spacetea/simulator/player.go

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package simulator
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import (
"fmt"
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"sort"
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"strconv"
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)
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//Player is a player controlled mob
type Player struct {
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Resources map[itemType]int
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Inventory map[itemType]int
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Craftables map[itemType]struct{}
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Techs map[TechID]Tech
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CurrentTile *Tile
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log []string
logIndex int
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}
//NewPlayer initializes a player
func NewPlayer() *Player {
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return &Player{Resources: make(map[itemType]int), Techs: make(map[TechID]Tech), Craftables: make(map[itemType]struct{})}
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}
func (p *Player) String() string {
var res string
res += "Resources: \n"
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var ress []int
for k, v := range p.Resources {
if v != 0 {
//res += fmt.Sprintf("%v: %v\n", GlobalItems[k].Describe(), v)
ress = append(ress, int(k))
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}
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}
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sort.Ints(ress)
for _, k := range ress {
id := itemType(k)
res += fmt.Sprintf("%v: %v\n", GlobalItems[id], p.Resources[id])
}
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res += "\nLocation: \n"
if p.CurrentTile != nil {
res += p.CurrentTile.String()
}
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return res
}
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func (p *Player) research() {
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for _, tech := range GlobalTechs {
if _, ok := p.Techs[tech.ID]; ok {
continue
}
i := 0
for _, v := range tech.Requires {
req := lookupByName(v.Name)
if p.Resources[req.ID()] >= v.Value {
i++
}
}
if i == len(tech.Requires) {
p.Techs[tech.ID] = tech
for _, v := range tech.Unlocks {
itm := lookupByName(v)
if itm.Type() != emptyObject {
p.Craftables[itm.ID()] = struct{}{}
}
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}
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p.Announce(fmt.Sprintf("New Tech: %v", tech.DisplayName))
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}
}
}
//Announce adds an entry to a players log
func (p *Player) Announce(msg string) {
p.logIndex++
p.log = append(p.log, strconv.Itoa(p.logIndex)+" "+msg)
if len(p.log) > 3 {
p.log = p.log[1:]
}
}
//Log returns the player log
func (p *Player) Log() string {
res := "Log:\n"
for _, v := range p.log {
res += v + "\n"
}
return res
}