snengame/internal/game/oracle.go

145 lines
2.9 KiB
Go

package game
import "log"
func OracleUpkeep(c *Card, g *Game) {
switch c.Type {
case Eight:
c.Sick = true
if c.Counters > 3 {
g.GameBoard.Remove(c)
}
default:
c.Sick = false
}
return
}
func OracleSpell(c CardType, g *Game) bool {
switch c {
case Valk:
return true
default:
return false
}
}
func OracleCast(c *Card, g *Game) bool {
switch c.Type {
case Valk:
g.GameBoard = NewBoard()
return false
default:
return true
}
}
func OracleEnters(c *Card, g *Game) {
c.Sick = true
switch c.Type {
case Ace:
c.Sick = false
case Two:
//+1 to all
if c.Owner == SentinalID {
for _, v := range g.GameBoard.Sentinal {
v.Power = v.Power + 1
}
} else if c.Owner == ScourgeID {
for _, v := range g.GameBoard.Scourge {
v.Power = v.Power + 1
}
} else {
log.Println("Trying to lookup an ETB when card not on field")
}
case Three:
//+1 around it
if c.Owner == SentinalID {
if c.Position-1 >= 0 {
g.GameBoard.Sentinal[c.Position-1].Power = g.GameBoard.Sentinal[c.Position-1].Power + 1
}
if c.Position+1 <= 3 {
g.GameBoard.Sentinal[c.Position+1].Power = g.GameBoard.Sentinal[c.Position+1].Power + 1
}
}
if c.Owner == ScourgeID {
if c.Position-1 >= 0 {
g.GameBoard.Scourge[c.Position-1].Power = g.GameBoard.Scourge[c.Position-1].Power + 1
}
if c.Position+1 <= 3 {
g.GameBoard.Scourge[c.Position+1].Power = g.GameBoard.Scourge[c.Position+1].Power + 1
}
}
}
return
}
func OracleLeaves(c *Card, g *Game) {
switch c.Type {
case Two:
//remove +1 to all
if c.Owner == SentinalID {
for _, v := range g.GameBoard.Sentinal {
v.Power = v.Power - 1
}
} else if c.Owner == ScourgeID {
for _, v := range g.GameBoard.Scourge {
v.Power = v.Power - 1
}
} else {
log.Println("Trying to lookup an LTB when card not on field")
}
case Three:
//+1 around it
if c.Owner == SentinalID {
if c.Position-1 >= 0 {
g.GameBoard.Sentinal[c.Position-1].Power = g.GameBoard.Sentinal[c.Position-1].Power - 1
}
if c.Position+1 <= 3 {
g.GameBoard.Sentinal[c.Position+1].Power = g.GameBoard.Sentinal[c.Position+1].Power - 1
}
}
if c.Owner == ScourgeID {
if c.Position-1 >= 0 {
g.GameBoard.Scourge[c.Position-1].Power = g.GameBoard.Scourge[c.Position-1].Power - 1
}
if c.Position+1 <= 3 {
g.GameBoard.Scourge[c.Position+1].Power = g.GameBoard.Scourge[c.Position+1].Power - 1
}
}
}
return
}
func OracleEndstep(c *Card, g *Game) {
switch c.Type {
case Eight:
c.Counters = c.Counters + 1
}
return
}
func OraclePower(c CardType, g *Game) int {
return int(c)
}
func OracleMove(c *Card, src, dest int, g *Game) {
c.Sick = true
switch c.Type {
case Three:
row := g.GameBoard.GetRow(c.Owner)
row[src-1].Power = row[src-1].Power - 1
row[src+1].Power = row[src+1].Power - 1
row[dest-1].Power = row[dest-1].Power + 1
row[dest+1].Power = row[dest+1].Power + 1
}
}
func OracleAttack(c *Card, g *Game) {
c.Sick = true
}