spacetea/simulator/tile.go

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package simulator
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import (
"fmt"
)
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//Tile is a tile
type Tile struct {
Maker Producer
User *Player
}
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func (t *Tile) String() string {
var res string
if t.Maker != nil {
res += fmt.Sprintf("There is a %v here\n", t.Maker.Describe())
} else {
res += "Nothing here"
}
return res
}