update readme, hand display in client2

This commit is contained in:
stryan 2021-07-29 15:03:07 -04:00
parent f06754fcfe
commit cf2851f376
2 changed files with 36 additions and 8 deletions

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@ -10,18 +10,47 @@ Other decisions made to deal with Websockets, which I'm learning as I go, and ha
## What's implemented
* All cards and effects (Jokers are Valkyires)
* A hacky loop to test out game commands
* Janky client and server
* Janky clients (one command prompt, one slightly nicer command prompt) and server
## What's not implemented
* Ready checking
* Multiple matches in server
* picking who goes first
* better clients
## How to build
Run "make all" to generate all three binaries (engine,client,server).
Run "make all" to generate all four binaries (engine,client,client2,server).
Otherwise, run "make [binary name]" to geneerate a specific one.
## How to use clients
"client" is a raw command line option that lets you control everything sent to the server outside of polling.
"client2" has a TUI interface that shows the current state at all times and will automatically update on server BroadcastUpdate events
Both use the following commands:
###Session Commands:
Session commands can be input at any time
Session commands are prefixed with "0":
0 query: Tell the server you're looking for a game
0 join: Join the game the server created for you
0 leave: Leave the game and kill the client
### State Commands:
State commands are prefixed with "1":
1 b: Tell the server you're ready. If both players have readied up, choose to go first and start the game
1 s: Start your turn if possible
1 e: End your turn if possible
1 g: Get a copy of the current game state
### Action commands:
Action commands are prefixed with "2":
2 s: Scry your life points in cards
2 d <x>: Draw card at position x from your most recent scry
2 p <x> <y>: play card at postion x in your hand to postion y on your side of the board (from the left)
2 m <x> <y>: move card at position x on the board to position y on the board
2 a <x> <y>: attack position y with card at position x on the board
## How to test
Run the engine binary to use the built in game loop.
@ -54,8 +83,6 @@ Example Commands:
a 2 d 2: Player 2 (Scourge) draws the card at position 2 of their most recent scry
## Other notes:
Player 1 (the top side of the board) is known as Sentinal.
Player 1 (the top side of the board) is known as Sentinal and is the first person to join the match.
Player 2 (the bottom side of the board) is known as Scourge.
Yes these are from DOTA Allstars
Any player can begin the game; whichever player presses the start command first goes first

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@ -97,6 +97,7 @@ func main() {
if container.State != nil && container.State.Player != nil && container.State.Player.Hand != nil {
cols = len(container.State.Player.Hand)
}
hand.Clear()
for c := 0; c < cols; c++ {
color := tcell.ColorWhite.TrueColor()
ce := "_"