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Defense of the SnederDome

A quick and dirty prototype of a game server for snengame.

Contains local debug isntance (engine), server (server), and a client (client).

Written in-between concussion dizzy spells; some decisions made to minimize having to think hard about them. Other decisions made to deal with Websockets, which I'm learning as I go, and having multiple games running.

What's implemented

  • All cards and effects (Jokers are Valkyires)
  • A hacky loop to test out game commands
  • Janky client and server

What's not implemented

  • Ready checking
  • Multiple matches in server
  • picking who goes first

How to build

Run "make all" to generate all three binaries (engine,client,server).

Otherwise, run "make [binary name]" to geneerate a specific one.

How to test

Run the engine binary to use the built in game loop.

Commands are entered like so:

s|a <player id> <command character> arguments

State Commands:

d: Print debug screen
g: Print game screen
b: Begin game
s: Start turn
e: End turn

Action Commands:

s: Scry your life points in cards
d <x>: Draw card at position x from your most recent scry
p <x> <y>: play card at postion x in your hand to postion y on your side of the board (from the left)
m <x> <y>: move card at position x on the board to position y on the board
a <x> <y>: attack position y with card at position x on the board 

Example Commands:

s 1 d: (available to both players at any time) show debug screen
s 1 g: (available to both players at any time) show game screen
s 1 s: Start Player 1 (Sentinal)'s turn
a 2 p 0 1: Player 2 (Scourge) places the card at hand position 0 on board position 1
a 2 d 2: Player 2 (Scourge) draws the card at position 2 of their most recent scry

Other notes:

Player 1 (the top side of the board) is known as Sentinal. Player 2 (the bottom side of the board) is known as Scourge. Yes these are from DOTA Allstars

Any player can begin the game; whichever player presses the start command first goes first