cards are now passed as PortableCard objects

client supports all actions
A bunch of stuff uses *Decks now instead of []Card since json marshaling
all of this code is absolutely awful
This commit is contained in:
stryan 2021-07-23 16:43:39 -04:00
parent 7c593faa51
commit eb7b405641
10 changed files with 243 additions and 46 deletions

View File

@ -10,7 +10,7 @@ all: client server engine
client: $(GAMEFILES) $(wildcard cmd/client/*.go) client: $(GAMEFILES) $(wildcard cmd/client/*.go)
go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./cmd/client go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./cmd/client
server: $(GAMEFILES) $(wildcard cmd/server/*.go) server: $(GAMEFILES) $(COORDFILEs) $(wildcard cmd/server/*.go)
go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./cmd/server go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./cmd/server
engine: $(GAMEFILES) engine: $(GAMEFILES)
go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./cmd/engine go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./cmd/engine

View File

@ -1,20 +1,24 @@
package main package main
import ( import (
"bufio"
"fmt" "fmt"
"log" "log"
"os" "os"
"os/signal" "os/signal"
"strings" "strings"
"time" "time"
"unicode/utf8"
"git.saintnet.tech/stryan/snengame/internal/coordinator" "git.saintnet.tech/stryan/snengame/internal/coordinator"
"git.saintnet.tech/stryan/snengame/internal/game"
"github.com/google/uuid" "github.com/google/uuid"
"github.com/gorilla/websocket" "github.com/gorilla/websocket"
) )
var done chan interface{} var done chan interface{}
var interrupt chan os.Signal var interrupt chan os.Signal
var pid int
func receiveHandler(connection *websocket.Conn) { func receiveHandler(connection *websocket.Conn) {
defer close(done) defer close(done)
@ -23,9 +27,23 @@ func receiveHandler(connection *websocket.Conn) {
err := connection.ReadJSON(&resp) err := connection.ReadJSON(&resp)
if err != nil { if err != nil {
log.Println("Error in receive:", err) log.Println("Error in receive:", err)
return
} }
log.Printf("Received: %s\n", resp) if resp.Result == coordinator.SessionRespJoined1 {
pid = game.SentinalID
} else if resp.Result == coordinator.SessionRespJoined2 {
pid = game.ScourgeID
} else if resp.Result == coordinator.SessionRespPlayed {
if resp.GameResult != nil {
switch resp.GameResult.ResultType {
case game.ActCmd:
fmt.Println(resp.GameResult.ActionResult)
case game.StateCmd:
fmt.Println(resp.GameResult.StateResult)
case game.DebugCmd:
fmt.Println(resp.GameResult.DebugResult)
}
}
}
} }
} }
@ -97,11 +115,12 @@ func GetCommand(uid uuid.UUID, resp chan coordinator.SessionCommand) {
if t == -1 { if t == -1 {
panic("quitting") panic("quitting")
} }
_, err = fmt.Scanf("%s", &cmd) cmd, err = bufio.NewReader(os.Stdin).ReadString('\n')
if err != nil { if err != nil {
log.Println(err) log.Println(err)
} }
cmd = strings.TrimSpace(cmd) cmd = strings.TrimSpace(cmd)
fmt.Println(cmd)
switch t { switch t {
case 0: case 0:
//session //session
@ -124,6 +143,34 @@ func GetCommand(uid uuid.UUID, resp chan coordinator.SessionCommand) {
default: default:
break break
} }
case 1:
//state
resp <- coordinator.SessionCommand{
ID: uid,
Command: coordinator.SessionCmdPlay,
GameCommand: &game.Command{
PlayerID: pid,
Type: game.StateCmd,
Cmd: cmd,
},
} }
case 2:
//action
resp <- coordinator.SessionCommand{
ID: uid,
Command: coordinator.SessionCmdPlay,
GameCommand: &game.Command{
PlayerID: pid,
Type: game.ActCmd,
Cmd: cmd,
},
}
}
} }
} }
func trimFirstRune(s string) string {
_, i := utf8.DecodeRuneInString(s)
return s[i:]
}

View File

@ -38,6 +38,10 @@ func serveWs(c *Coordinator, w http.ResponseWriter, r *http.Request) {
} }
log.Printf("Received: %s", cmd) log.Printf("Received: %s", cmd)
resp := c.Coordinate(&cmd) resp := c.Coordinate(&cmd)
if err != nil {
panic(err)
}
log.Printf("sending: %v", resp)
err = conn.WriteJSON(resp) err = conn.WriteJSON(resp)
if err != nil { if err != nil {
log.Println("Error during message writing:", err) log.Println("Error during message writing:", err)

View File

@ -74,13 +74,14 @@ func (s *Session) Play(id uuid.UUID, cmd *game.Command) *game.CommandResult {
if s.pMap[id] != cmd.PlayerID { if s.pMap[id] != cmd.PlayerID {
return nil return nil
} }
return s.Game.Parse(cmd) res := s.Game.Parse(cmd)
return res
} }
type SessionCommand struct { type SessionCommand struct {
ID uuid.UUID `json:"player_id"` ID uuid.UUID `json:"player_id"`
Command SessionCmd `json:"command"` Command SessionCmd `json:"command"`
GameCommand *game.Command `json:"game_command"` GameCommand *game.Command `json:"game_command,omitempty"`
} }
func (s *SessionCommand) String() string { func (s *SessionCommand) String() string {
@ -90,7 +91,7 @@ func (s *SessionCommand) String() string {
type SessionCommandResult struct { type SessionCommandResult struct {
ID uuid.UUID `json:"player_id"` ID uuid.UUID `json:"player_id"`
Result SessionResp `json:"result"` Result SessionResp `json:"result"`
GameResult *game.CommandResult `json:"game_result"` GameResult *game.CommandResult `json:"game_result,omitempty"`
} }
func (s *SessionCommandResult) String() string { func (s *SessionCommandResult) String() string {

View File

@ -1,6 +1,9 @@
package game package game
import "fmt" import (
"encoding/json"
"fmt"
)
type Board struct { type Board struct {
Sentinal [4]Card `json:"sentinal"` Sentinal [4]Card `json:"sentinal"`
@ -9,8 +12,8 @@ type Board struct {
func NewBoard() *Board { func NewBoard() *Board {
return &Board{ return &Board{
Sentinal: [4]Card{NewCard(-1), NewCard(-1), NewCard(-1), NewCard(-1)}, Sentinal: [4]Card{CreateCard(-1), CreateCard(-1), CreateCard(-1), CreateCard(-1)},
Scourge: [4]Card{NewCard(-1), NewCard(-1), NewCard(-1), NewCard(-1)}, Scourge: [4]Card{CreateCard(-1), CreateCard(-1), CreateCard(-1), CreateCard(-1)},
} }
} }
@ -62,7 +65,7 @@ func (b *Board) Move(id, src, dest int) bool {
} }
brd[dest].Act() brd[dest].Act()
brd[dest] = brd[src] brd[dest] = brd[src]
brd[src] = NewCard(-1) brd[src] = CreateCard(-1)
if id == 1 { if id == 1 {
b.Sentinal = brd b.Sentinal = brd
} else { } else {
@ -150,7 +153,7 @@ func (b *Board) Attack(id int, atk, def int) int {
} }
} }
if attacker > defender { if attacker > defender {
dBrd[def] = NewCard(-1) dBrd[def] = CreateCard(-1)
if id == 1 { if id == 1 {
b.Sentinal = aBrd b.Sentinal = aBrd
b.Scourge = dBrd b.Scourge = dBrd
@ -161,8 +164,8 @@ func (b *Board) Attack(id int, atk, def int) int {
return 0 return 0
} }
if attacker == defender { if attacker == defender {
aBrd[atk] = NewCard(-1) aBrd[atk] = CreateCard(-1)
dBrd[def] = NewCard(-1) dBrd[def] = CreateCard(-1)
if id == 1 { if id == 1 {
b.Sentinal = aBrd b.Sentinal = aBrd
b.Scourge = dBrd b.Scourge = dBrd
@ -175,3 +178,23 @@ func (b *Board) Attack(id int, atk, def int) int {
return -1 return -1
} }
func (b *Board) MarshalJSON() ([]byte, error) {
res := [][]*PortableCard{{b.Sentinal[0].Port(), b.Sentinal[1].Port(), b.Sentinal[2].Port(), b.Sentinal[3].Port()}, {b.Scourge[0].Port(), b.Scourge[1].Port(), b.Scourge[2].Port(), b.Scourge[3].Port()}}
return json.Marshal(res)
}
func (b *Board) UnmarshalJSON(data []byte) (err error) {
var ported [][]PortableCard
err = json.Unmarshal(data, &ported)
if err != nil {
return err
}
for i := 0; i < 4; i++ {
b.Sentinal[i] = NewCard(ported[0][i].Type, ported[0][i].ID)
}
for i := 0; i < 4; i++ {
b.Scourge[i] = NewCard(ported[1][i].Type, ported[0][i].ID)
}
return
}

View File

@ -1,6 +1,10 @@
package game package game
import "fmt" import (
"fmt"
"github.com/google/uuid"
)
type Card interface { type Card interface {
Cast(g *Game) *Game Cast(g *Game) *Game
@ -13,11 +17,13 @@ type Card interface {
Empty() bool Empty() bool
String() string String() string
CanAttack(int, int) bool CanAttack(int, int) bool
Port() *PortableCard
} }
type GenericCard struct { type GenericCard struct {
Val CardValue Val CardValue `json:"value"`
Sick bool Id uuid.UUID `json:"id"`
Sick bool `json:"sick"`
} }
func (g *GenericCard) Cast(game *Game) *Game { func (g *GenericCard) Cast(game *Game) *Game {
@ -55,6 +61,13 @@ func (g *GenericCard) String() string {
return fmt.Sprintf("%v", g.Val) return fmt.Sprintf("%v", g.Val)
} }
func (g *GenericCard) Port() *PortableCard {
return &PortableCard{
Type: int(g.Val),
ID: g.Id,
}
}
func (g *GenericCard) CanAttack(x, y int) bool { func (g *GenericCard) CanAttack(x, y int) bool {
if x == y && !g.Sick { if x == y && !g.Sick {
return true return true
@ -86,12 +99,17 @@ func (c CardValue) String() string {
return []string{"V", "A", "2", "3", "4", "5", "6", "7", "8"}[c] return []string{"V", "A", "2", "3", "4", "5", "6", "7", "8"}[c]
} }
func NewCard(v int) Card { func CreateCard(v int) Card {
return NewCard(v, uuid.New())
}
func NewCard(v int, id uuid.UUID) Card {
switch v { switch v {
case -1: case -1:
return &EmptyCard{ return &EmptyCard{
&GenericCard{ &GenericCard{
Val: EmptyValue, Val: EmptyValue,
Id: id,
Sick: true, Sick: true,
}, },
} }
@ -99,6 +117,7 @@ func NewCard(v int) Card {
return &AceCard{ return &AceCard{
&GenericCard{ &GenericCard{
Val: Ace, Val: Ace,
Id: id,
Sick: false, Sick: false,
}, },
} }
@ -106,6 +125,7 @@ func NewCard(v int) Card {
return &FourCard{ return &FourCard{
&GenericCard{ &GenericCard{
Val: Four, Val: Four,
Id: id,
Sick: true, Sick: true,
}, },
} }
@ -113,6 +133,7 @@ func NewCard(v int) Card {
return &EightCard{ return &EightCard{
&GenericCard{ &GenericCard{
Val: Eight, Val: Eight,
Id: id,
Sick: true, Sick: true,
}, },
0, 0,
@ -121,12 +142,14 @@ func NewCard(v int) Card {
return &Valkyrie{ return &Valkyrie{
&GenericCard{ &GenericCard{
Val: Valk, Val: Valk,
Id: id,
Sick: false, Sick: false,
}, },
} }
default: default:
return &GenericCard{ return &GenericCard{
Val: CardValue(v), Val: CardValue(v),
Id: id,
Sick: true, Sick: true,
} }
} }
@ -155,7 +178,7 @@ func (f *FourCard) Enters(g *Game) *Game {
type EightCard struct { type EightCard struct {
*GenericCard *GenericCard
Counters int Counters int `json:"counters"`
} }
func (e *EightCard) CanAttack(x, y int) bool { func (e *EightCard) CanAttack(x, y int) bool {
@ -179,8 +202,8 @@ type Valkyrie struct {
} }
func (v *Valkyrie) Cast(g *Game) *Game { func (v *Valkyrie) Cast(g *Game) *Game {
g.GameBoard.Sentinal = [4]Card{NewCard(-1), NewCard(-1), NewCard(-1), NewCard(-1)} g.GameBoard.Sentinal = [4]Card{CreateCard(-1), CreateCard(-1), CreateCard(-1), CreateCard(-1)}
g.GameBoard.Scourge = [4]Card{NewCard(-1), NewCard(-1), NewCard(-1), NewCard(-1)} g.GameBoard.Scourge = [4]Card{CreateCard(-1), CreateCard(-1), CreateCard(-1), CreateCard(-1)}
return g return g
} }
@ -188,3 +211,8 @@ func (v *Valkyrie) Enters(g *Game) *Game {
v = nil v = nil
return g return g
} }
type PortableCard struct {
Type int `json:"type"`
ID uuid.UUID `json:"ID"`
}

View File

@ -1,5 +1,7 @@
package game package game
import "fmt"
type CmdType string type CmdType string
const ( const (
@ -14,10 +16,18 @@ type Command struct {
Cmd string `json:"cmd"` Cmd string `json:"cmd"`
} }
func (c *Command) String() string {
return fmt.Sprintf("%v %v %v", c.PlayerID, c.Type, c.Cmd)
}
type CommandResult struct { type CommandResult struct {
PlayerID int `json:"player_id"` PlayerID int `json:"player_id"`
ResultType CmdType `json:"result_type"` ResultType CmdType `json:"result_type"`
StateResult *GameView `json:"state_result"` StateResult *GameView `json:"state_result,omitempty"`
ActionResult []Card `json:"action_result"` ActionResult *Deck `json:"action_result,omitempty"`
DebugResult *Game `json:"debug_result"` DebugResult *Game `json:"debug_result,omitempty"`
}
func (c *CommandResult) String() string {
return fmt.Sprintf("%v %v\nState Result: %v\nAction Result: %v\nDebug: %v\n", c.PlayerID, c.ResultType, c.StateResult, c.ActionResult, c.DebugResult)
} }

View File

@ -1,6 +1,7 @@
package game package game
import ( import (
"encoding/json"
"math/rand" "math/rand"
"time" "time"
) )
@ -10,10 +11,10 @@ type Deck struct {
} }
func NewDeck() *Deck { func NewDeck() *Deck {
cards := []Card{NewCard(0)} cards := []Card{CreateCard(0)}
for i := 0; i < 3; i++ { for i := 0; i < 3; i++ {
for j := 1; j < 9; j++ { for j := 1; j < 9; j++ {
cards = append(cards, Card(NewCard(j))) cards = append(cards, Card(CreateCard(j)))
} }
} }
return &Deck{ return &Deck{
@ -21,6 +22,12 @@ func NewDeck() *Deck {
} }
} }
func DeckFromCards(c []Card) *Deck {
return &Deck{
Cards: c,
}
}
func (d *Deck) Shuffle() { func (d *Deck) Shuffle() {
cards := d.Cards cards := d.Cards
r := rand.New(rand.NewSource(time.Now().UnixNano())) r := rand.New(rand.NewSource(time.Now().UnixNano()))
@ -50,3 +57,25 @@ func (d *Deck) Bottom(result []Card) {
func (d *Deck) Size() int { func (d *Deck) Size() int {
return len(d.Cards) return len(d.Cards)
} }
func (d *Deck) MarshalJSON() ([]byte, error) {
var ported []*PortableCard
for i, _ := range d.Cards {
ported = append(ported, d.Cards[i].Port())
}
return json.Marshal(ported)
}
func (d *Deck) UnmarshalJSON(data []byte) (err error) {
var ported []PortableCard
err = json.Unmarshal(data, &ported)
if err != nil {
return err
}
cards := []Card{}
for _, v := range ported {
cards = append(cards, NewCard(v.Type, v.ID))
}
d.Cards = cards
return
}

View File

@ -34,7 +34,7 @@ type Game struct {
SentinalDeck *Deck SentinalDeck *Deck
ScourgeDeck *Deck ScourgeDeck *Deck
CurrentTurn int CurrentTurn int
CardBuffer []Card CardBuffer *Deck
CanDraw bool CanDraw bool
HasDrawn bool HasDrawn bool
Status GameStatus Status GameStatus
@ -52,7 +52,7 @@ func NewGame() *Game {
SentinalDeck: deckA, SentinalDeck: deckA,
ScourgeDeck: deckB, ScourgeDeck: deckB,
CurrentTurn: 0, //start with no turn CurrentTurn: 0, //start with no turn
CardBuffer: []Card{}, CardBuffer: DeckFromCards([]Card{}),
CanDraw: false, CanDraw: false,
HasDrawn: false, HasDrawn: false,
Status: StatusLobby, Status: StatusLobby,
@ -65,7 +65,7 @@ func (g *Game) String() string {
func (g *Game) Parse(cmd *Command) *CommandResult { func (g *Game) Parse(cmd *Command) *CommandResult {
if g.Status != StatusLobby || g.Status != StatusReady || g.Status != StatusPlaying { if g.Status == StatusDraw || g.Status == StatusScourgeWin || g.Status == StatusSentinalWin || g.Status == StatusStop {
return &CommandResult{ return &CommandResult{
PlayerID: cmd.PlayerID, PlayerID: cmd.PlayerID,
ResultType: cmd.Type, ResultType: cmd.Type,
@ -76,17 +76,23 @@ func (g *Game) Parse(cmd *Command) *CommandResult {
} }
var state_res *GameView var state_res *GameView
var action_res []Card var action_res *Deck
var debug_res *Game var debug_res *Game
var res_type CmdType var res_type CmdType
if cmd.Type == ActCmd { if cmd.Type == ActCmd {
action_res = g.PlayerAct(cmd.PlayerID, cmd.Cmd) action_res = g.PlayerAct(cmd.PlayerID, cmd.Cmd)
state_res = nil
debug_res = nil
res_type = ActCmd res_type = ActCmd
} else if cmd.Type == StateCmd { } else if cmd.Type == StateCmd {
state_res = g.PlayerStateAct(cmd.PlayerID, cmd.Cmd) state_res = g.PlayerStateAct(cmd.PlayerID, cmd.Cmd)
action_res = nil
debug_res = nil
res_type = StateCmd res_type = StateCmd
} else { } else {
state_res = nil
action_res = nil
debug_res = g debug_res = g
res_type = DebugCmd res_type = DebugCmd
} }
@ -168,7 +174,7 @@ func (g *Game) PlayerStateAct(id int, cmd string) *GameView {
if id != g.CurrentTurn { if id != g.CurrentTurn {
return nil return nil
} }
g.CardBuffer = []Card{} g.CardBuffer = DeckFromCards([]Card{})
if id == SentinalID { if id == SentinalID {
for _, v := range g.GameBoard.Sentinal { for _, v := range g.GameBoard.Sentinal {
v.Endstep(g) v.Endstep(g)
@ -187,7 +193,7 @@ func (g *Game) PlayerStateAct(id int, cmd string) *GameView {
return NewView(id, g) return NewView(id, g)
} }
func (g *Game) PlayerAct(id int, cmd string) []Card { func (g *Game) PlayerAct(id int, cmd string) *Deck {
if id != g.CurrentTurn { if id != g.CurrentTurn {
return nil return nil
} }
@ -210,10 +216,10 @@ func (g *Game) PlayerAct(id int, cmd string) []Card {
switch cmd_s[0] { switch cmd_s[0] {
case "s": case "s":
//scry: return scry options off top of deck //scry: return scry options off top of deck
if !g.CanDraw || len(g.CardBuffer) > 0 { if !g.CanDraw || g.CardBuffer.Size() > 0 {
return nil return nil
} }
g.CardBuffer = currD.Scry(curr.Life) g.CardBuffer = DeckFromCards(currD.Scry(curr.Life))
return g.CardBuffer return g.CardBuffer
case "d": case "d":
//draw: return player hand //draw: return player hand
@ -227,18 +233,18 @@ func (g *Game) PlayerAct(id int, cmd string) []Card {
if err != nil { if err != nil {
panic(err) panic(err)
} }
x := g.CardBuffer[x_i] x := g.CardBuffer.Cards[x_i]
buf := g.CardBuffer buf := g.CardBuffer
for i, v := range buf { for i, v := range buf.Cards {
if v == x { if v == x {
buf = append(buf[:i], buf[i+1:]...) buf.Cards = append(buf.Cards[:i], buf.Cards[i+1:]...)
} }
} }
currD.Bottom(buf) currD.Bottom(buf.Cards)
curr.Hand = append(curr.Hand, x) curr.Hand = append(curr.Hand, x)
g.CanDraw = false g.CanDraw = false
g.HasDrawn = true g.HasDrawn = true
return curr.Hand return DeckFromCards(curr.Hand)
case "m": case "m":
//move: return player board or [] if invalid //move: return player board or [] if invalid
@ -252,9 +258,9 @@ func (g *Game) PlayerAct(id int, cmd string) []Card {
y_i, _ := strconv.Atoi(cmd_s[2]) y_i, _ := strconv.Atoi(cmd_s[2])
res := g.GameBoard.Move(g.CurrentTurn, x_i, y_i) res := g.GameBoard.Move(g.CurrentTurn, x_i, y_i)
if res { if res {
return g.GameBoard.GetRow(g.CurrentTurn) return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
} else { } else {
return []Card{} return DeckFromCards([]Card{})
} }
case "a": case "a":
//attack //attack
@ -269,12 +275,12 @@ func (g *Game) PlayerAct(id int, cmd string) []Card {
res := g.GameBoard.Attack(g.CurrentTurn, x_i, y_i) res := g.GameBoard.Attack(g.CurrentTurn, x_i, y_i)
if res == 1 { if res == 1 {
opp.Life = opp.Life - 1 opp.Life = opp.Life - 1
return g.GameBoard.GetRow(g.CurrentTurn) return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
} else if res == 0 { } else if res == 0 {
return g.GameBoard.GetRow(g.CurrentTurn) return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
} else { } else {
fmt.Println("can't attack") fmt.Println("can't attack")
return []Card{} return DeckFromCards([]Card{})
} }
case "p": case "p":
//play: return player boad or [] if invalid //play: return player boad or [] if invalid
@ -295,10 +301,10 @@ func (g *Game) PlayerAct(id int, cmd string) []Card {
if res { if res {
curr.Hand[x_i].Enters(g) curr.Hand[x_i].Enters(g)
curr.Hand = append(curr.Hand[:x_i], curr.Hand[x_i+1:]...) curr.Hand = append(curr.Hand[:x_i], curr.Hand[x_i+1:]...)
return g.GameBoard.GetRow(g.CurrentTurn) return DeckFromCards(g.GameBoard.GetRow(g.CurrentTurn))
} else { } else {
fmt.Println("couldn't play") fmt.Println("couldn't play")
return []Card{} return DeckFromCards([]Card{})
} }
default: default:
fmt.Println("Invalid act command") fmt.Println("Invalid act command")

View File

@ -1,5 +1,13 @@
package game package game
import (
"encoding/json"
"fmt"
"log"
"github.com/google/uuid"
)
type Player struct { type Player struct {
Name string `json:"name"` Name string `json:"name"`
Id int `json:"id"` Id int `json:"id"`
@ -15,3 +23,44 @@ func NewPlayer(name string, id int) *Player {
Life: 3, Life: 3,
} }
} }
func (p *Player) MarshalJSON() ([]byte, error) {
var ported_hand []*PortableCard
for i, _ := range p.Hand {
ported_hand = append(ported_hand, p.Hand[i].Port())
}
res := []interface{}{p.Name, p.Id, ported_hand, p.Life}
return json.Marshal(res)
}
func (p *Player) UnmarshalJSON(data []byte) (err error) {
ported := []interface{}{}
err = json.Unmarshal(data, &ported)
if err != nil {
return err
}
fmt.Println(ported)
p.Name = ported[0].(string)
p.Id = int(ported[1].(float64))
var tmp []interface{}
if ported[2] != nil {
tmp = ported[2].([]interface{})
} else {
tmp = []interface{}{}
}
p.Life = int(ported[3].(float64))
hand := []Card{}
for _, v := range tmp {
m := v.(map[string]interface{})
t := int(m["type"].(float64))
i := m["ID"].(string)
uid, err := uuid.Parse(i)
if err != nil {
log.Println("invalid card parse")
} else {
hand = append(hand, NewCard(t, uid))
}
}
p.Hand = hand
return
}