43 lines
781 B
Go
43 lines
781 B
Go
package game
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import (
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"log"
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"github.com/google/uuid"
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)
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type Effect struct {
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Owner uuid.UUID
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Target uuid.UUID
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ID int
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}
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func RemoveEffect(source uuid.UUID, c *Card) {
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if c.Type == EmptyValue {
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return
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}
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for i, e := range c.Effects {
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if e.Owner == source {
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c.Effects = append(c.Effects[:i], c.Effects[i+1:]...)
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}
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}
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}
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func AddEffect(c *Card, e *Effect) {
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if c.Type == EmptyValue {
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log.Println("Can't add effect to empty card")
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return
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}
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if c.Position < 0 {
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log.Println("trying to apply effect to card not on the board")
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}
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for _, v := range c.Effects {
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if v.Owner == e.Owner && v.ID == e.ID && v.Target == e.Target {
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log.Println("can't stack effects")
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return
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}
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}
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log.Printf("applying %v to %v", e, c)
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c.Effects = append(c.Effects, e)
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}
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