add broadcasts
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bff4f57e86
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6eb24636e5
@ -31,17 +31,19 @@ func receiveHandler(connection *websocket.Conn, output chan string) {
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if err != nil {
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log.Println("Error in receive:", err)
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}
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if resp.Result == coordinator.SessionRespJoined1 {
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switch resp.Result {
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case coordinator.SessionRespJoined1:
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pid = game.SentinalID
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output <- "joined as sentinal"
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} else if resp.Result == coordinator.SessionRespJoined2 {
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case coordinator.SessionRespJoined2:
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pid = game.ScourgeID
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output <- "joined as scourge"
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} else if resp.Result == coordinator.SessionRespFound {
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case coordinator.SessionRespFound:
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matchID = resp.MatchID
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output <- "game found"
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} else if resp.Result == coordinator.SessionRespPlayed {
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case coordinator.SessionRespPlayed:
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if resp.GameResult != nil {
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output <- "played succesfully"
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switch resp.GameResult.ResultType {
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case game.ActCmd:
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output <- resp.GameResult.ActionResult.String()
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@ -50,12 +52,27 @@ func receiveHandler(connection *websocket.Conn, output chan string) {
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case game.DebugCmd:
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output <- resp.GameResult.DebugResult.String()
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}
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} else {
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output <- "error playing"
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}
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} else if resp.Result == coordinator.SessionRespLeft {
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case coordinator.SessionRespLeft:
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output <- "game left"
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break
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} else if resp.Result == coordinator.SessionRespPlayed {
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output <- "played succesfully"
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case coordinator.SessionRespBroadcastSenTurn:
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output <- "Sentinal may take their turn"
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case coordinator.SessionRespBroadcastScoTrun:
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output <- "Scourge may take their turn"
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case coordinator.SessionRespBroadcastSenWin:
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output <- "Sentinal wins!"
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case coordinator.SessionRespBroadcastScoWin:
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output <- "Scourge wins!"
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case coordinator.SessionRespBroadcastNone:
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case coordinator.SessionRespError:
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output <- "generic error"
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default:
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output <- "Received a server response we don't know how to handle"
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}
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}
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}
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@ -82,7 +99,7 @@ func main() {
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defer conn.Close()
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go receiveHandler(conn, output)
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go GetCommand(id, cmd)
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ticker := time.NewTicker(1 * time.Second)
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// Our main loop for the client
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// We send our relevant packets here
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for {
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@ -95,6 +112,9 @@ func main() {
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log.Println("Error during writing to websocket:", err)
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return
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}
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if c.Command == coordinator.SessionCmdLeave {
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break
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}
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case o = <-output:
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fmt.Println(o)
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case <-interrupt:
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@ -118,6 +138,18 @@ func main() {
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log.Println("Timeout in closing receiving channel. Exiting....")
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}
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return
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case <-ticker.C:
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if matchID != uuid.Nil {
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err := conn.WriteJSON(coordinator.SessionCommand{
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ID: id,
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MatchID: matchID,
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Command: coordinator.SessionCmdPoll,
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})
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if err != nil {
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log.Println("Error writing to websocket:", err)
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return
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}
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}
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}
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}
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}
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@ -37,12 +37,16 @@ func serveWs(c *coordinator.Coordinator, w http.ResponseWriter, r *http.Request)
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log.Println("Error during message reading:", err)
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break
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}
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if cmd.Command != coordinator.SessionCmdPoll {
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log.Printf("Received: %s", cmd)
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}
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resp := c.Coordinate(&cmd)
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if err != nil {
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panic(err)
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}
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if cmd.Command != coordinator.SessionCmdPoll {
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log.Printf("sending: %v", resp)
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}
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err = conn.WriteJSON(resp)
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if err != nil {
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log.Println("Error during message writing:", err)
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@ -42,6 +42,7 @@ func (c *Coordinator) Start() {
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c.MatchLock.Unlock()
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c.CallbackChan[p1] <- m.ID
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c.CallbackChan[p2] <- m.ID
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go MatchWatcher(m)
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}
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}()
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go func() {
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@ -52,6 +53,7 @@ func (c *Coordinator) Start() {
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if v.Game == nil && v.Active {
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log.Println("clearing match with no game")
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delete(c.Matches, v.ID)
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v.Watcher <- true
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}
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}
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c.MatchLock.Unlock()
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@ -117,6 +119,24 @@ func (c *Coordinator) Coordinate(cmd *SessionCommand) *SessionCommandResult {
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Result: SessionRespPlayed,
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GameResult: resp,
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}
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case SessionCmdPoll:
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m, exists := c.Matches[cmd.MatchID]
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if exists {
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select {
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case res := <-m.Broadcasts[cmd.ID]:
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return &SessionCommandResult{
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ID: cmd.ID,
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MatchID: m.ID,
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Result: res,
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}
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default:
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return &SessionCommandResult{
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ID: cmd.ID,
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MatchID: m.ID,
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Result: SessionRespBroadcastNone,
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}
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}
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}
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}
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return &SessionCommandResult{
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ID: cmd.ID,
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@ -124,3 +144,45 @@ func (c *Coordinator) Coordinate(cmd *SessionCommand) *SessionCommandResult {
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Result: SessionRespError,
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}
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}
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func MatchWatcher(m *Session) {
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ticker := time.NewTicker(1 * time.Second)
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old_turn := -1
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for {
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select {
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case <-ticker.C:
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if m.Active && m.Game != nil {
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if m.Game.Status == game.StatusSentinalWin {
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for _, v := range m.Broadcasts {
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v <- SessionRespBroadcastSenWin
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}
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}
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if m.Game.Status == game.StatusScourgeWin {
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for _, v := range m.Broadcasts {
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v <- SessionRespBroadcastScoWin
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}
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}
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if old_turn != m.Game.CurrentTurn {
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old_turn = m.Game.CurrentTurn
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if old_turn == game.SentinalID {
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for k, v := range m.pMap {
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if v == game.SentinalID {
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m.Broadcasts[k] <- SessionRespBroadcastSenTurn
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}
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}
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} else if old_turn == game.ScourgeID {
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for k, v := range m.pMap {
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if v == game.ScourgeID {
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m.Broadcasts[k] <- SessionRespBroadcastScoTrun
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}
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}
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}
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}
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}
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case <-m.Watcher:
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close(m.Watcher)
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return
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}
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}
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}
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@ -15,6 +15,7 @@ const (
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SessionCmdJoin = "join"
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SessionCmdLeave = "leave"
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SessionCmdPlay = "play"
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SessionCmdPoll = "poll"
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)
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const (
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@ -25,6 +26,11 @@ const (
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SessionRespLeft = "left"
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SessionRespPlayed = "played"
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SessionRespError = "generic error"
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SessionRespBroadcastSenTurn = "Sentinal turn"
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SessionRespBroadcastScoTrun = "Scourge turn"
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SessionRespBroadcastSenWin = "Sentinal wins"
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SessionRespBroadcastScoWin = "Scourge wins"
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SessionRespBroadcastNone = ""
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)
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type Session struct {
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@ -34,6 +40,8 @@ type Session struct {
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pMap map[uuid.UUID]int
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Active bool
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Game *game.Game
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Watcher chan bool
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Broadcasts map[uuid.UUID]chan SessionResp
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}
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func NewSession() *Session {
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@ -44,6 +52,8 @@ func NewSession() *Session {
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pMap: make(map[uuid.UUID]int),
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Active: false,
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Game: nil,
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Watcher: make(chan bool),
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Broadcasts: make(map[uuid.UUID]chan SessionResp),
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}
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}
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@ -51,10 +61,12 @@ func (s *Session) Join(id uuid.UUID) SessionResp {
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if s.p1 == uuid.Nil {
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s.p1 = id
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s.pMap[id] = game.SentinalID
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s.Broadcasts[id] = make(chan SessionResp)
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return SessionRespJoined1
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} else if s.p2 == uuid.Nil {
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s.p2 = id
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s.pMap[id] = game.ScourgeID
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s.Broadcasts[id] = make(chan SessionResp)
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return SessionRespJoined2
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} else {
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return SessionRespJoinError
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