
if id != g.CurrentTurn {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
var curr *Player
|
|
|
|
var opp *Player
|
|
|
|
var currD *Deck
|
|
|
|
if id == g.SentinalPlayer.Id {
|
|
|
|
curr = g.SentinalPlayer
|
|
|
|
opp = g.ScourgePlayer
|
2021-07-16 14:53:45 -04:00
|
|
|
currD = g.SentinalDeck
|
2021-07-15 19:26:57 -04:00
|
|
|
} else {
|
|
|
|
curr = g.ScourgePlayer
|
|
|
|
opp = g.SentinalPlayer
|
2021-07-16 14:53:45 -04:00
|
|
|
currD = g.ScourgeDeck
|
2021-07-15 19:26:57 -04:00
|
|
|
}
|
|
|
|
cmd_s := strings.Split(cmd, " ")
|
|
|
|
if len(cmd_s) < 1 {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
switch cmd_s[0] {
|
|
|
|
case "s":
|
|
|
|
//scry: return scry options off top of deck
|
2021-07-16 15:35:29 -04:00
|
|
|
if !g.CanDraw || len(g.CardBuffer) > 0 {
|
2021-07-15 20:58:21 -04:00
|
|
|
return nil
|
|
|
|
}
|
2021-07-16 14:53:45 -04:00
|
|
|
g.CardBuffer = currD.Scry(curr.Life)
|
|
|
|
return g.CardBuffer
|
2021-07-15 19:26:57 -04:00
|
|
|
case "d":
|
|
|
|
//draw: return player hand
|
2021-07-16 14:53:45 -04:00
|
|
|
if !g.CanDraw {
|
|
|
|
return nil
|
|
|
|
}
|
2021-07-15 20:58:21 -04:00
|
|
|
if len(cmd_s) != 2 || !g.CanDraw {
|
2021-07-15 19:26:57 -04:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
x_i, err := strconv.Atoi(cmd_s[1])
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
2021-07-16 14:53:45 -04:00
|
|
|
x := g.CardBuffer[x_i]
|
|
|
|
buf := g.CardBuffer
|
2021-07-15 19:26:57 -04:00
|
|
|
for i, v := range buf {
|
|
|
|
if v == x {
|
|
|
|
buf = append(buf[:i], buf[i+1:]...)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
currD.Bottom(buf)
|
2021-07-16 14:53:45 -04:00
|
|
|
curr.Hand = append(curr.Hand, x)
|
|
|
|
g.CanDraw = false
|
|
|
|
return curr.Hand
|
2021-07-15 19:26:57 -04:00
|
|
|
|
|
|
|
case "m":
|
|
|
|
//move: return player board or [] if invalid
|
|
|
|
if len(cmd_s) != 3 {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
x_i, _ := strconv.Atoi(cmd_s[1])
|
|
|
|
y_i, _ := strconv.Atoi(cmd_s[2])
|
|
|
|
res := g.GameBoard.Move(g.CurrentTurn, x_i, y_i)
|
|
|
|
if res {
|
|
|
|
return g.GameBoard.GetRow(g.CurrentTurn)
|
|
|
|
} else {
|
|
|
|
return []Card{}
|
|
|
|
}
|
|
|
|
case "a":
|
|
|
|
//attack
|
|
|
|
if len(cmd_s) != 3 {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
x_i, _ := strconv.Atoi(cmd_s[1])
|
|
|
|
y_i, _ := strconv.Atoi(cmd_s[2])
|
|
|
|
res := g.GameBoard.Attack(g.CurrentTurn, x_i, y_i)
|
|
|
|
if res == 1 {
|
|
|
|
opp.Life = opp.Life - 1
|
|
|
|
return g.GameBoard.GetRow(g.CurrentTurn)
|
|
|
|
} else if res == 0 {
|
|
|
|
return g.GameBoard.GetRow(g.CurrentTurn)
|
|
|
|
} else {
|
2021-07-16 15:35:29 -04:00
|
|
|
fmt.Println("can't attack")
|
2021-07-15 19:26:57 -04:00
|
|
|
return []Card{}
|
|
|
|
}
|
|
|
|
case "p":
|
|
|
|
//play: return player boad or [] if invalid
|
2021-07-16 14:53:45 -04:00
|
|
|
if len(cmd_s) != 3 {
|
2021-07-16 15:35:29 -04:00
|
|
|
fmt.Println("not enough arguments")
|
2021-07-15 19:26:57 -04:00
|
|
|
return nil
|
|
|
|
}
|
2021-07-16 15:35:29 -04:00
|
|
|
fmt.Println("playing")
|
2021-07-15 19:26:57 -04:00
|
|
|
x_i, _ := strconv.Atoi(cmd_s[1])
|
|
|
|
y_i, _ := strconv.Atoi(cmd_s[2])
|
2021-07-15 21:44:45 -04:00
|
|
|
card := curr.Hand[x_i]
|
|
|
|
if g.GameBoard.CanPlay(g.CurrentTurn, &card, y_i) {
|
|
|
|
curr.Hand[x_i].Cast(g)
|
|
|
|
}
|
|
|
|
res := g.GameBoard.Play(g.CurrentTurn, &card, y_i)
|
2021-07-15 19:26:57 -04:00
|
|
|
if res {
|
2021-07-15 21:44:45 -04:00
|
|
|
curr.Hand[x_i].Enters(g)
|
2021-07-15 20:58:21 -04:00
|
|
|
curr.Hand = append(curr.Hand[:x_i], curr.Hand[x_i+1:]...)
|
2021-07-15 19:26:57 -04:00
|
|
|
return g.GameBoard.GetRow(g.CurrentTurn)
|
|
|
|
} else {
|
2021-07-16 15:35:29 -04:00
|
|
|
fmt.Println("couldn't play")
|
2021-07-15 19:26:57 -04:00
|
|
|
return []Card{}
|
|
|
|
}
|
|
|
|
default:
|
2021-07-16 15:35:29 -04:00
|
|
|
fmt.Println("Invalid act command")
|
2021-07-15 19:26:57 -04:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|