|
08a3559c99
|
argument safety, reset card effect stacks on tick
|
2021-07-25 22:53:40 -04:00 |
|
|
8a20d97ad6
|
first player can draw
|
2021-07-25 22:16:50 -04:00 |
|
|
00bd3539b0
|
don't panic on drawing from empty scry
|
2021-07-25 22:03:31 -04:00 |
|
|
73f4f8afee
|
actually accept multiple matches
|
2021-07-25 17:39:48 -04:00 |
|
|
c5e8f2d404
|
don't apply effects to empty cards
|
2021-07-25 17:23:12 -04:00 |
|
|
37d0702d5c
|
allow server to handle multiple matches
|
2021-07-25 17:22:57 -04:00 |
|
|
907cf269cd
|
move websocket server out of internal
|
2021-07-25 16:32:41 -04:00 |
|
|
58a853a241
|
make server a bit more resiliant
|
2021-07-25 16:23:39 -04:00 |
|
|
26a7c137f8
|
move to effect based system
|
2021-07-25 15:33:47 -04:00 |
|
|
a623639af3
|
probably should test code before commiting tbh
|
2021-07-25 13:47:36 -04:00 |
|
|
a6f5eb607c
|
Merge branch 'oracle'
|
2021-07-25 13:43:41 -04:00 |
|
|
4c37ad270d
|
implement ace, differ between spells (valk)
|
2021-07-25 13:35:49 -04:00 |
|
|
d1845760fe
|
actually use GetRow since I can, implement 2 and 3, cards have owners and positions
|
2021-07-25 13:27:12 -04:00 |
|
|
22a3e0c8e8
|
being actually adding card effects
|
2021-07-23 18:57:39 -04:00 |
|
|
0723811faf
|
create oracle instead of card objects
|
2021-07-23 18:33:17 -04:00 |
|
|
2b76ae5b5a
|
client improvements, but bug with sick
|
2021-07-23 17:42:12 -04:00 |
|
|
eb7b405641
|
cards are now passed as PortableCard objects
client supports all actions
A bunch of stuff uses *Decks now instead of []Card since json marshaling
all of this code is absolutely awful
|
2021-07-23 16:43:39 -04:00 |
|
|
277189f229
|
intro server and client
|
2021-07-22 18:19:21 -04:00 |
|
|
4473127d0a
|
refactor
|
2021-07-22 15:37:25 -04:00 |
|