snengame/internal/coordinator/coordinator.go

127 lines
2.6 KiB
Go

package coordinator
import (
"fmt"
"log"
"sync"
"time"
"git.saintnet.tech/stryan/snengame/internal/game"
"github.com/google/uuid"
)
type Coordinator struct {
Matches map[uuid.UUID]*Session
MatchLock *sync.Mutex
PlayerQueueChan chan uuid.UUID
CallbackChan map[uuid.UUID]chan uuid.UUID
}
func NewCoordinator() *Coordinator {
return &Coordinator{
Matches: make(map[uuid.UUID]*Session),
MatchLock: &sync.Mutex{},
PlayerQueueChan: make(chan uuid.UUID),
CallbackChan: make(map[uuid.UUID]chan uuid.UUID),
}
}
func (c *Coordinator) Start() {
go func() {
for {
m := NewSession()
var p1, p2 uuid.UUID
p1 = <-c.PlayerQueueChan
fmt.Println("p1 join")
p2 = <-c.PlayerQueueChan
fmt.Println("p2 join")
m.Active = true
m.Game = game.NewGame()
c.MatchLock.Lock()
c.Matches[m.ID] = m
c.MatchLock.Unlock()
c.CallbackChan[p1] <- m.ID
c.CallbackChan[p2] <- m.ID
}
}()
go func() {
for {
time.Sleep(10 * time.Second)
c.MatchLock.Lock()
for _, v := range c.Matches {
if v.Game == nil && v.Active {
log.Println("clearing match with no game")
delete(c.Matches, v.ID)
}
}
c.MatchLock.Unlock()
}
}()
}
func (c *Coordinator) Coordinate(cmd *SessionCommand) *SessionCommandResult {
switch cmd.Command {
case SessionCmdQuery:
c.CallbackChan[cmd.ID] = make(chan uuid.UUID)
c.PlayerQueueChan <- cmd.ID
m := <-c.CallbackChan[cmd.ID]
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m,
Result: SessionRespFound,
}
case SessionCmdJoin:
m, exists := c.Matches[cmd.MatchID]
if !exists {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespJoinError,
}
}
resp := m.Join(cmd.ID)
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: resp,
}
case SessionCmdLeave:
m, exists := c.Matches[cmd.MatchID]
if !exists || !m.PlayerIn(cmd.ID) {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespLeft,
}
}
m.Leave(cmd.ID)
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespLeft,
}
case SessionCmdPlay:
m, exists := c.Matches[cmd.MatchID]
if !exists || !m.PlayerIn(cmd.ID) {
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespLeft,
}
}
resp := m.Play(cmd.ID, cmd.GameCommand)
return &SessionCommandResult{
ID: cmd.ID,
MatchID: m.ID,
Result: SessionRespPlayed,
GameResult: resp,
}
}
return &SessionCommandResult{
ID: cmd.ID,
MatchID: uuid.Nil,
Result: SessionRespError,
}
}