snengame/board.go

162 lines
2.6 KiB
Go
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2021-07-15 19:26:57 -04:00
package main
type Board struct {
Sentinal [4]Card
SenBuf [4]bool
Scourge [4]Card
ScoBuf [4]bool
}
func NewBoard() *Board {
return &Board{
Sentinal: [4]Card{-1, -1, -1, -1},
SenBuf: [4]bool{true, true, true, true},
Scourge: [4]Card{-1, -1, -1, -1},
ScoBuf: [4]bool{true, true, true, true},
}
}
func (b *Board) GetRow(id int) []Card {
if id == 1 {
return b.Sentinal[:]
} else {
return b.Scourge[:]
}
}
func (b *Board) Move(id, src, dest int) bool {
var brd [4]Card
if id == 1 {
brd = b.Sentinal
} else {
brd = b.Scourge
}
if brd[src] == -1 {
return false
}
if brd[dest] != -1 {
return false
}
brd[dest] = brd[src]
brd[src] = -1
if id == 1 {
b.Sentinal = brd
b.SenBuf[dest] = false
} else {
b.Scourge = brd
b.ScoBuf[dest] = false
}
return true
}
func (b *Board) Play(id int, c Card, dest int) bool {
var brd [4]Card
if id == 1 {
brd = b.Sentinal
} else {
brd = b.Scourge
}
if brd[dest] != -1 {
return false
}
brd[dest] = c
if id == 1 {
b.Sentinal = brd
b.SenBuf[dest] = false
} else {
b.Scourge = brd
b.ScoBuf[dest] = false
}
return true
}
func (b *Board) Attack(id int, atk, def int) int {
var aBrd [4]Card
var dBrd [4]Card
var aBuf [4]bool
var dBuf [4]bool
if id == 1 {
aBrd = b.Sentinal
aBuf = b.SenBuf
dBrd = b.Scourge
dBuf = b.ScoBuf
} else {
aBrd = b.Scourge
aBuf = b.ScoBuf
dBrd = b.Sentinal
dBuf = b.SenBuf
}
if aBrd[atk] == -1 || !aBuf[atk] || !aBrd[atk].CanAttack(atk, def) {
return -1
}
aBuf[atk] = false
if dBrd[def] == -1 {
//health damage
if id == 1 {
b.Sentinal = aBrd
b.SenBuf = aBuf
b.Scourge = dBrd
b.ScoBuf = dBuf
} else {
b.Scourge = aBrd
b.ScoBuf = aBuf
b.Sentinal = dBrd
b.SenBuf = dBuf
}
return 1
}
//Do actual battle math
attacker := aBrd[atk]
defender := dBrd[def]
//check atk buffs
for i, v := range aBrd {
if v == Two {
attacker = attacker + 1
}
if v == Three && (i == atk-1 || i == atk+1) {
attacker = attacker + 1
}
}
for i, v := range dBrd {
if v == Two {
defender = defender + 1
}
if v == Three && (i == def-1 || i == def+1) {
defender = defender + 1
}
}
if attacker > defender {
dBrd[def] = -1
if id == 1 {
b.Sentinal = aBrd
b.SenBuf = aBuf
b.Scourge = dBrd
b.ScoBuf = dBuf
} else {
b.Scourge = aBrd
b.ScoBuf = aBuf
b.Sentinal = dBrd
b.SenBuf = dBuf
}
return 0
}
if attacker == defender {
aBrd[atk] = -1
dBrd[def] = -1
if id == 1 {
b.Sentinal = aBrd
b.SenBuf = aBuf
b.Scourge = dBrd
b.ScoBuf = dBuf
} else {
b.Scourge = aBrd
b.ScoBuf = aBuf
b.Sentinal = dBrd
b.SenBuf = dBuf
}
return 0
}
return -1
}