spacetea/craft.go

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2022-05-24 18:26:34 -04:00
package main
import (
sim "git.saintnet.tech/stryan/spacetea/simulator"
"github.com/charmbracelet/bubbles/list"
tea "github.com/charmbracelet/bubbletea"
)
type craftModel struct {
list list.Model
}
type craftMsg string
func (c craftModel) buildCraftMsg() tea.Msg {
i := c.list.SelectedItem().(item)
return craftMsg(i.ID())
}
func newCraftModel(entries []sim.ItemEntry, m tea.Model) craftModel {
var c craftModel
items := []list.Item{}
for _, v := range entries {
items = append(items, item{v.Name(), "no description", v.ID()})
}
//w,h
c.list = list.New(items, list.NewDefaultDelegate(), 32, 32)
c.list.Title = "What do you want to craft?"
c.list.DisableQuitKeybindings()
return c
}
// Init is the first function that will be called. It returns an optional
// initial command. To not perform an initial command return nil.
func (c craftModel) Init() tea.Cmd {
return tea.EnterAltScreen
}
// Update is called when a message is received. Use it to inspect messages
// and, in response, update the model and/or send a command.
func (c craftModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
h, v := docStyle.GetFrameSize()
c.list.SetSize(msg.Width-h, msg.Height-v)
return c, nil
case tea.KeyMsg:
switch keypress := msg.String(); keypress {
case "ctrl-c":
return c, tea.Quit
case "esc":
return initMainscreen(), heartbeat()
case "enter":
return initMainscreen(), tea.Batch(c.buildCraftMsg, heartbeat())
}
}
var cmd tea.Cmd
c.list, cmd = c.list.Update(msg)
return c, cmd
}
// View renders the program's UI, which is just a string. The view is
// rendered after every Update.
func (c craftModel) View() string {
return c.list.View()
}