skip draw step on 0 life
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parent
75e2e7f86e
commit
61fe6b5936
@ -186,8 +186,17 @@ func (g *Game) PlayerStateAct(id int, cmd string) *GameView {
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if g.Status == StatusReady { //first turn
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if g.Status == StatusReady { //first turn
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g.Status = StatusPlaying
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g.Status = StatusPlaying
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}
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}
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//skip draw step when 0 life
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if id == SentinalID && g.SentinalPlayer.Life <= 0 {
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g.CanDraw = false
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g.HasDrawn = true
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} else if id == ScourgeID && g.ScourgePlayer.Life <= 0 {
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g.CanDraw = false
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g.HasDrawn = true
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} else {
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g.CanDraw = true
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g.CanDraw = true
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g.HasDrawn = false
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g.HasDrawn = false
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}
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if id != g.CurrentTurn {
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if id != g.CurrentTurn {
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return nil
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return nil
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}
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}
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