spacetea/simulator/tile.go

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304 B
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package simulator
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import (
"fmt"
)
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//Tile is a tile
type Tile struct {
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Building Object
User *Player
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}
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func (t *Tile) String() string {
var res string
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if t.Building != nil {
res += fmt.Sprintf("There is a %v here\n", t.Building.Describe())
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} else {
res += "Nothing here"
}
return res
}