actually use GetRow since I can, implement 2 and 3, cards have owners and positions
This commit is contained in:
parent
22a3e0c8e8
commit
d1845760fe
@ -2,8 +2,6 @@ package game
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import (
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import (
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"fmt"
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"fmt"
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"github.com/google/uuid"
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)
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)
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type Board struct {
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type Board struct {
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@ -13,8 +11,8 @@ type Board struct {
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func NewBoard() *Board {
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func NewBoard() *Board {
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return &Board{
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return &Board{
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Sentinal: [4]*Card{NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil)},
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Sentinal: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
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Scourge: [4]*Card{NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil)},
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Scourge: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
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}
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}
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}
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}
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@ -23,7 +21,7 @@ func (b *Board) String() string {
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}
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}
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func (b *Board) GetRow(id int) []*Card {
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func (b *Board) GetRow(id int) []*Card {
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if id == 1 {
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if id == SentinalID {
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return b.Sentinal[:]
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return b.Sentinal[:]
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} else {
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} else {
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return b.Scourge[:]
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return b.Scourge[:]
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@ -31,51 +29,36 @@ func (b *Board) GetRow(id int) []*Card {
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}
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}
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func (b *Board) GetCard(id int, pos int) *Card {
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func (b *Board) GetCard(id int, pos int) *Card {
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if id == SentinalID {
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return b.GetRow(id)[pos]
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return b.Sentinal[pos]
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} else {
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return b.Scourge[pos]
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}
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}
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}
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func (b *Board) Remove(c *Card) {
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func (b *Board) Remove(c *Card) {
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for k, v := range b.Sentinal {
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for k, v := range b.Sentinal {
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if v.Id == c.Id {
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if v.Id == c.Id {
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b.Sentinal[k] = NewCard(-1, uuid.Nil)
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b.Sentinal[k] = NewEmpty(k)
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}
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}
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}
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}
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for k, v := range b.Scourge {
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for k, v := range b.Scourge {
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if v.Id == c.Id {
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if v.Id == c.Id {
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b.Scourge[k] = NewCard(-1, uuid.Nil)
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b.Scourge[k] = NewEmpty(k)
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}
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}
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}
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}
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}
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}
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func (b *Board) Empty(id int) bool {
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func (b *Board) Empty(id int) bool {
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res := true
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res := true
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if id == SentinalID {
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row := b.GetRow(id)
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for _, v := range b.Sentinal {
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for _, v := range row {
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if !v.Empty() {
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if !v.Empty() {
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res = false
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res = false
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}
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}
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}
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}
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} else {
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for _, v := range b.Scourge {
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if !v.Empty() {
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res = false
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}
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}
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}
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return res
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return res
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}
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}
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func (b *Board) CanMove(id, src, dest int) bool {
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func (b *Board) CanMove(id, src, dest int) bool {
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var brd [4]*Card
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brd := b.GetRow(id)
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if id == SentinalID {
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brd = b.Sentinal
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} else {
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brd = b.Scourge
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}
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if brd[src].Empty() {
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if brd[src].Empty() {
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return false
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return false
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}
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}
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@ -105,7 +88,7 @@ func (b *Board) Move(id, src, dest int) bool {
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return false
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return false
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}
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}
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brd[dest] = brd[src]
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brd[dest] = brd[src]
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brd[src] = NewCard(-1, uuid.Nil)
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brd[src] = NewEmpty(src)
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if id == SentinalID {
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if id == SentinalID {
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b.Sentinal = brd
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b.Sentinal = brd
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} else {
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} else {
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@ -115,12 +98,7 @@ func (b *Board) Move(id, src, dest int) bool {
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}
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}
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func (b *Board) CanPlay(id int, c *Card, dest int) bool {
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func (b *Board) CanPlay(id int, c *Card, dest int) bool {
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var brd [4]*Card
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brd := b.GetRow(id)
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if id == SentinalID {
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brd = b.Sentinal
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} else {
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brd = b.Scourge
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}
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if !brd[dest].Empty() {
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if !brd[dest].Empty() {
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return false
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return false
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}
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}
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@ -128,33 +106,18 @@ func (b *Board) CanPlay(id int, c *Card, dest int) bool {
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}
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}
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func (b *Board) Play(id int, c *Card, dest int, should bool) bool {
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func (b *Board) Play(id int, c *Card, dest int, should bool) bool {
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var brd [4]*Card
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brd := b.GetRow(id)
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if id == SentinalID {
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brd = b.Sentinal
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} else {
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brd = b.Scourge
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}
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if !brd[dest].Empty() {
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return false
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}
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if should {
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if should {
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brd[dest] = c
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brd[dest] = c
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}
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c.Position = dest
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if id == SentinalID {
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b.Sentinal = brd
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} else {
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} else {
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b.Scourge = brd
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return false
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}
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}
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return true
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return true
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}
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}
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func (b *Board) CanAttack(id, atk, def int) bool {
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func (b *Board) CanAttack(id, atk, def int) bool {
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var aBrd [4]*Card
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aBrd := b.GetRow(id)
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if id == SentinalID {
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aBrd = b.Sentinal
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} else {
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aBrd = b.Scourge
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}
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if aBrd[atk].Empty() || aBrd[atk].Sick || atk != def {
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if aBrd[atk].Empty() || aBrd[atk].Sick || atk != def {
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return false
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return false
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}
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}
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@ -186,7 +149,7 @@ func (b *Board) Attack(id int, atk, def int) int {
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attacker := aBrd[atk].Power
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attacker := aBrd[atk].Power
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defender := dBrd[def].Power
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defender := dBrd[def].Power
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if attacker > defender {
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if attacker > defender {
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dBrd[def] = NewCard(-1, uuid.Nil)
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dBrd[def] = NewEmpty(def)
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if id == SentinalID {
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if id == SentinalID {
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b.Sentinal = aBrd
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b.Sentinal = aBrd
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b.Scourge = dBrd
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b.Scourge = dBrd
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@ -197,8 +160,8 @@ func (b *Board) Attack(id int, atk, def int) int {
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return 0
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return 0
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}
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}
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if attacker == defender {
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if attacker == defender {
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aBrd[atk] = NewCard(-1, uuid.Nil)
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aBrd[atk] = NewEmpty(atk)
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dBrd[def] = NewCard(-1, uuid.Nil)
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dBrd[def] = NewEmpty(def)
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if id == 1 {
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if id == 1 {
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b.Sentinal = aBrd
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b.Sentinal = aBrd
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b.Scourge = dBrd
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b.Scourge = dBrd
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@ -8,10 +8,13 @@ import (
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type Card struct {
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type Card struct {
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Type CardType `json:"type"`
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Type CardType `json:"type"`
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BasePower int `json:"base_power"`
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Power int `json:"power"`
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Power int `json:"power"`
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Id uuid.UUID `json:"id"`
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Id uuid.UUID `json:"id"`
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Sick bool `json:"sick"`
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Sick bool `json:"sick"`
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Counters int `json:"counters"`
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Counters int `json:"counters"`
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Owner int `json:"owner"`
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Position int `json:"position"`
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}
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}
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type CardType int
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type CardType int
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@ -38,16 +41,32 @@ func (c CardType) String() string {
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return []string{"V", "A", "2", "3", "4", "5", "6", "7", "8"}[c]
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return []string{"V", "A", "2", "3", "4", "5", "6", "7", "8"}[c]
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}
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}
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func NewCard(v int, id uuid.UUID) *Card {
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func NewCard(v, o, p int, id uuid.UUID) *Card {
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if id == uuid.Nil {
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if id == uuid.Nil {
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id = uuid.New()
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id = uuid.New()
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}
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}
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return &Card{
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return &Card{
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Type: CardType(v),
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Type: CardType(v),
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BasePower: OraclePower(CardType(v), nil),
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Power: OraclePower(CardType(v), nil),
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Power: OraclePower(CardType(v), nil),
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Id: id,
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Id: id,
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Sick: false,
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Sick: false,
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Counters: 0,
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Counters: 0,
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Owner: o,
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Position: p,
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}
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}
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func NewEmpty(p int) *Card {
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return &Card{
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Type: EmptyValue,
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BasePower: -1,
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Power: -1,
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Id: uuid.New(),
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Sick: false,
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Counters: 0,
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Owner: -1,
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Position: p,
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}
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}
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}
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}
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@ -11,11 +11,11 @@ type Deck struct {
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Cards []*Card `json:"cards"`
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Cards []*Card `json:"cards"`
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}
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}
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func NewDeck() *Deck {
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func NewDeck(owner int) *Deck {
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cards := []*Card{NewCard(0, uuid.Nil)}
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cards := []*Card{NewCard(0, owner, -1, uuid.Nil)}
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for i := 0; i < 3; i++ {
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for i := 0; i < 3; i++ {
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for j := 1; j < 9; j++ {
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for j := 1; j < 9; j++ {
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cards = append(cards, NewCard(j, uuid.Nil))
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cards = append(cards, NewCard(j, owner, -1, uuid.Nil))
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}
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}
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}
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}
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return &Deck{
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return &Deck{
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@ -42,8 +42,8 @@ type Game struct {
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}
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}
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func NewGame() *Game {
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func NewGame() *Game {
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deckA := NewDeck()
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deckA := NewDeck(SentinalID)
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deckB := NewDeck()
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deckB := NewDeck(ScourgeID)
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deckA.Shuffle()
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deckA.Shuffle()
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deckB.Shuffle()
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deckB.Shuffle()
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return &Game{
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return &Game{
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@ -258,7 +258,7 @@ func (g *Game) PlayerAct(id int, cmd string) *Deck {
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x_i, _ := strconv.Atoi(cmd_s[1])
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x_i, _ := strconv.Atoi(cmd_s[1])
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y_i, _ := strconv.Atoi(cmd_s[2])
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y_i, _ := strconv.Atoi(cmd_s[2])
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if g.GameBoard.CanMove(g.CurrentTurn, x_i, y_i) {
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if g.GameBoard.CanMove(g.CurrentTurn, x_i, y_i) {
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OracleMove(g.GameBoard.GetCard(g.CurrentTurn, x_i), g)
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OracleMove(g.GameBoard.GetCard(g.CurrentTurn, x_i), x_i, y_i, g)
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g.GameBoard.Move(g.CurrentTurn, x_i, y_i)
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g.GameBoard.Move(g.CurrentTurn, x_i, y_i)
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return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
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return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
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} else {
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} else {
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@ -302,8 +302,10 @@ func (g *Game) PlayerAct(id int, cmd string) *Deck {
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shouldPlace := true
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shouldPlace := true
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if g.GameBoard.CanPlay(g.CurrentTurn, card, y_i) {
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if g.GameBoard.CanPlay(g.CurrentTurn, card, y_i) {
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shouldPlace = OracleCast(curr.Hand[x_i], g)
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shouldPlace = OracleCast(curr.Hand[x_i], g)
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_ = g.GameBoard.Play(g.CurrentTurn, card, y_i, shouldPlace)
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placed := g.GameBoard.Play(g.CurrentTurn, card, y_i, shouldPlace)
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if placed {
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OracleEnters(curr.Hand[x_i], g)
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OracleEnters(curr.Hand[x_i], g)
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}
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curr.Hand = append(curr.Hand[:x_i], curr.Hand[x_i+1:]...)
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curr.Hand = append(curr.Hand[:x_i], curr.Hand[x_i+1:]...)
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return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
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return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
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} else {
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} else {
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@ -1,5 +1,7 @@
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package game
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package game
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import "log"
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func OracleUpkeep(c *Card, g *Game) {
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func OracleUpkeep(c *Card, g *Game) {
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switch c.Type {
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switch c.Type {
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case Eight:
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case Eight:
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@ -28,22 +30,77 @@ func OracleEnters(c *Card, g *Game) {
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switch c.Type {
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switch c.Type {
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case Two:
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case Two:
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//+1 to all
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//+1 to all
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if g.CurrentTurn == SentinalID {
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if c.Owner == SentinalID {
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for _, v := range g.GameBoard.Sentinal {
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for _, v := range g.GameBoard.Sentinal {
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v.Power = v.Power + 1
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v.Power = v.Power + 1
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}
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}
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} else {
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} else if c.Owner == ScourgeID {
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for _, v := range g.GameBoard.Scourge {
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for _, v := range g.GameBoard.Scourge {
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v.Power = v.Power + 1
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v.Power = v.Power + 1
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}
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}
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} else {
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log.Println("Trying to lookup an ETB when card not on field")
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}
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}
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case Three:
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case Three:
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//+1 around it
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//+1 around it
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if c.Owner == SentinalID {
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if c.Position-1 >= 0 {
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g.GameBoard.Sentinal[c.Position-1].Power = g.GameBoard.Sentinal[c.Position-1].Power + 1
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}
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if c.Position+1 <= 3 {
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g.GameBoard.Sentinal[c.Position+1].Power = g.GameBoard.Sentinal[c.Position+1].Power + 1
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}
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}
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if c.Owner == ScourgeID {
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if c.Position-1 >= 0 {
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g.GameBoard.Scourge[c.Position-1].Power = g.GameBoard.Scourge[c.Position-1].Power + 1
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}
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if c.Position+1 <= 3 {
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g.GameBoard.Scourge[c.Position+1].Power = g.GameBoard.Scourge[c.Position+1].Power + 1
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}
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|
}
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}
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}
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return
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return
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}
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}
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|
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func OracleLeaves(c *Card, g *Game) {
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func OracleLeaves(c *Card, g *Game) {
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|
switch c.Type {
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case Two:
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//remove +1 to all
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if c.Owner == SentinalID {
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for _, v := range g.GameBoard.Sentinal {
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v.Power = v.Power - 1
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}
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} else if c.Owner == ScourgeID {
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for _, v := range g.GameBoard.Scourge {
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v.Power = v.Power - 1
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}
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} else {
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log.Println("Trying to lookup an LTB when card not on field")
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}
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case Three:
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|
//+1 around it
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|
if c.Owner == SentinalID {
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if c.Position-1 >= 0 {
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g.GameBoard.Sentinal[c.Position-1].Power = g.GameBoard.Sentinal[c.Position-1].Power - 1
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}
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if c.Position+1 <= 3 {
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g.GameBoard.Sentinal[c.Position+1].Power = g.GameBoard.Sentinal[c.Position+1].Power - 1
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}
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}
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if c.Owner == ScourgeID {
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if c.Position-1 >= 0 {
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||||||
|
g.GameBoard.Scourge[c.Position-1].Power = g.GameBoard.Scourge[c.Position-1].Power - 1
|
||||||
|
}
|
||||||
|
if c.Position+1 <= 3 {
|
||||||
|
g.GameBoard.Scourge[c.Position+1].Power = g.GameBoard.Scourge[c.Position+1].Power - 1
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,8 +116,16 @@ func OraclePower(c CardType, g *Game) int {
|
|||||||
return int(c)
|
return int(c)
|
||||||
}
|
}
|
||||||
|
|
||||||
func OracleMove(c *Card, g *Game) {
|
func OracleMove(c *Card, src, dest int, g *Game) {
|
||||||
c.Sick = true
|
c.Sick = true
|
||||||
|
switch c.Type {
|
||||||
|
case Three:
|
||||||
|
row := g.GameBoard.GetRow(c.Owner)
|
||||||
|
row[src-1].Power = row[src-1].Power - 1
|
||||||
|
row[src+1].Power = row[src+1].Power - 1
|
||||||
|
row[dest-1].Power = row[dest-1].Power + 1
|
||||||
|
row[dest+1].Power = row[dest+1].Power + 1
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func OracleAttack(c *Card, g *Game) {
|
func OracleAttack(c *Card, g *Game) {
|
||||||
|
Loading…
Reference in New Issue
Block a user