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package simulator
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import (
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"github.com/BurntSushi/toml"
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)
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//Converter is a object that converts one item into another per tick
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type Converter struct {
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Id itemType `toml:"itemid"`
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Name string `toml:"name"`
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DisplayName string `toml:"displayName"`
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Icon string `toml:"icon"`
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Rate int `toml:"rate"`
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source itemType
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SourceName string `toml:"source"`
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output itemType
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OutputName string `toml:"output"`
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owner *Player
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Costs []CraftCost
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}
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type converters struct {
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Converter []Converter
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}
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//ID returns id
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func (c Converter) ID() itemType {
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return c.Id
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}
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func newConverter(k itemType, o *Player) *Converter {
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var res Converter
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if template, ok := GlobalItems[k]; ok {
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temp := template.(Converter)
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res.DisplayName = temp.DisplayName
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res.Name = temp.Name
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res.Icon = temp.Icon
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res.source = lookupByName(temp.SourceName).ID()
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res.output = lookupByName(temp.OutputName).ID()
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res.Rate = temp.Rate
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res.Costs = temp.Costs
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res.owner = o
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return &res
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}
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return &Converter{}
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}
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//Tick one iteration
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func (c *Converter) Tick() {
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if c.source == 0 {
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c.owner.Resources[c.output] = c.owner.Resources[c.output] + 1
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} else if c.owner.Resources[c.source] > c.Rate {
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c.owner.Resources[c.source] = c.owner.Resources[c.source] - c.Rate
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c.owner.Resources[c.output] = c.owner.Resources[c.output] + 1
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}
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}
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func (c Converter) String() string {
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return c.Name
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}
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func (c Converter) Render() string {
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return c.Icon
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}
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//Describe returns human useful string
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func (c Converter) Describe() string {
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return c.DisplayName
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}
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//Type returns consumer
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func (c Converter) Type() ObjectType {
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return consumerObject
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}
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func loadConverters(filename string) {
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var res converters
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_, err := toml.DecodeFile(filename, &res)
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if err != nil {
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panic(err)
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}
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for _, v := range res.Converter {
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newItem(v.ID(), v)
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}
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}
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type converterEntry struct {
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id itemType
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rate int
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name string
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source itemType
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output itemType
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}
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func (c converterEntry) Name() string {
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return c.name
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}
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func (c converterEntry) Render() string {
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return "m"
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}
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func (c converterEntry) ID() string {
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return c.id.String()
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}
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