log cleanup, maybe not send the entire deck over the wire
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89a94ca081
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75e2e7f86e
@ -47,7 +47,7 @@ func serveWs(c *coordinator.Coordinator, w http.ResponseWriter, r *http.Request)
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panic(err)
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panic(err)
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}
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}
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if cmd.Command != coordinator.SessionCmdPoll {
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if cmd.Command != coordinator.SessionCmdPoll {
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log.Printf("sending: %v", resp)
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log.Printf("sending: %v", resp.Result)
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}
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}
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err = conn.WriteJSON(resp)
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err = conn.WriteJSON(resp)
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if err != nil {
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if err != nil {
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@ -5,7 +5,7 @@ import "fmt"
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type GameView struct {
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type GameView struct {
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Board *Board `json:"board"`
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Board *Board `json:"board"`
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Player *Player `json:"player"`
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Player *Player `json:"player"`
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Deck *Deck `json:"deck"`
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DeckSize int `json:"deck_size"`
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EnemyLife int `json:"enemy_life"`
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EnemyLife int `json:"enemy_life"`
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EnemyDeckSize int `json:"enemy_deck_size"`
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EnemyDeckSize int `json:"enemy_deck_size"`
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EnemyHandSize int `json:"enemy_hand_size"`
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EnemyHandSize int `json:"enemy_hand_size"`
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@ -20,7 +20,7 @@ func NewView(id int, g *Game) *GameView {
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return &GameView{
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return &GameView{
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Board: g.GameBoard,
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Board: g.GameBoard,
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Player: g.SentinalPlayer,
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Player: g.SentinalPlayer,
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Deck: g.SentinalDeck,
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DeckSize: g.SentinalDeck.Size(),
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EnemyLife: g.ScourgePlayer.Life,
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EnemyLife: g.ScourgePlayer.Life,
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EnemyDeckSize: g.ScourgeDeck.Size(),
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EnemyDeckSize: g.ScourgeDeck.Size(),
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EnemyHandSize: len(g.ScourgePlayer.Hand),
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EnemyHandSize: len(g.ScourgePlayer.Hand),
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@ -33,7 +33,7 @@ func NewView(id int, g *Game) *GameView {
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return &GameView{
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return &GameView{
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Board: g.GameBoard,
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Board: g.GameBoard,
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Player: g.ScourgePlayer,
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Player: g.ScourgePlayer,
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Deck: g.ScourgeDeck,
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DeckSize: g.ScourgeDeck.Size(),
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EnemyLife: g.SentinalPlayer.Life,
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EnemyLife: g.SentinalPlayer.Life,
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EnemyDeckSize: g.SentinalDeck.Size(),
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EnemyDeckSize: g.SentinalDeck.Size(),
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EnemyHandSize: len(g.SentinalPlayer.Hand),
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EnemyHandSize: len(g.SentinalPlayer.Hand),
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