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c5e8f2d404
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don't apply effects to empty cards
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2021-07-25 17:23:12 -04:00 |
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37d0702d5c
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allow server to handle multiple matches
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2021-07-25 17:22:57 -04:00 |
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907cf269cd
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move websocket server out of internal
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2021-07-25 16:32:41 -04:00 |
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58a853a241
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make server a bit more resiliant
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2021-07-25 16:23:39 -04:00 |
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26a7c137f8
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move to effect based system
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2021-07-25 15:33:47 -04:00 |
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a623639af3
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probably should test code before commiting tbh
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2021-07-25 13:47:36 -04:00 |
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a6f5eb607c
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Merge branch 'oracle'
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2021-07-25 13:43:41 -04:00 |
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4c37ad270d
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implement ace, differ between spells (valk)
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2021-07-25 13:35:49 -04:00 |
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d1845760fe
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actually use GetRow since I can, implement 2 and 3, cards have owners and positions
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2021-07-25 13:27:12 -04:00 |
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22a3e0c8e8
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being actually adding card effects
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2021-07-23 18:57:39 -04:00 |
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0723811faf
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create oracle instead of card objects
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2021-07-23 18:33:17 -04:00 |
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2b76ae5b5a
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client improvements, but bug with sick
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2021-07-23 17:42:12 -04:00 |
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eb7b405641
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cards are now passed as PortableCard objects
client supports all actions
A bunch of stuff uses *Decks now instead of []Card since json marshaling
all of this code is absolutely awful
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2021-07-23 16:43:39 -04:00 |
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277189f229
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intro server and client
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2021-07-22 18:19:21 -04:00 |
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4473127d0a
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refactor
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2021-07-22 15:37:25 -04:00 |
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