snengame/game_view.go

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package main
type GameView struct {
Board *Board `json:"board"`
Player *Player `json:"player"`
Deck *Deck `json:"deck"`
EnemyDeckSize int `json:"enemy_deck_size"`
EnemyHandSize int `json:"enemy_hand_size"`
CurrentTurn int `json:"current_turn"`
CanDraw bool `json:"can_draw"`
HasDrawn bool `json:"has_drawn"`
Status GameStatus `json:"game_status"`
}
func NewView(id int, g *Game) *GameView {
if id == SentinalID {
return &GameView{
Board: g.GameBoard,
Player: g.SentinalPlayer,
Deck: g.SentinalDeck,
EnemyDeckSize: g.ScourgeDeck.Size(),
EnemyHandSize: len(g.ScourgePlayer.Hand),
CurrentTurn: g.CurrentTurn,
CanDraw: g.CanDraw,
HasDrawn: g.HasDrawn,
Status: g.Status,
}
} else {
return &GameView{
Board: g.GameBoard,
Player: g.ScourgePlayer,
Deck: g.ScourgeDeck,
EnemyDeckSize: g.SentinalDeck.Size(),
EnemyHandSize: len(g.SentinalPlayer.Hand),
CurrentTurn: g.CurrentTurn,
CanDraw: g.CanDraw,
HasDrawn: g.HasDrawn,
Status: g.Status,
}
}
}