package game import ( "fmt" "github.com/google/uuid" ) type Board struct { Sentinal [4]*Card `json:"sentinal"` Scourge [4]*Card `json:"scourge"` } func NewBoard() *Board { return &Board{ Sentinal: [4]*Card{NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil)}, Scourge: [4]*Card{NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil), NewCard(-1, uuid.Nil)}, } } func (b *Board) String() string { return fmt.Sprintf("---------\n|%v|%v|%v|%v|\n---------\n|%v|%v|%v|%v|\n---------\n", b.Sentinal[0], b.Sentinal[1], b.Sentinal[2], b.Sentinal[3], b.Scourge[0], b.Scourge[1], b.Scourge[2], b.Scourge[3]) } func (b *Board) GetRow(id int) []*Card { if id == 1 { return b.Sentinal[:] } else { return b.Scourge[:] } } func (b *Board) GetCard(id int, pos int) *Card { if id == SentinalID { return b.Sentinal[pos] } else { return b.Scourge[pos] } } func (b *Board) Remove(c *Card) { for k, v := range b.Sentinal { if v.Id == c.Id { b.Sentinal[k] = NewCard(-1, uuid.Nil) } } for k, v := range b.Scourge { if v.Id == c.Id { b.Scourge[k] = NewCard(-1, uuid.Nil) } } } func (b *Board) Empty(id int) bool { res := true if id == SentinalID { for _, v := range b.Sentinal { if !v.Empty() { res = false } } } else { for _, v := range b.Scourge { if !v.Empty() { res = false } } } return res } func (b *Board) CanMove(id, src, dest int) bool { var brd [4]*Card if id == SentinalID { brd = b.Sentinal } else { brd = b.Scourge } if brd[src].Empty() { return false } if !brd[dest].Empty() { return false } if brd[src].Sick { return false } return true } func (b *Board) Move(id, src, dest int) bool { var brd [4]*Card if id == SentinalID { brd = b.Sentinal } else { brd = b.Scourge } if brd[src].Empty() { return false } if !brd[dest].Empty() { return false } if brd[src].Sick { return false } brd[dest] = brd[src] brd[src] = NewCard(-1, uuid.Nil) if id == SentinalID { b.Sentinal = brd } else { b.Scourge = brd } return true } func (b *Board) CanPlay(id int, c *Card, dest int) bool { var brd [4]*Card if id == SentinalID { brd = b.Sentinal } else { brd = b.Scourge } if !brd[dest].Empty() { return false } return true } func (b *Board) Play(id int, c *Card, dest int, should bool) bool { var brd [4]*Card if id == SentinalID { brd = b.Sentinal } else { brd = b.Scourge } if !brd[dest].Empty() { return false } if should { brd[dest] = c } if id == SentinalID { b.Sentinal = brd } else { b.Scourge = brd } return true } func (b *Board) CanAttack(id, atk, def int) bool { var aBrd [4]*Card if id == SentinalID { aBrd = b.Sentinal } else { aBrd = b.Scourge } if aBrd[atk].Empty() || aBrd[atk].Sick || atk != def { return false } return true } func (b *Board) Attack(id int, atk, def int) int { var aBrd [4]*Card var dBrd [4]*Card if id == SentinalID { aBrd = b.Sentinal dBrd = b.Scourge } else { aBrd = b.Scourge dBrd = b.Sentinal } if dBrd[def].Empty() { //health damage if id == SentinalID { b.Sentinal = aBrd b.Scourge = dBrd } else { b.Scourge = aBrd b.Sentinal = dBrd } return 1 } //Do actual battle math attacker := aBrd[atk].Power defender := dBrd[def].Power if attacker > defender { dBrd[def] = NewCard(-1, uuid.Nil) if id == SentinalID { b.Sentinal = aBrd b.Scourge = dBrd } else { b.Scourge = aBrd b.Sentinal = dBrd } return 0 } if attacker == defender { aBrd[atk] = NewCard(-1, uuid.Nil) dBrd[def] = NewCard(-1, uuid.Nil) if id == 1 { b.Sentinal = aBrd b.Scourge = dBrd } else { b.Scourge = aBrd b.Sentinal = dBrd } return 0 } return -1 }