package main import "fmt" type Board struct { Sentinal [4]Card `json:"sentinal"` Scourge [4]Card `json:"scourge"` } func NewBoard() *Board { return &Board{ Sentinal: [4]Card{NewCard(-1), NewCard(-1), NewCard(-1), NewCard(-1)}, Scourge: [4]Card{NewCard(-1), NewCard(-1), NewCard(-1), NewCard(-1)}, } } func (b *Board) String() string { return fmt.Sprintf("---------\n|%v|%v|%v|%v|\n---------\n|%v|%v|%v|%v|\n---------\n", b.Sentinal[0], b.Sentinal[1], b.Sentinal[2], b.Sentinal[3], b.Scourge[0], b.Scourge[1], b.Scourge[2], b.Scourge[3]) } func (b *Board) GetRow(id int) []Card { if id == 1 { return b.Sentinal[:] } else { return b.Scourge[:] } } func (b *Board) Move(id, src, dest int) bool { var brd [4]Card if id == 1 { brd = b.Sentinal } else { brd = b.Scourge } if brd[src].Empty() { return false } if !brd[dest].Empty() { return false } if brd[src].Acted() { return false } brd[dest].Act() brd[dest] = brd[src] brd[src] = NewCard(-1) if id == 1 { b.Sentinal = brd } else { b.Scourge = brd } return true } func (b *Board) CanPlay(id int, c *Card, dest int) bool { var brd [4]Card if id == 1 { brd = b.Sentinal } else { brd = b.Scourge } if !brd[dest].Empty() { return false } return true } func (b *Board) Play(id int, c *Card, dest int) bool { var brd [4]Card if id == 1 { brd = b.Sentinal } else { brd = b.Scourge } if !brd[dest].Empty() { return false } brd[dest] = *c if id == 1 { b.Sentinal = brd } else { b.Scourge = brd } return true } func (b *Board) Attack(id int, atk, def int) int { var aBrd [4]Card var dBrd [4]Card if id == 1 { aBrd = b.Sentinal dBrd = b.Scourge } else { aBrd = b.Scourge dBrd = b.Sentinal } if aBrd[atk].Empty() || !aBrd[atk].CanAttack(atk, def) { return -1 } aBrd[atk].Act() if dBrd[def].Empty() { //health damage if id == 1 { b.Sentinal = aBrd b.Scourge = dBrd } else { b.Scourge = aBrd b.Sentinal = dBrd } return 1 } //Do actual battle math attacker := aBrd[atk].Value() defender := dBrd[def].Value() dBrd[def].Acted() //check atk buffs for i, v := range aBrd { if v.Value() == Two { attacker = attacker + 1 } if v.Value() == Three && (i == atk-1 || i == atk+1) { attacker = attacker + 1 } } for i, v := range dBrd { if v.Value() == Two { defender = defender + 1 } if v.Value() == Three && (i == def-1 || i == def+1) { defender = defender + 1 } } if attacker > defender { dBrd[def] = NewCard(-1) if id == 1 { b.Sentinal = aBrd b.Scourge = dBrd } else { b.Scourge = aBrd b.Sentinal = dBrd } return 0 } if attacker == defender { aBrd[atk] = NewCard(-1) dBrd[def] = NewCard(-1) if id == 1 { b.Sentinal = aBrd b.Scourge = dBrd } else { b.Scourge = aBrd b.Sentinal = dBrd } return 0 } return -1 }