161 lines
2.9 KiB
Go
161 lines
2.9 KiB
Go
package game
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import (
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"fmt"
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"log"
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)
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type Board struct {
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Sentinal [4]*Card `json:"sentinal"`
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Scourge [4]*Card `json:"scourge"`
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}
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func NewBoard() *Board {
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return &Board{
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Sentinal: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
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Scourge: [4]*Card{NewEmpty(0), NewEmpty(1), NewEmpty(2), NewEmpty(3)},
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}
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}
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func (b *Board) String() string {
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return fmt.Sprintf("-----------------\n|%v|%v|%v|%v|\n-----------------\n|%v|%v|%v|%v|\n-----------------\n", b.Sentinal[0], b.Sentinal[1], b.Sentinal[2], b.Sentinal[3], b.Scourge[0], b.Scourge[1], b.Scourge[2], b.Scourge[3])
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}
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func (b *Board) GetRow(id int) []*Card {
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if id == SentinalID {
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return b.Sentinal[:]
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} else {
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return b.Scourge[:]
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}
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}
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func (b *Board) GetCard(id int, pos int) *Card {
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return b.GetRow(id)[pos]
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}
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func (b *Board) Remove(c *Card) {
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for k, v := range b.Sentinal {
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if v.Id == c.Id {
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b.Sentinal[k] = NewEmpty(k)
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}
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}
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for k, v := range b.Scourge {
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if v.Id == c.Id {
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b.Scourge[k] = NewEmpty(k)
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}
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}
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}
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func (b *Board) Empty(id int) bool {
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res := true
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row := b.GetRow(id)
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for _, v := range row {
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if !v.Empty() {
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res = false
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}
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}
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return res
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}
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func (b *Board) CanMove(id, src, dest int) bool {
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brd := b.GetRow(id)
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if src < 0 || src > 3 || dest < 0 || dest > 3 {
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return false
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}
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if brd[src].Empty() {
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return false
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}
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if !brd[dest].Empty() {
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return false
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}
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if brd[src].Sick {
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return false
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}
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return true
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}
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func (b *Board) Move(id, src, dest int) bool {
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brd := b.GetRow(id)
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brd[dest] = brd[src]
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brd[dest].Position = dest
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brd[src] = NewEmpty(src)
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return true
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}
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func (b *Board) CanPlay(id int, c *Card, dest int) bool {
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brd := b.GetRow(id)
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if dest < 0 || dest > 3 {
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return false
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}
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if !brd[dest].Empty() && !c.Spell {
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return false
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}
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return true
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}
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func (b *Board) Play(id int, c *Card, dest int, should bool) bool {
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brd := b.GetRow(id)
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if should {
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c.Position = dest
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brd[dest] = c
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} else {
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return false
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}
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return true
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}
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func (b *Board) CanAttack(id, atk, def int) bool {
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aBrd := b.GetRow(id)
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if atk < 0 || atk > 3 || def < 0 || def > 3 {
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return false
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}
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if aBrd[atk].Empty() || aBrd[atk].Sick || atk != def {
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return false
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}
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return true
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}
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func (b *Board) Attack(id, atk, def int) int {
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var aid, did int
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if id == SentinalID {
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aid = SentinalID
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did = ScourgeID
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} else {
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aid = ScourgeID
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did = SentinalID
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}
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attacker := b.GetRow(aid)[atk]
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defender := b.GetRow(did)[def]
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if defender.Empty() {
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//health damage
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return 1
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}
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//Do actual battle math
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atkpower := attacker.Power
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defpower := defender.Power
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log.Printf("Atk:%v v Def: %v", atkpower, defpower)
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if atkpower > defpower {
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return 2
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}
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if atkpower == defpower {
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return 4
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}
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if atkpower < defpower {
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return 3
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}
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return -1
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}
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func (b *Board) ResetCards() {
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for _, v := range b.Sentinal {
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v.Power = v.BasePower
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v.Effects = []Effect{}
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}
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for _, v := range b.Scourge {
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v.Power = v.BasePower
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v.Effects = []Effect{}
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}
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}
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