package game func OracleUpkeep(c *Card, g *Game) { switch c.Type { case Eight: c.Sick = true if c.Counters > 3 { g.GameBoard.Remove(c) } default: c.Sick = false } return } func OracleCast(c *Card, g *Game) bool { switch c.Type { case Valk: g.GameBoard = NewBoard() return false default: return true } } func OracleEnters(c *Card, g *Game) { c.Sick = true switch c.Type { case Two: //+1 to all if g.CurrentTurn == SentinalID { for _, v := range g.GameBoard.Sentinal { v.Power = v.Power + 1 } } else { for _, v := range g.GameBoard.Scourge { v.Power = v.Power + 1 } } case Three: //+1 around it } return } func OracleLeaves(c *Card, g *Game) { return } func OracleEndstep(c *Card, g *Game) { switch c.Type { case Eight: c.Counters = c.Counters + 1 } return } func OraclePower(c CardType, g *Game) int { return int(c) } func OracleMove(c *Card, g *Game) { c.Sick = true } func OracleAttack(c *Card, g *Game) { c.Sick = true }