snengame/internal/coordinator/coordinator.go

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package coordinator
import (
"log"
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"sync"
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"time"
"git.saintnet.tech/stryan/snengame/internal/game"
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"github.com/google/uuid"
)
type Coordinator struct {
Matches map[uuid.UUID]*Session
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MatchLock *sync.Mutex
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PlayerQueueChan chan uuid.UUID
PlayerPool map[MMRPlayer]bool
CallbackChan map[uuid.UUID]chan uuid.UUID
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}
func NewCoordinator() *Coordinator {
return &Coordinator{
Matches: make(map[uuid.UUID]*Session),
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MatchLock: &sync.Mutex{},
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PlayerQueueChan: make(chan uuid.UUID),
PlayerPool: make(map[MMRPlayer]bool),
CallbackChan: make(map[uuid.UUID]chan uuid.UUID),
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}
}
func (c *Coordinator) Start() {
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go MatchMaker(c)
go MatchCleaner(c)
go QueueCleaner(c)
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}
func (c *Coordinator) Coordinate(cmd *SessionCommand) *SessionCommandResult {
switch cmd.Command {
case SessionCmdQuery:
c.CallbackChan[cmd.ID] = make(chan uuid.UUID)
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c.PlayerQueueChan <- cmd.ID
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ticker := time.NewTicker(5 * time.Minute)
select {
case m := <-c.CallbackChan[cmd.ID]:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m,
Result: SessionRespFound,
}
case <-ticker.C:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
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}
case SessionCmdJoin:
m, exists := c.Matches[cmd.MatchID]
if !exists {
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log.Printf("player %v tried to join non-existent match %v", cmd.ID, cmd.MatchID)
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return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespJoinError,
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}
}
resp := m.Join(cmd.ID)
if m.p1 != uuid.Nil && m.p2 != uuid.Nil {
log.Printf("Starting game for %v and %v\n", m.p1, m.p2)
m.Game = game.NewGame()
m.Active = true
}
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return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: resp,
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}
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case SessionCmdReady:
m, exists := c.Matches[cmd.MatchID]
if !exists {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}
if m.p1 != uuid.Nil && m.p2 != uuid.Nil {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: SessionRespReady,
}
} else {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}
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case SessionCmdLeave:
m, exists := c.Matches[cmd.MatchID]
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if exists && m.PlayerIn(cmd.ID) {
m.Leave(cmd.ID)
} else {
for k, _ := range c.PlayerPool {
if k.Id == m.ID {
delete(c.PlayerPool, k)
}
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}
}
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return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespLeft,
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}
case SessionCmdPlay:
m, exists := c.Matches[cmd.MatchID]
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if !exists || !m.PlayerIn(cmd.ID) || m.Game == nil {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}
resp := m.Play(cmd.ID, cmd.GameCommand)
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return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
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Result: SessionRespPlayed,
GameResult: resp,
}
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case SessionCmdPoll:
m, exists := c.Matches[cmd.MatchID]
if exists {
_, exists = m.Broadcasts[cmd.ID]
if !exists {
log.Printf("%v has opted in to polling", cmd.ID)
m.Broadcasts[cmd.ID] = make(chan SessionResp, 10)
}
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select {
case res := <-m.Broadcasts[cmd.ID]:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: res,
}
default:
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: SessionRespBroadcastNone,
}
}
}
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}
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
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}
}