begin tui client

This commit is contained in:
stryan 2021-07-26 17:34:04 -04:00
parent d8777b0dda
commit 379719a2e2
2 changed files with 303 additions and 0 deletions

225
cmd/client2/backend.go Normal file
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package main
import (
"flag"
"log"
"os"
"os/signal"
"strconv"
"strings"
"time"
"unicode/utf8"
"code.rocketnine.space/tslocum/cview"
"git.saintnet.tech/stryan/snengame/internal/coordinator"
"git.saintnet.tech/stryan/snengame/internal/game"
"github.com/google/uuid"
"github.com/gorilla/websocket"
)
var done chan interface{}
var interrupt chan os.Signal
var pid int
var matchID uuid.UUID
func receiveHandler(connection *websocket.Conn, output chan string) {
defer close(done)
for {
var resp coordinator.SessionCommandResult
err := connection.ReadJSON(&resp)
if err != nil {
log.Println("Error in receive:", err)
}
switch resp.Result {
case coordinator.SessionRespJoined1:
pid = game.SentinalID
output <- "joined as sentinal"
case coordinator.SessionRespJoined2:
pid = game.ScourgeID
output <- "joined as scourge"
case coordinator.SessionRespFound:
matchID = resp.MatchID
output <- "game found"
case coordinator.SessionRespPlayed:
if resp.GameResult != nil {
output <- "played succesfully"
switch resp.GameResult.ResultType {
case game.ActCmd:
output <- resp.GameResult.ActionResult.String()
case game.StateCmd:
output <- resp.GameResult.StateResult.String()
case game.DebugCmd:
output <- resp.GameResult.DebugResult.String()
}
} else {
output <- "error playing"
}
case coordinator.SessionRespLeft:
output <- "game left"
break
case coordinator.SessionRespBroadcastSenTurn:
output <- "Sentinal may take their turn"
case coordinator.SessionRespBroadcastScoTrun:
output <- "Scourge may take their turn"
case coordinator.SessionRespBroadcastSenWin:
output <- "Sentinal wins!"
case coordinator.SessionRespBroadcastScoWin:
output <- "Scourge wins!"
case coordinator.SessionRespBroadcastNone:
case coordinator.SessionRespError:
output <- "generic error"
default:
output <- "Received a server response we don't know how to handle"
}
}
}
func backend(input chan string, outputview *cview.TextView) {
done = make(chan interface{}) // Channel to indicate that the receiverHandler is done
interrupt = make(chan os.Signal) // Channel to listen for interrupt signal to terminate gracefully
cmd := make(chan coordinator.SessionCommand)
output := make(chan string)
signal.Notify(interrupt, os.Interrupt) // Notify the interrupt channel for SIGINT
hostname := flag.String("host", "localhost", "server hostname to connect to")
port := flag.Int("port", 7636, "port to connect to")
flag.Parse()
port_s := strconv.Itoa(*port)
socketUrl := "ws://" + *hostname + ":" + port_s + "/ws"
conn, _, err := websocket.DefaultDialer.Dial(socketUrl, nil)
id := uuid.New()
if err != nil {
log.Fatal("Error connecting to Websocket Server:", err)
}
defer conn.Close()
go receiveHandler(conn, output)
go GetCommand(id, cmd, input)
ticker := time.NewTicker(1 * time.Second)
// Our main loop for the client
// We send our relevant packets here
for {
var c coordinator.SessionCommand
var o string
select {
case c = <-cmd:
err := conn.WriteJSON(c)
if err != nil {
log.Println("Error during writing to websocket:", err)
return
}
if c.Command == coordinator.SessionCmdLeave {
break
}
case o = <-output:
outputview.SetText(o)
case <-interrupt:
// We received a SIGINT (Ctrl + C). Terminate gracefully...
log.Println("Received SIGINT interrupt signal. Closing all pending connections")
// Close our websocket connection
err := conn.WriteJSON(coordinator.SessionCommand{
ID: id,
Command: coordinator.SessionCmdLeave,
})
if err != nil {
log.Println("Error during closing websocket:", err)
return
}
select {
case <-done:
log.Println("Receiver Channel Closed! Exiting....")
case <-time.After(time.Duration(1) * time.Second):
log.Println("Timeout in closing receiving channel. Exiting....")
}
return
case <-ticker.C:
if matchID != uuid.Nil {
err := conn.WriteJSON(coordinator.SessionCommand{
ID: id,
MatchID: matchID,
Command: coordinator.SessionCmdPoll,
})
if err != nil {
log.Println("Error writing to websocket:", err)
return
}
}
}
}
}
func GetCommand(uid uuid.UUID, resp chan coordinator.SessionCommand, inputchan chan string) {
for {
var cmd string
var t int
input := <-inputchan
input_s := strings.Split(input, " ")
t, err := strconv.Atoi(input_s[0])
if err != nil {
continue
}
cmd = trimFirstRune(input)
cmd = strings.TrimSpace(cmd)
switch t {
case 0:
//session
switch coordinator.SessionCmd(cmd) {
case coordinator.SessionCmdQuery:
resp <- coordinator.SessionCommand{
ID: uid,
Command: coordinator.SessionCmdQuery,
}
case coordinator.SessionCmdJoin:
resp <- coordinator.SessionCommand{
ID: uid,
MatchID: matchID,
Command: coordinator.SessionCmdJoin,
}
case coordinator.SessionCmdLeave:
resp <- coordinator.SessionCommand{
ID: uid,
MatchID: matchID,
Command: coordinator.SessionCmdLeave,
}
default:
break
}
case 1:
//state
resp <- coordinator.SessionCommand{
ID: uid,
MatchID: matchID,
Command: coordinator.SessionCmdPlay,
GameCommand: &game.Command{
PlayerID: pid,
Type: game.StateCmd,
Cmd: cmd,
},
}
case 2:
//action
resp <- coordinator.SessionCommand{
ID: uid,
MatchID: matchID,
Command: coordinator.SessionCmdPlay,
GameCommand: &game.Command{
PlayerID: pid,
Type: game.ActCmd,
Cmd: cmd,
},
}
}
}
}
func trimFirstRune(s string) string {
_, i := utf8.DecodeRuneInString(s)
return s[i:]
}

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cmd/client2/main.go Normal file
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package main
import (
"code.rocketnine.space/tslocum/cview"
"github.com/gdamore/tcell/v2"
)
func main() {
app := cview.NewApplication()
app.EnableMouse(true)
newPrimitive := func(text string) cview.Primitive {
tv := cview.NewTextView()
tv.SetTextAlign(cview.AlignCenter)
tv.SetText(text)
return tv
}
inputchan := make(chan string)
grid := cview.NewGrid()
grid.SetRows(3, 0, 0, 3, 3)
grid.SetColumns(30, 0, 30)
grid.SetBorders(true)
board := cview.NewTable()
board.SetBorders(true)
cols, rows := 4, 2
for r := 0; r < rows; r++ {
for c := 0; c < cols; c++ {
color := tcell.ColorWhite.TrueColor()
if c < 1 || r < 1 {
color = tcell.ColorYellow.TrueColor()
}
cell := cview.NewTableCell("test")
cell.SetTextColor(color)
cell.SetAlign(cview.AlignCenter)
board.SetCell(r, c, cell)
}
}
rows = 1
hand := cview.NewTable()
hand.SetBorders(true)
for r := 0; r < rows; r++ {
for c := 0; c < cols; c++ {
color := tcell.ColorWhite.TrueColor()
if c < 1 || r < 1 {
color = tcell.ColorYellow.TrueColor()
}
cell := cview.NewTableCell("test")
cell.SetTextColor(color)
cell.SetAlign(cview.AlignCenter)
hand.SetCell(r, c, cell)
}
}
playerside := newPrimitive("Player")
oppside := newPrimitive("Opponent")
commandinput := cview.NewInputField()
commandoutput := cview.NewTextView()
commandinput.SetDoneFunc(func(key tcell.Key) {
inputchan <- commandinput.GetText()
commandinput.SetText("")
})
commandoutput.SetChangedFunc(func() {
app.Draw()
})
grid.AddItem(playerside, 1, 0, 2, 1, 0, 100, false)
grid.AddItem(board, 1, 1, 1, 1, 0, 100, false)
grid.AddItem(hand, 2, 1, 1, 1, 0, 100, false)
grid.AddItem(oppside, 1, 2, 2, 1, 0, 100, false)
grid.AddItem(commandinput, 3, 0, 1, 3, 0, 0, true)
grid.AddItem(commandoutput, 4, 0, 1, 3, 0, 0, false)
go backend(inputchan, commandoutput)
app.SetRoot(grid, true)
if err := app.Run(); err != nil {
panic(err)
}
}